+ Matrix4x4_CreateRotate(&backend_viewmatrix, -90, 1, 0, 0);
+ Matrix4x4_ConcatRotate(&backend_viewmatrix, 90, 0, 0, 1);
+ Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[2], 1, 0, 0);
+ Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[0], 0, 1, 0);
+ Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[1], 0, 0, 1);
+ Matrix4x4_ConcatTranslate(&backend_viewmatrix, -r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]);
+ //Con_Printf("Our Matrix:\n");
+ //Matrix4x4_Print(&backend_viewmatrix);
+
+ //Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_viewmatrix);
+ //qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);CHECKGLERROR
+ memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+
+ /*