trace.numSurfaces = lm->numLightSurfaces;
trace.surfaces = &lightSurfaces[ lm->firstLightSurface ];
trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
trace.numSurfaces = lm->numLightSurfaces;
trace.surfaces = &lightSurfaces[ lm->firstLightSurface ];
trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
- trace.testAll = qfalse;
/* twosided lighting (may or may not be a good idea for lightmapped stuff) */
trace.twoSided = qfalse;
/* twosided lighting (may or may not be a good idea for lightmapped stuff) */
trace.twoSided = qfalse;