-/*
-void VID_CheckCombine(void)
-{
- // LordHavoc: although texture_env_combine doesn't require multiple TMUs
- // (it does require the multitexture extension however), it is useless to
- // darkplaces without multiple TMUs...
- if (gl_mtexable && strstr(gl_extensions, "GL_ARB_texture_env_combine "))
- {
- gl_combine_extension = true;
- Cvar_SetValue("gl_combine", true);
- Con_Printf("GL_ARB_texture_env_combine detected\n");
- }
- else
- {
- gl_combine_extension = false;
- Cvar_SetValue("gl_combine", false);
- Con_Printf("GL_ARB_texture_env_combine not detected\n");
- }
-}
-*/
-