-float teamradar_angle; // player yaw angle\r
-vector teamradar_origin3d_in_texcoord; // player origin\r
-vector teamradar_origin2d; // 2D origin\r
-vector teamradar_size2d; // 2D size\r
-vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // don't even ask\r
-float teamradar_size; // 2D scale factor\r
-float cl_teamradar_scale; // window size = ...qu\r
-float cl_teamradar_nohudhack;\r
-float v_flipped;\r
-\r
-float vlen2d(vector v)\r
-{\r
- return sqrt(v_x * v_x + v_y * v_y);\r
-}\r
-\r
-float vlen_maxnorm2d(vector v)\r
-{\r
- return max4(v_x, v_y, -v_x, -v_y);\r
-}\r
-\r
-float vlen_minnorm2d(vector v)\r
-{\r
- return min(max(v_x, -v_x), max(v_y, -v_y));\r
-}\r
-\r
-vector teamradar_3dcoord_to_texcoord(vector in)\r
-{\r
- vector out;\r
- out_x = (in_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);\r
- out_y = (in_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);\r
- out_z = 0;\r
- return out;\r
-}\r
-\r
-vector teamradar_texcoord_to_2dcoord(vector in)\r
-{\r
- vector out;\r
- in -= teamradar_origin3d_in_texcoord;\r
-\r
- out = rotate(in, teamradar_angle * DEG2RAD);\r
- out_y = - out_y; // screen space is reversed\r
-\r
- out = out * teamradar_size;\r
- if(v_flipped)\r
- out_x = -out_x;\r
- out += teamradar_origin2d;\r
- return out;\r
-}\r
-\r
-vector yinvert(vector v)\r
-{\r
- v_y = 1 - v_y;\r
- return v;\r
-}\r
-\r
-void draw_teamradar_background(float bg, float fg)\r
-{\r
- float fga;\r
- vector fgc;\r
- if(bg > 0)\r
- {\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);\r
- R_EndPolygon();\r
- }\r
-\r
- if(fg > 0 && minimapname != "")\r
- {\r
- fga = 1;\r
- fgc = '1 1 1' * fg;\r
- R_BeginPolygon(minimapname, DRAWFLAG_SCREEN | DRAWFLAG_MIPMAP);\r
- if(v_flipped)\r
- {\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
- }\r
- else\r
- {\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord0), yinvert(mi_pictexcoord0), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord1), yinvert(mi_pictexcoord1), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord2), yinvert(mi_pictexcoord2), fgc, fga);\r
- R_PolygonVertex(teamradar_texcoord_to_2dcoord(mi_pictexcoord3), yinvert(mi_pictexcoord3), fgc, fga);\r
- }\r
- R_EndPolygon();\r
- }\r
-}\r
-\r
-void(vector coord3d, vector pangles, vector rgb) draw_teamradar_player =\r
-{\r
- vector coord, rgb2;\r
-\r
- coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord3d));\r
-\r
- makevectors(pangles - '0 1 0' * teamradar_angle);\r
- if(v_flipped)\r
- {\r
- v_forward_x = -v_forward_x;\r
- v_right_x = -v_right_x;\r
- v_up_x = -v_up_x;\r
- }\r
- v_forward_z = 0;\r
- v_forward = normalize(v_forward);\r
- v_forward_y *= -1.0;\r
- v_right_x = -v_forward_y;\r
- v_right_y = v_forward_x;\r
-\r
- if(rgb == '1 1 1')\r
- rgb2 = '0 0 0';\r
- else\r
- rgb2 = '1 1 1';\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, sbar_alpha_fg);\r
- R_EndPolygon();\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_forward, '1 0 0', rgb, sbar_alpha_fg);\r
- R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, sbar_alpha_fg);\r
- R_EndPolygon();\r
-};\r
-\r
-void draw_teamradar_icon(vector coord, float icon, entity pingdata, vector rgb, float a)\r
-{\r
- float dt;\r
- vector v;\r
- float i;\r
-\r
- coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(coord));\r
- drawpic(coord - '4 4 0', strcat("gfx/teamradar_icon_", ftos(icon)), '8 8 0', rgb, a, 0);\r
-\r
- if(pingdata)\r
- {\r
- for(i = 0; i < MAX_TEAMRADAR_TIMES; ++i)\r
- {\r
- dt = pingdata.(teamradar_times[i]);\r
- if(dt == 0)\r
- continue;\r
- dt = time - dt;\r
- if(dt >= 1 || dt <= 0)\r
- continue;\r
- v = '2 2 0' * teamradar_size * dt;\r
- drawpic(coord - 0.5 * v, "gfx/teamradar_ping", v, '1 1 1', (1 - dt) * a, DRAWFLAG_ADDITIVE);\r
- }\r
- }\r
-}\r
-\r
-void draw_teamradar_link(vector start, vector end, float colors)\r
-{\r
- vector c0, c1, norm;\r
-\r
- start = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(start));\r
