+void GameCommand_ladder(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ladder - Get information about top players if supported\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print(ladder_reply);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage: sv_cmd ladder\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
+
+void GameCommand_lockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" lockteams - Disable the ability for players to switch or enter teams\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(teamplay)
+ {
+ lockteams = 1;
+ bprint("^1The teams are now locked.\n");
+ }
+ else
+ bprint("That command can only be used in a team-based gamemode.\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage: sv_cmd lockteams\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
+