-#pragma once
-
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-
-////
-
-IntrusiveList g_monsters;
-IntrusiveList g_waypoints;
-IntrusiveList g_vehicles;
-IntrusiveList g_turrets;
-IntrusiveList g_mines;
-IntrusiveList g_projectiles;
-IntrusiveList g_items;
-IntrusiveList g_initforplayer;
-IntrusiveList g_clones;
-IntrusiveList g_spawnpoints;
-IntrusiveList g_bot_targets;
-IntrusiveList g_bot_dodge;
-IntrusiveList g_damagedbycontents;
-IntrusiveList g_railgunhit;
-IntrusiveList g_ladders;
-IntrusiveList g_locations;
-IntrusiveList g_saved_team;
-IntrusiveList g_monster_targets;
-IntrusiveList g_pathlib_nodes;
-IntrusiveList g_moveables;
-STATIC_INIT(defs)
-{
- g_monsters = IL_NEW();
- g_waypoints = IL_NEW();
- g_vehicles = IL_NEW();
- g_turrets = IL_NEW();
- g_mines = IL_NEW();
- g_projectiles = IL_NEW();
- g_items = IL_NEW();
- g_initforplayer = IL_NEW();
- g_clones = IL_NEW();
- g_spawnpoints = IL_NEW();
- g_bot_targets = IL_NEW();
- g_bot_dodge = IL_NEW();
- g_damagedbycontents = IL_NEW();
- g_railgunhit = IL_NEW();
- g_ladders = IL_NEW();
- g_locations = IL_NEW();
- g_saved_team = IL_NEW();
- g_monster_targets = IL_NEW();
- g_pathlib_nodes = IL_NEW();
- g_moveables = IL_NEW();
-}