X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=1f7a0c088e22c01b973d94758a54bdbeb1c3829e;hb=cb8c9f9915bdaff154b2cf3d757c3b3bcbcbaa1c;hp=be57248acc8b3304fcefd6bbc96c005d779ca50d;hpb=bde37f2d51cfe8a6a4bfafe64efcc749442aed1b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index be57248ac..1f7a0c088 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -49,8 +49,6 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" - set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" @@ -199,7 +197,13 @@ set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" -set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" +set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" +set g_powerups_strength 1 "allow strength powerups to spawn" +set g_powerups_shield 1 "allow shield powerups to spawn" +set g_powerups_speed 1 "allow speed powerups to spawn" +set g_powerups_invisibility 1 "allow invisibility powerups to spawn" set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" @@ -228,6 +232,7 @@ set g_maplist_sizes_count_bots 1 "include the number of bots currently in the se set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" +set g_items_dropped_lifetime 20 "default lifetime for dropped items unless explicitly overriden (ie. flags)" set g_grab_range 200 "distance at which dragable objects can be grabbed" @@ -415,7 +420,7 @@ set sv_maxidle 0 "kick players idle for more than this amount of time in seconds set sv_maxidle_alsokickspectators 1 "when sv_maxidle is > 0, kick idle spectators as well as players" set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" set sv_maxidle_slots_countbots 1 "count bots as player slots" - +set sv_maxidle_minplayers 2 "check for idlers only when there are at least this many players (only in dedicated servers)" set sv_maxidle_playertospectator 60 "move players idle for more than this amount of time in seconds to spectators (sv_maxidle timer starts again after sv_maxidle_playertospectator has moved a player to spectators)" sv_allowdownloads_inarchive 1 // for csprogs.dat @@ -496,8 +501,7 @@ sv_gameplayfix_consistentplayerprethink 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" -set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)" +set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file) set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"