]> git.xonotic.org Git - xonotic/darkplaces.git/commit
honor ent->shadertime in all material handling (tcmod, etc)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 23 May 2011 15:49:45 +0000 (15:49 +0000)
committerRudolf Polzer <divVerent@xonotic.org>
Tue, 24 May 2011 05:00:00 +0000 (07:00 +0200)
commit81d859bcdcbbe4debe6472520da8077a79eb1295
treed8e8fcab58022d5fff606c469da6684cd18263c2
parent3db10ccb0dc848bd0c633b440a5513ad8ff42ba0
honor ent->shadertime in all material handling (tcmod, etc)
do frame looping properly on q3 shader animmap (no more precision issues)
wrap tcmod scroll so that it does not have precision breakdown
changed rsurface.ent_shadertime to rsurface.shadertime which is now
relative time (what should be used)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11164 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=413d0b4aa169829f1c464b2bcde781972af138a2
gl_rmain.c
render.h