]> git.xonotic.org Git - xonotic/darkplaces.git/commit
check OpenGL 2.0 version again, rather than supporting fragment shaders
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 3 Jun 2011 06:40:06 +0000 (06:40 +0000)
committerRudolf Polzer <divVerent@xonotic.org>
Fri, 3 Jun 2011 07:23:37 +0000 (09:23 +0200)
commitfe07cb14861c10009ab7fecc32e2680755b9544b
tree9b8d760aec0b451dc6379ea84b9a568dfddb9ffb
parenta140a62a8e5f3eb9c9fe3e709e235323d148d760
check OpenGL 2.0 version again, rather than supporting fragment shaders
on 1.4, as it's just not performant on these chips and sometimes buggy

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11176 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=d3179fa702631ed2c9b45ab21983365dce14def6
vid_shared.c