//unsigned long long ts = rdtsc();
bonepose = (float *) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float[12]) * (model->num_bones*2 + model->surfmesh.num_blends));
//unsigned long long ts = rdtsc();
bonepose = (float *) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float[12]) * (model->num_bones*2 + model->surfmesh.num_blends));
- boneposerelative = bonepose + model->num_bones;
+ boneposerelative = bonepose + model->num_bones * 12;
Mod_Skeletal_BuildTransforms(model, frameblend, skeleton, bonepose, boneposerelative);
Mod_Skeletal_BuildTransforms(model, frameblend, skeleton, bonepose, boneposerelative);