- end = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(end));\r
- norm = normalize(start - end);\r
- norm_z = norm_x;\r
- norm_x = -norm_y;\r
- norm_y = norm_z;\r
- norm_z = 0;\r
-\r
- c0 = colormapPaletteColor(colors & 0x0F, FALSE);\r
- c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);\r
-\r
- R_BeginPolygon("", 0);\r
- R_PolygonVertex(start - norm, '0 0 0', c0, sbar_alpha_fg);\r
- R_PolygonVertex(start + norm, '0 1 0', c0, sbar_alpha_fg);\r
- R_PolygonVertex(end + norm, '1 1 0', c1, sbar_alpha_fg);\r
- R_PolygonVertex(end - norm, '1 0 0', c1, sbar_alpha_fg);\r
- R_EndPolygon();\r
-}\r
-\r
-float cl_teamradar_scale;\r
-float cl_teamradar_background_alpha;\r
-float cl_teamradar_foreground_alpha;\r
-float cl_teamradar_rotation;\r
-vector cl_teamradar_size;\r
-vector cl_teamradar_position;\r
-float cl_teamradar_zoommode;\r
-\r
-void teamradar_loadcvars()\r
-{\r
- v_flipped = cvar("v_flipped");\r
- if(ons_showmap)\r
- {\r
- cl_teamradar_scale = 42; // dummy, not used (see zoommode)\r
- cl_teamradar_background_alpha = 1 * (1 - cvar("_menu_alpha"));\r
- cl_teamradar_foreground_alpha = 1 * (1 - cvar("_menu_alpha"));\r
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");\r
- if(!cl_teamradar_rotation)\r
- cl_teamradar_rotation = 4;\r
- cl_teamradar_size = '256 256 0'; // TODO make somewhat variable?\r
- cl_teamradar_position = '0.5 0.5 0';\r
- cl_teamradar_zoommode = 3;\r
- cl_teamradar_nohudhack = 0;\r
- }\r
- else\r
- {\r
- cl_teamradar_scale = cvar("cl_teamradar_scale");\r
- cl_teamradar_background_alpha = cvar("cl_teamradar_background_alpha") * sbar_alpha_fg;\r
- cl_teamradar_foreground_alpha = cvar("cl_teamradar_foreground_alpha") * sbar_alpha_fg;\r
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");\r
- cl_teamradar_size = stov(cvar_string("cl_teamradar_size"));\r
- cl_teamradar_position = stov(cvar_string("cl_teamradar_position"));\r
- cl_teamradar_zoommode = cvar("cl_teamradar_zoommode");\r
-\r
- // others default to 0\r
- // match this to defaultVoretournament.cfg!\r
- if(!cl_teamradar_scale) cl_teamradar_scale = 4096;\r
- if(!cl_teamradar_background_alpha) cl_teamradar_background_alpha = 0.4 * sbar_alpha_fg;\r
- if(!cl_teamradar_foreground_alpha) cl_teamradar_foreground_alpha = 0.8 * sbar_alpha_fg;\r
- if(!cl_teamradar_size_x) cl_teamradar_size_x = 128;\r
- if(!cl_teamradar_size_y) cl_teamradar_size_y = cl_teamradar_size_x;\r
-\r
- cl_teamradar_size_z = 0;\r
- cl_teamradar_nohudhack = cl_teamradar_position_z;\r
- cl_teamradar_position_z = 0;\r
- }\r
-}\r
-\r
-void() teamradar_view =\r
-{\r
- local float color1, color2; // color already declared as a global in hud.qc\r
- local vector rgb;\r
- local entity tm;\r
- float scale2d, normalsize, bigsize;\r
- float f;\r
-\r
- if(minimapname == "" && !ons_showmap)\r
- return;\r
-\r
- teamradar_loadcvars();\r
-\r
- switch(cl_teamradar_zoommode)\r
- {\r
- default:\r
- case 0:\r
- f = current_zoomfraction;\r
- break;\r
- case 1:\r
- f = 1 - current_zoomfraction;\r
- break;\r
- case 2:\r
- f = 0;\r
- break;\r
- case 3:\r
- f = 1;\r
- break;\r
- }\r
-\r
- switch(cl_teamradar_rotation)\r
- {\r
- case 0:\r
- teamradar_angle = view_angles_y - 90;\r
- break;\r
- default:\r
- teamradar_angle = 90 * cl_teamradar_rotation;\r
- break;\r
- }\r
-\r
- scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);\r
- teamradar_size2d = cl_teamradar_size;\r
-\r
- teamradar_origin2d =\r
- '1 0 0' * (0.5 * teamradar_size2d_x + cl_teamradar_position_x * (vid_conwidth - teamradar_size2d_x))\r
- + '0 1 0' * (0.5 * teamradar_size2d_y + cl_teamradar_position_y * (vid_conheight - teamradar_size2d_y));\r
- \r
- teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';\r
- if(cl_teamradar_position == '1 0 0')\r
- {\r
- if(cl_teamradar_nohudhack < 2)\r
- teamradar_origin2d_y += 25;\r
- if(cl_teamradar_nohudhack < 1)\r
- teamradar_extraclip_mins_y -= 25;\r
- }\r
- else if(cl_teamradar_position == '0 1 0' || cl_teamradar_position == '1 1 0')\r
