X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=xonotic-client.cfg;h=4cd709bb6d9689c864affa5f354ad86d99a68c04;hb=2ca758ca1e7a31eff9920065fe427d59f79ff4d9;hp=1f9bb1e5b05c41f406a006da3b0e302de9d89e81;hpb=94ce674f701e458c74a0fe731cfc889fc6c01273;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 1f9bb1e5b..4cd709bb6 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -23,8 +23,15 @@ alias use "impulse 21" cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" -alias +show_info +button7 -alias -show_info -button7 + +// support for servers still using the old centreprint MOTD +alias +show_info0 "+button7" +alias -show_info0 "-button7" +alias +show_info1 "menu_showwelcomedialog" +alias -show_info1 "" +alias +show_info +show_info$_menu_welcome_dialog_available +alias -show_info -show_info$_menu_welcome_dialog_available +seta cl_welcome 1 "1: show the Welcome dialog when connecting; 0: show it only when +show_info keybind is pressed" // merge lightmaps up to 2048x2048 textures mod_q3bsp_lightmapmergepower 4 @@ -172,13 +179,14 @@ r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.) +// TODO: revisit bloom settings on the GL32 renderer! r_bloom_blur 4 -r_bloom_brighten 2 +r_bloom_brighten 1 r_bloom_colorexponent 1 -r_bloom_colorscale 1 +r_bloom_colorscale 1.5 r_bloom_colorsubtract 0.125 r_bloom_resolution 320 -r_bloom_scenebrightness 0.85 +r_bloom_scenebrightness 1 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: @@ -317,8 +325,7 @@ seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 -set vid_gl20 1 -set gl_vbo 3 +gl_vbo 1 // removed in GL32 renderer r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 @@ -379,8 +386,6 @@ alias weapon_group_7 "impulse 7" alias weapon_group_8 "impulse 8" alias weapon_group_9 "impulse 9" alias weapon_group_0 "impulse 14" // cycles the superweapons -// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers -exec weapons.cfg cl_curl_enabled 1 cl_curl_maxdownloads 3 @@ -399,10 +404,10 @@ set g_waypointsprite_distancealphaexponent 2 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" -seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" -seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" -seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" -seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" +seta g_waypointsprite_edgeoffset_bottom 0.06 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0.06 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0.06 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0.06 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_fontsize 12 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" set g_waypointsprite_minscale 0.5 @@ -485,11 +490,19 @@ seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" set menu_showboxes 0 "show item bounding boxes (debug)" set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list" -set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)" +set menu_force_on_disconnection 1 "force to show the menu after you get disconnected" + +set _menu_credits_export 0 "set to 1 and restart the menu to export credits to credits.txt (menu will automatically reset to 0)" +alias menu_credits_export "_menu_credits_export 1; menu_restart" r_textbrightness 0.2 r_textcontrast 0.8 r_textshadow 0 + +// safe font defaults +r_font_hinting 2 +r_font_disable_freetype 0 +r_font_size_snapping 4 r_font_postprocess_blur 1 r_font_postprocess_outline 1 @@ -720,7 +733,7 @@ set menu_updatecheck_getpacks 1 "get update packs from update server" seta cl_loddistance1 1024 seta cl_loddistance2 3072 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" -seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" +seta cl_modeldetailreduction 1 "higher values will reduce the detail of non-player and non-weapon models (LOD)" seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)" seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" @@ -753,7 +766,7 @@ set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the set developer_csqcentities 0 "csqc entity spam" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceplayercolors_unique is 0), 2: even in game modes with 2 teams, 3: only in Duel" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" @@ -829,11 +842,6 @@ r_water_refractdistort 0.003 set cl_rainsnow_maxdrawdist 1000 -// safe font defaults -r_font_hinting 1 -r_font_disable_freetype 0 -r_font_size_snapping 4 - // database management set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)" @@ -842,6 +850,9 @@ seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this f seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)" +// terms of service +seta _termsofservice_accepted 0 + // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 r_polygonoffset_submodel_factor 0 @@ -859,6 +870,9 @@ scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 +// in-game menu +seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed" + // other config files exec effects-normal.cfg exec crosshairs.cfg