X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-server.cfg;h=09cb0e85672d579c1731b64f888628359ce471ee;hb=2c57fac9a22c8e0ea72b7714c322f8222b09cd9e;hp=094f17b0068ff98552cd64226931b121e0ed01f3;hpb=a564d629ed29219cd4e7f250f04e90665a36754a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 094f17b00..09cb0e856 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -49,8 +49,6 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" - set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" @@ -65,6 +63,7 @@ set g_respawn_ghosts_alpha 1 "respawn ghost alpha" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // use default physics +sv_playerphysicsqc 1 set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground" set sv_friction_slick 0.5 "movement friction while on slick surfaces" @@ -230,11 +229,9 @@ set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after set g_grab_range 200 "distance at which dragable objects can be grabbed" -set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" -set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -312,9 +309,9 @@ set sv_logscores_filename scores.log "filename" set sv_logscores_bots 0 "exclude bots by default" // spam (frag/capture) log -set sv_eventlog 0 "the master switch for efficiency reasons" -set sv_eventlog_console 1 "print event log entries to the console as well" -set sv_eventlog_files 0 "save the event log to individual files instead of the main server log" +set sv_eventlog 0 "enable event logging" +set sv_eventlog_console 1 "print event log entries to the dedicated console as well" +set sv_eventlog_files 0 "save the event log to individual files" set sv_eventlog_files_timestamps 1 "include timestamps in the log file names" set sv_eventlog_files_counter 0 "internal counter cvar, do not modify" set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names" @@ -399,6 +396,7 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 +sv_gameplayfix_unstickplayers 2 // only available in qc physics set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" @@ -412,10 +410,12 @@ sv_gameplayfix_droptofloorstartsolid 0 set sv_foginterval 1 "force enable fog in regular intervals" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" -set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too" +set sv_maxidle_alsokickspectators 1 "when sv_maxidle is > 0, kick idle spectators as well as players" set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" set sv_maxidle_slots_countbots 1 "count bots as player slots" +set sv_maxidle_playertospectator 60 "move players idle for more than this amount of time in seconds to spectators (sv_maxidle timer starts again after sv_maxidle_playertospectator has moved a player to spectators)" + sv_allowdownloads_inarchive 1 // for csprogs.dat sv_allowdownloads 0 // download protocol is evil @@ -504,6 +504,8 @@ set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 +// support pings up to 400 for eye position prediction +sv_cullentities_trace_prediction_time 0.4 // due to a bug in the engine, the default setting of this (16) spams the network with item updates sv_cullentities_trace_eyejitter 0 @@ -577,7 +579,7 @@ set sv_showspectators 1 "Show who's spectating who in the player info panel when set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" -set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates" +set sv_showfps 0 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates. NOTE: this feature gathers performance telemetry, it may require consent from players on the server depending on your legislation" set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open" set sv_warpzone_allow_selftarget 0 "do not touch"