- for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
- if (e.instanceOfDamageText && e.m_group == group) {
- DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
- return true;
+ if (autocvar_cl_damagetext) {
+ if (autocvar_cl_damagetext_accumulate_range) {
+ for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
+ if (e.instanceOfDamageText && e.m_group == group) {
+ DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor);
+ return true;
+ }
+ }