- {\r
- if(cl_teamradar_nohudhack < 2)\r
- teamradar_origin2d_y -= 50;\r
- //if(cl_teamradar_nohudhack < 1)\r
- //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice\r
- }\r
-\r
- // pixels per world qu to match the teamradar_size2d_x range in the longest dimension\r
- if(cl_teamradar_rotation == 0)\r
- {\r
- // max-min distance must fit the radar in any rotation\r
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));\r
- }\r
- else\r
- {\r
- vector c0, c1, c2, c3, span;\r
- c0 = rotate(mi_min, teamradar_angle * DEG2RAD);\r
- c1 = rotate(mi_max, teamradar_angle * DEG2RAD);\r
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);\r
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);\r
- span = '0 0 0';\r
- span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);\r
- span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);\r
-\r
- // max-min distance must fit the radar in x=x, y=y\r
- bigsize = min(\r
- teamradar_size2d_x * scale2d / (1.05 * span_x),\r
- teamradar_size2d_y * scale2d / (1.05 * span_y)\r
- );\r
- }\r
-\r
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;\r
- if(bigsize > normalsize)\r
- normalsize = bigsize;\r
-\r
- teamradar_size =\r
- f * bigsize\r
- + (1 - f) * normalsize;\r
- teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(\r
- f * (mi_min + mi_max) * 0.5\r
- + (1 - f) * view_origin);\r
-\r
- color1 = GetPlayerColor(player_localentnum-1);\r
- rgb = GetTeamRGB(color1);\r
-\r
- drawsetcliparea(\r
- teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x,\r
- teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y,\r
- teamradar_size2d_x + teamradar_extraclip_maxs_x - teamradar_extraclip_mins_x,\r
- teamradar_size2d_y + teamradar_extraclip_maxs_y - teamradar_extraclip_mins_y\r
- );\r
-\r
- draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);\r
-\r
- if(ons_showmap)\r
- {\r
- drawresetcliparea();\r
-\r
- vector frame_origin, frame_size;\r
- frame_origin = frame_size = '0 0 0';\r
-\r
- frame_origin_x = teamradar_origin2d_x - teamradar_size2d_x * 0.55859375; // matches the picture\r
- frame_origin_y = teamradar_origin2d_y - teamradar_size2d_y * 0.55859375; // matches the picture\r
- frame_size_x = teamradar_size2d_x * 1.1171875; // matches the picture\r
- frame_size_y = teamradar_size2d_y * 1.1171875; // matches the picture\r
- drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', sbar_alpha_fg, 0);\r
- drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, sbar_alpha_fg, 0);\r
-\r
- drawsetcliparea(\r
- teamradar_origin2d_x - teamradar_size2d_x * 0.5,\r
- teamradar_origin2d_y - teamradar_size2d_y * 0.5,\r
- teamradar_size2d_x,\r
- teamradar_size2d_y\r
- );\r
- }\r
-\r
- for(tm = world; (tm = find(tm, classname, "radarlink")); )\r
- draw_teamradar_link(tm.origin, tm.velocity, tm.team);\r
- for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )\r
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, tm.alpha * sbar_alpha_fg);\r
- for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )\r
- {\r
- color2 = GetPlayerColor(tm.sv_entnum);\r
- //if(color == COLOR_SPECTATOR || color == color2)\r
- draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));\r
- }\r
- draw_teamradar_player(view_origin, view_angles, '1 1 1');\r
-\r
- drawresetcliparea();\r
-};\r
-\r
-\r
-\r
-// radar links\r
-\r
-void Ent_RadarLink()\r
-{\r
- float sendflags;\r
- sendflags = ReadByte();\r
-\r
- InterpolateOrigin_Undo();\r
-\r
- self.iflags = IFLAG_VELOCITY;\r
- self.classname = "radarlink";\r
-\r
- if(sendflags & 1)\r
- {\r
- self.origin_x = ReadCoord();\r
- self.origin_y = ReadCoord();\r
- self.origin_z = ReadCoord();\r
- }\r
-\r
- if(sendflags & 2)\r
- {\r
- self.velocity_x = ReadCoord();\r
- self.velocity_y = ReadCoord();\r
- self.velocity_z = ReadCoord();\r
- }\r
-\r
- if(sendflags & 4)\r
- {\r
- self.team = ReadByte();\r
- }\r
-\r
- InterpolateOrigin_Note();\r
-}\r