X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=wad.h;h=87289a7af91a2ca68bec91cb39249035d74db899;hb=7ccb3fb85096674f7bde0d7323946b03c005272a;hp=9c16b566c7f208244f900f897e420e401d35e8cd;hpb=cc3c823ce3baf63d6d8f216c3bf4df88496eb231;p=xonotic%2Fdarkplaces.git diff --git a/wad.h b/wad.h index 9c16b566..87289a7a 100644 --- a/wad.h +++ b/wad.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,6 +19,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // wad.h +#ifndef WAD_H +#define WAD_H + //=============== // TYPES //=============== @@ -39,7 +42,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. typedef struct { int width, height; - byte data[4]; // variably sized + qbyte data[4]; // variably sized } qpic_t; @@ -64,18 +67,15 @@ typedef struct extern int wad_numlumps; extern lumpinfo_t *wad_lumps; -extern byte *wad_base; +extern qbyte *wad_base; -void W_LoadWadFile (char *filename); -void W_CleanupName (char *in, char *out); -lumpinfo_t *W_GetLumpinfo (char *name); -void *W_GetLumpName (char *name); -void *W_GetLumpNum (int num); +void *W_GetLumpName (const char *name); -void SwapPic (qpic_t *pic); // LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads -extern int image_width, image_height; void W_LoadTextureWadFile (char *filename, int complain); -byte *W_GetTexture (char *name); // returns malloc'd image data, width and height are in image_width and image_height -byte *W_ConvertWAD3Texture(miptex_t *tex); // returns malloc'd image data, width and height are in image_width and image_height +qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height +qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height + +#endif +