X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=cf7544a08194a07f7965bebe78ce5adaaebe42e6;hb=d583471d8415733f70baad691dc251fd4b0281aa;hp=8593149805835749a9dc9848804a7113836a6f5b;hpb=75dc0326b6d069125e8f1f955f3003b39aa08f4c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 859314980..cf7544a08 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -26,15 +26,15 @@ alias sv_hook_readyrestart //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" -set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" +set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" // tournament mod -set g_warmup 0 "split the game into a warmup- and match-stage" +set g_warmup 0 "split the game into a warmup- and match-stage, -1 means stay in warmup until enough (set by map, lower bound of 2 or 2 per team) players join, then g_warmup_limit and readiness apply" set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" -set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" +set g_warmup_majority_factor 0.8 "fraction of joined players sufficient to end warmup before g_warmup_limit by readying up" alias sv_hook_warmupend @@ -138,14 +138,11 @@ set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dange set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle" -set bot_ai_aimskill_firetolerance 0 "enable fire tolerance" -set bot_ai_aimskill_firetolerance_distdegrees 100 "Rate at which the aiming angle is updated, scales by skill" -set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" -set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" +set bot_ai_aimskill_firetolerance 1 "enable fire tolerance" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" set bot_ai_keyboard_threshold 0.57 -set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" +set bot_ai_aimskill_offset 1.8 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" @@ -200,6 +197,7 @@ set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved t set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups_drop 0 "allow dropping powerups (1 = timer continues, 2 = timer freezes until picked up)" set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" set g_powerups_strength 1 "allow strength powerups to spawn" @@ -231,6 +229,7 @@ set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions" set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions" +set g_maplist_sizes_specparty 0 "this fraction of people are expected to only spectate, reduces player count used to select voting GUI maps" set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" @@ -406,9 +405,8 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 -sv_gameplayfix_unstickplayers 2 // only available in qc physics -set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" +set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply" // delay for "kill" to prevent abuse set g_balance_kill_delay 2 "timer before death when using the kill command" @@ -504,7 +502,7 @@ sv_gameplayfix_consistentplayerprethink 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file) +set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)" set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)" @@ -531,6 +529,9 @@ set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to // allow fullbright set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" +// forbid pickup timer +set sv_forbid_pickuptimer 0 "when set, clients won't be able to see the time they picked up an item" + // auto-teams (team selection by player ID) // any player not listed is forced to spectate set g_forced_team_red "" "list of player IDs for red team" @@ -595,3 +596,5 @@ set sv_warpzone_allow_selftarget 0 "do not touch" // don't notify cvar changes in the chat sv_disablenotify 1 + +set sv_quickmenu_file "" "filename of the quickmenu that appears in client's default quickmenu, file must be located in a subfolder with an unique name"