X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=7d7b94733bf4eced7a520896910db10b73ee2180;hb=28dcc4ac44893e245b4e836945160645675f4476;hp=9c95b7b9c988af49bccdba4317a5241812476635;hpb=9fdf55259f13c2b133fc0b4b6adbc31ebf607ac9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 9c95b7b9c..7d7b94733 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -27,7 +27,7 @@ alias sv_hook_readyrestart set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" -set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" +set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before they get kicked" // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage, -1 means stay in warmup until enough (set by map, lower bound of 2 or 2 per team) players join, then g_warmup_limit and readiness apply" @@ -138,14 +138,11 @@ set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dange set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle" -set bot_ai_aimskill_firetolerance 0 "enable fire tolerance" -set bot_ai_aimskill_firetolerance_distdegrees 100 "Rate at which the aiming angle is updated, scales by skill" -set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" -set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" +set bot_ai_aimskill_firetolerance 1 "enable fire tolerance" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" set bot_ai_keyboard_threshold 0.57 -set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" +set bot_ai_aimskill_offset 1.8 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" @@ -378,7 +375,7 @@ set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" -set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message" +set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see their own message" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" @@ -408,9 +405,8 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 -sv_gameplayfix_unstickplayers 0 // only available in qc physics -set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" +set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply" // delay for "kill" to prevent abuse set g_balance_kill_delay 2 "timer before death when using the kill command" @@ -506,7 +502,7 @@ sv_gameplayfix_consistentplayerprethink 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file) +set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)" set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)" @@ -533,6 +529,9 @@ set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to // allow fullbright set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" +// forbid pickup timer +set sv_forbid_pickuptimer 0 "when set, clients won't be able to see the time they picked up an item" + // auto-teams (team selection by player ID) // any player not listed is forced to spectate set g_forced_team_red "" "list of player IDs for red team" @@ -598,4 +597,4 @@ set sv_warpzone_allow_selftarget 0 "do not touch" // don't notify cvar changes in the chat sv_disablenotify 1 -set sv_quickmenu_file "" "filename of the quickmenu that appears in client's default quickmenu, file must be located in a subfolder with an unique name" +set sv_quickmenu_file "" "filename of a custom server's quickmenu that will be selectable from the default client's quickmenu. This file must be sent in a pk3 archive and should have an unique name (e.g. quickmenu-servername.txt) to prevent overriding existing quickmenus"