]> git.xonotic.org Git - xonotic/darkplaces.git/commit
GLSL shader: make dp_waterscroll work with dp_reflect and dp_refract
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Mar 2011 15:15:59 +0000 (15:15 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 25 Mar 2011 20:47:39 +0000 (21:47 +0100)
commit11fdad29bba7c87645c7b1f53914ae60b882cdfd
tree7f1bfbb867e69335dbc113ac9c74a7461fa5252d
parentefb1fcea5e30f50fb46d0b9b28c251e5c9491407
GLSL shader: make dp_waterscroll work with dp_reflect and dp_refract

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10958 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=dbd8e60c7e473f960271f3f52d66382e205001db
gl_rmain.c
shader_glsl.h