- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
- loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[2])
+ + loadmodel->num_bones * sizeof(float[12])
+ + loadmodel->num_surfaces * sizeof(int)
+ + loadmodel->surfmesh.num_triangles * sizeof(int[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned short)
+ + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0)
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);