- SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
- SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
- SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
- SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
- SetResourceAmountExplicit(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
- SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
- SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
+ SetResourceAmount(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
+ SetResourceAmount(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
+ SetResourceAmount(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
+ SetResourceAmount(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
+ SetResourceAmount(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
+ SetResourceAmount(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
+ SetResourceAmount(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));