]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Distribute particles between damage effects on the same player. eg: Having one damage...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Thu, 5 Jan 2012 15:11:19 +0000 (17:11 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Thu, 5 Jan 2012 15:11:19 +0000 (17:11 +0200)
commit5e98d165bc4271e4ed2d31f6c57675eff46197ec
treebfa03d5f8214b3729eada59db639d679109f1efd
parent96c9a4f521a27af8d7b409e820e4da9a82633276
Distribute particles between damage effects on the same player. eg: Having one damage causes its ticrate to be 0.1, having two damages causes their ticrate to be 0.2, and so on. This improves performance by maintaining the same particle count, but also looks better in practice
defaultXonotic.cfg
qcsrc/client/autocvars.qh
qcsrc/client/damage.qc