git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5118
d7cf8633-e32d-0410-b094-
e92efae38249
int paranoidblah = 0;
void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
{
int paranoidblah = 0;
void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
{
- int numelements = numtriangles * 3;
+ unsigned int numelements = numtriangles * 3;
if (numverts == 0 || numtriangles == 0)
{
Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
if (numverts == 0 || numtriangles == 0)
{
Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
- for (i = 0;i < numtriangles * 3;i++)
+ for (i = 0;i < (unsigned int) numtriangles * 3;i++)
{
if (elements[i] < 0 || elements[i] >= numverts)
{
{
if (elements[i] < 0 || elements[i] >= numverts)
{
unsigned int i, j;
const GLfloat *p;
qglBegin(GL_TRIANGLES);
unsigned int i, j;
const GLfloat *p;
qglBegin(GL_TRIANGLES);
- for (i = 0;i < numtriangles * 3;i++)
+ for (i = 0;i < (unsigned int) numtriangles * 3;i++)
{
for (j = 0;j < backendarrayunits;j++)
{
{
for (j = 0;j < backendarrayunits;j++)
{