-MUTATOR_HOOKFUNCTION(grunt_PlayerJump)
-{
- if(self.flags & FL_ONGROUND)
- PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(grunt_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":JumpGrunt");
- return FALSE;
-}
-
-MUTATOR_DEFINITION(mutator_jump_grunt)
-{
- MUTATOR_HOOK(PlayerJump, grunt_PlayerJump, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, grunt_BuildMutatorsString, CBC_ORDER_ANY);
-
- return FALSE;
-}