{
int num;
float frow, fcol;
{
int num;
float frow, fcol;
+ if (!r_render.value)
+ return;
if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
return;
if (maxlen < 1)
maxlen = strlen(str);
else if (maxlen > (int) strlen(str))
maxlen = strlen(str);
if (y <= -8 || y >= (int) vid.height || x >= (int) vid.width || *str == 0) // completely offscreen or no text to print
return;
if (maxlen < 1)
maxlen = strlen(str);
else if (maxlen > (int) strlen(str))
maxlen = strlen(str);
- if (!r_render.value)
- return;
glBindTexture(GL_TEXTURE_2D, char_texture);
// LordHavoc: NEAREST mode on text if not scaling up
glBindTexture(GL_TEXTURE_2D, char_texture);
// LordHavoc: NEAREST mode on text if not scaling up