git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10536
d7cf8633-e32d-0410-b094-
e92efae38249
R_Mesh_ResetTextureState();
R_EntityMatrix(&identitymatrix);
GL_CullFace(GL_NONE);
R_Mesh_ResetTextureState();
R_EntityMatrix(&identitymatrix);
GL_CullFace(GL_NONE);
+ GL_DepthTest(true); // polys in 3D space shall always have depth test
R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
for (surfacelistindex = 0;surfacelistindex < numsurfaces;)