]> git.xonotic.org Git - xonotic/darkplaces.git/commit
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 20 Jan 2013 21:13:38 +0000 (22:13 +0100)
commit5c9d806b99ac9ffda51a3815f25be208e5637864
treeb7dcda66d80a5a288efa56141d9f683a31d70fcd
parent3e0cb857fd2ea871cb22d243cca55a51a1d90ce7
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
occurs (the batch code will apply the skeletal deforms to the batch, to
ensure proper functionality with deformvertexes and such)
added r_batch_debugdynamicvertexpath cvar which is useful for debugging
skeletal fallback issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11882 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=de5f580da5ed670b6477a1366f6fc30c21080aed
gl_rmain.c
render.h