- {"glBindBuffer" , (void **) &qglBindBuffer},
- {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
- {"glGenBuffers" , (void **) &qglGenBuffers},
- {"glIsBuffer" , (void **) &qglIsBuffer},
- {"glMapBuffer" , (void **) &qglMapBuffer},
- {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
- {"glBufferData" , (void **) &qglBufferData},
- {"glBufferSubData" , (void **) &qglBufferSubData},
- {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
- {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
- {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
- {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
- {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
- {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
- {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
- {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
- {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
- {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
- {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
- {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
- {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
- {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
- {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
- {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
- {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
- {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
- {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
- {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
- {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
- {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
- {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
- {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
- {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
+ {"glBindBuffer", (void **) &qglBindBuffer},
+ {"glDeleteBuffers", (void **) &qglDeleteBuffers},
+ {"glGenBuffers", (void **) &qglGenBuffers},
+ {"glIsBuffer", (void **) &qglIsBuffer},
+ {"glMapBuffer", (void **) &qglMapBuffer},
+ {"glUnmapBuffer", (void **) &qglUnmapBuffer},
+ {"glBufferData", (void **) &qglBufferData},
+ {"glBufferSubData", (void **) &qglBufferSubData},
+ {"glIsRenderbuffer", (void **) &qglIsRenderbuffer},
+ {"glBindRenderbuffer", (void **) &qglBindRenderbuffer},
+ {"glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
+ {"glGenRenderbuffers", (void **) &qglGenRenderbuffers},
+ {"glRenderbufferStorage", (void **) &qglRenderbufferStorage},
+ {"glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
+ {"glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
+ {"glIsFramebuffer", (void **) &qglIsFramebuffer},
+ {"glBindFramebuffer", (void **) &qglBindFramebuffer},
+ {"glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
+ {"glGenFramebuffers", (void **) &qglGenFramebuffers},
+ {"glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
+ {"glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
+ {"glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
+ {"glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
+ {"glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
+ {"glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
+ {"glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
+ {"glBlitFramebuffer", (void **) &qglBlitFramebuffer},
+ {"glGenerateMipmap", (void **) &qglGenerateMipmap},
+ {"glGetUniformIndices", (void **) &qglGetUniformIndices},
+ {"glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
+ {"glGetActiveUniformName", (void **) &qglGetActiveUniformName},
+ {"glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
+ {"glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},