X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=39323f0dc6fba66ed95c10acde291b1e4c40db1c;hb=56a76f26d01e2c48273ee2a446d3afaedcf325d9;hp=aa55e8e600924559c27aa103f1deb82afd66bae9;hpb=fbd14504426f7f8ce515827885157bc14d8172fa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index aa55e8e60..39323f0dc 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -49,8 +49,6 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" - set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" @@ -199,7 +197,12 @@ set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" -set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" +set g_powerups_strength 1 "allow strength powerups to spawn" +set g_powerups_shield 1 "allow shield powerups to spawn" +set g_powerups_speed 1 "allow speed powerups to spawn" +set g_powerups_invisibility 1 "allow invisibility powerups to spawn" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" @@ -311,9 +314,9 @@ set sv_logscores_filename scores.log "filename" set sv_logscores_bots 0 "exclude bots by default" // spam (frag/capture) log -set sv_eventlog 0 "the master switch for efficiency reasons" -set sv_eventlog_console 1 "print event log entries to the console as well" -set sv_eventlog_files 0 "save the event log to individual files instead of the main server log" +set sv_eventlog 0 "enable event logging" +set sv_eventlog_console 1 "print event log entries to the dedicated console as well" +set sv_eventlog_files 0 "save the event log to individual files" set sv_eventlog_files_timestamps 1 "include timestamps in the log file names" set sv_eventlog_files_counter 0 "internal counter cvar, do not modify" set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names" @@ -412,10 +415,12 @@ sv_gameplayfix_droptofloorstartsolid 0 set sv_foginterval 1 "force enable fog in regular intervals" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" -set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" +set sv_maxidle_alsokickspectators 1 "when sv_maxidle is > 0, kick idle spectators as well as players" set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" set sv_maxidle_slots_countbots 1 "count bots as player slots" +set sv_maxidle_playertospectator 60 "move players idle for more than this amount of time in seconds to spectators (sv_maxidle timer starts again after sv_maxidle_playertospectator has moved a player to spectators)" + sv_allowdownloads_inarchive 1 // for csprogs.dat sv_allowdownloads 0 // download protocol is evil @@ -579,7 +584,7 @@ set sv_showspectators 1 "Show who's spectating who in the player info panel when set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" -set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates" +set sv_showfps 0 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates. NOTE: this feature gathers performance telemetry, it may require consent from players on the server depending on your legislation" set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open" set sv_warpzone_allow_selftarget 0 "do not touch"