]> git.xonotic.org Git - xonotic/darkplaces.git/commit
added dpmeshcollisions keyword in shader parsing, this causes all
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 25 Feb 2010 16:16:46 +0000 (16:16 +0000)
committerRudolf Polzer <rpolzer@grawp.div0.qc.to>
Fri, 26 Feb 2010 11:51:06 +0000 (12:51 +0100)
commit9dcbce5b1f534d1fcdd2539b2d6403d2594318d9
tree7f13489ca9ad57f91da48d4faa748f1976306926
parentcc0cb328ae2c08c0e953f2209ba27c8f02efc7dc
added dpmeshcollisions keyword in shader parsing, this causes all
rendering triangles of the affected surfaces to be added to the BIH
system, so that q3map2's misc_model collision flag can be turned off,
greatly reducing bsp size and memory usage, as well as possibly
improving collisions (no need to reconstruct points from planes)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10006 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=63bd4cc6bae869cbcd1ef49d27687184c9168fb0
model_brush.c
model_brush.h
model_shared.c
model_shared.h