- fill = cvar("g_balance_vore_swallow_speed_fill") * frametime;\r
- if(cvar("g_healthsize") && cvar("g_balance_vore_swallow_speed_fill_scalediff")) // fill rate depends on predator size compared to prey size\r
- fill *= pow(self.scale / e.scale, cvar("g_balance_vore_swallow_speed_fill_scalediff"));\r
- if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
- fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_stomachload"), 1)));\r
+ fill = cvar("g_balance_vore_swallow_speed_fill_player") * frametime;\r
+ if(cvar("g_healthsize") && cvar("g_balance_vore_swallow_speed_fill_player_scalediff")) // fill rate depends on predator size compared to prey size\r
+ fill *= pow(self.scale / e.scale, cvar("g_balance_vore_swallow_speed_fill_player_scalediff"));\r
+ if(cvar("g_balance_vore_swallow_speed_fill_player_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
+ fill *= (1 - ((e.stomach_load / e.stomach_maxload) * bound(0, cvar("g_balance_vore_swallow_speed_fill_player_stomachload"), 1)));\r