]> git.xonotic.org Git - xonotic/darkplaces.git/commit
use texture gather emulation for the shadowmap sampler path, and use it by default...
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 May 2012 04:17:00 +0000 (04:17 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 18 Sep 2012 12:08:11 +0000 (14:08 +0200)
commitf4350e9f9a781d6802102ccf43c3630b2f40c8b8
treec8a043957531e20ac95d0a26d040443b06286bb7
parent6185fdc53522c4688d814a4c7c7fd51529f2ce04
use texture gather emulation for the shadowmap sampler path, and use it by default instead of texture gather

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11820 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e2ab893f00f6244a9459fa6ad08281146069070a
r_shadow.c
shader_glsl.h