X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=1f7a0c088e22c01b973d94758a54bdbeb1c3829e;hb=cb8c9f9915bdaff154b2cf3d757c3b3bcbcbaa1c;hp=a6213cb24a48b6b13ce159ede2f57592c8d416f1;hpb=94ce674f701e458c74a0fe731cfc889fc6c01273;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index a6213cb24..1f7a0c088 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -198,6 +198,7 @@ set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved t set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" +set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" set g_powerups_strength 1 "allow strength powerups to spawn" set g_powerups_shield 1 "allow shield powerups to spawn" @@ -231,6 +232,7 @@ set g_maplist_sizes_count_bots 1 "include the number of bots currently in the se set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" +set g_items_dropped_lifetime 20 "default lifetime for dropped items unless explicitly overriden (ie. flags)" set g_grab_range 200 "distance at which dragable objects can be grabbed" @@ -499,8 +501,7 @@ sv_gameplayfix_consistentplayerprethink 1 sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" -set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)" +set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file) set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"