- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, clipwidth, clipheight, GL_LUMINANCE, GL_UNSIGNED_BYTE, clipbuffertex);
- glBegin (GL_QUADS);
- glTexCoord2f (0 , 0 );glVertex2f (0 , 0 );
- glTexCoord2f (clipwidth / 256.0f, 0 );glVertex2f (vid.conwidth, 0 );
- glTexCoord2f (clipwidth / 256.0f, clipheight / 256.0f);glVertex2f (vid.conwidth, vid.conheight);
- glTexCoord2f (0 , clipheight / 256.0f);glVertex2f (0 , vid.conheight);
- glEnd ();
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, clipwidth, clipheight, GL_LUMINANCE, GL_UNSIGNED_BYTE, clipbuffertex);
+ qglBegin (GL_QUADS);
+ qglTexCoord2f (0 , 0 );qglVertex2f (0 , 0 );
+ qglTexCoord2f (clipwidth / 256.0f, 0 );qglVertex2f (vid.conwidth, 0 );
+ qglTexCoord2f (clipwidth / 256.0f, clipheight / 256.0f);qglVertex2f (vid.conwidth, vid.conheight);
+ qglTexCoord2f (0 , clipheight / 256.0f);qglVertex2f (0 , vid.conheight);
+ qglEnd ();
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+// qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+// qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);