]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
increased shader limit from 4096 to 16384, still need to change it to a
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Jun 2007 02:19:16 +0000 (02:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 10 Jun 2007 02:19:16 +0000 (02:19 +0000)
memexpandablearray_t sometime

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7392 d7cf8633-e32d-0410-b094-e92efae38249

model_shared.c

index a9b7486cc2e2207b9a1e0ea0146e8a3a0ae72180..158a6accc2237234c9cff97767e88364c3e8966a 100644 (file)
@@ -34,7 +34,7 @@ static mempool_t *mod_mempool;
 static memexpandablearray_t models;
 
 // FIXME: make this a memexpandablearray_t
-#define Q3SHADER_MAXSHADERS 4096
+#define Q3SHADER_MAXSHADERS 16384
 static int q3shaders_numshaders = 0;
 static q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS];
 
@@ -1129,7 +1129,7 @@ void Mod_LoadQ3Shaders(void)
                {
                        if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS)
                        {
-                               Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n");
+                               Con_Printf("Mod_LoadQ3Shaders: too many shaders!\n");
                                break;
                        }
                        shader = q3shaders_shaders + q3shaders_numshaders++;