// all weapons must be fully loaded when we spawn
entity e;
e = get_weaponinfo(nix_weapon);
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
self.weapon_load[nix_weapon] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
// all weapons must be fully loaded when we spawn
entity e;
e = get_weaponinfo(nix_weapon);
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
self.weapon_load[nix_weapon] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));