X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=view.c;h=e9c0352ac7360b5e92a90c29d58694b7c2b34388;hb=72d993ebe1069e0813747379d0878d5c335f6b08;hp=4aba2954edc95bce1c8a72885625dd31bce458be;hpb=449fda0cc6e958d0569ad1f4cc287ab537fcf3a4;p=xonotic%2Fdarkplaces.git diff --git a/view.c b/view.c index 4aba2954..e9c0352a 100644 --- a/view.c +++ b/view.c @@ -45,12 +45,12 @@ cvar_t cl_bobfall = {CF_CLIENT | CF_ARCHIVE, "cl_bobfall","0", "how much the vie cvar_t cl_bobfallcycle = {CF_CLIENT | CF_ARCHIVE, "cl_bobfallcycle","3", "speed of the bobfall swing"}; cvar_t cl_bobfallminspeed = {CF_CLIENT | CF_ARCHIVE, "cl_bobfallminspeed","200", "necessary amount of speed for bob-falling to occur"}; cvar_t cl_bobmodel = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel", "1", "enables gun bobbing"}; -cvar_t cl_bobmodel_side = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_side", "0", "gun bobbing sideways sway amount"}; -cvar_t cl_bobmodel_up = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_up", "0", "gun bobbing upward movement amount"}; -cvar_t cl_bobmodel_forward = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_forward", "0.25", "gun bobbing forward movement amount"}; +cvar_t cl_bobmodel_side = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"}; +cvar_t cl_bobmodel_up = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"}; +cvar_t cl_bobmodel_forward = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_forward", "0", "gun bobbing forward movement amount"}; cvar_t cl_bobmodel_classic = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_classic", "1", "classic Quake-style forward gun bobbing"}; -cvar_t cl_bobmodel_speed = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_speed", "6", "gun bobbing speed"}; -cvar_t cl_bob_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit", "4", "limits bobbing to this much distance from view_ofs"}; +cvar_t cl_bobmodel_speed = {CF_CLIENT | CF_ARCHIVE, "cl_bobmodel_speed", "7", "gun bobbing speed"}; +cvar_t cl_bob_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit", "7", "limits bobbing to this much distance from view_ofs"}; cvar_t cl_bob_limit_heightcheck = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit_heightcheck", "0", "check ceiling and floor height against cl_bob_limit and scale down all view bobbing if could result in camera being in solid"}; cvar_t cl_bob_limit_heightcheck_dontcrosswatersurface = {CF_CLIENT | CF_ARCHIVE, "cl_bob_limit_heightcheck_dontcrosswatersurface", "1", "limit cl_bob_limit to not crossing liquid surfaces also"}; cvar_t cl_bob_velocity_limit = {CF_CLIENT | CF_ARCHIVE, "cl_bob_velocity_limit", "400", "limits the xyspeed value in the bobbing code"}; @@ -972,7 +972,7 @@ void V_MakeViewIsometric(void) matrix4x4_t modifiedview; matrix4x4_t modify; vec3_t forward, left, up, org; - float t[4][4]; + float t[16]; r_refdef.view.useperspective = false; r_refdef.view.usevieworiginculling = !r_trippy.value && v_isometric_usevieworiginculling.integer; @@ -983,23 +983,23 @@ void V_MakeViewIsometric(void) r_refdef.view.ortho_x = r_refdef.view.frustum_x; // used by VM_CL_R_SetView r_refdef.view.ortho_y = r_refdef.view.frustum_y; // used by VM_CL_R_SetView - t[0][0] = v_isometric_xx.value; - t[0][1] = v_isometric_xy.value; - t[0][2] = v_isometric_xz.value; - t[0][3] = 0.0f; - t[1][0] = v_isometric_yx.value; - t[1][1] = v_isometric_yy.value; - t[1][2] = v_isometric_yz.value; - t[1][3] = 0.0f; - t[2][0] = v_isometric_zx.value; - t[2][1] = v_isometric_zy.value; - t[2][2] = v_isometric_zz.value; - t[2][3] = 0.0f; - t[3][0] = 0.0f; - t[3][1] = 0.0f; - t[3][2] = 0.0f; - t[3][3] = 1.0f; - Matrix4x4_FromArrayFloatGL(&modify, t[0]); + t[0] = v_isometric_xx.value; + t[1] = v_isometric_xy.value; + t[2] = v_isometric_xz.value; + t[3] = 0.0f; + t[4] = v_isometric_yx.value; + t[5] = v_isometric_yy.value; + t[6] = v_isometric_yz.value; + t[7] = 0.0f; + t[8] = v_isometric_zx.value; + t[9] = v_isometric_zy.value; + t[10] = v_isometric_zz.value; + t[11] = 0.0f; + t[12] = 0.0f; + t[13] = 0.0f; + t[14] = 0.0f; + t[15] = 1.0f; + Matrix4x4_FromArrayFloatGL(&modify, t); // if the orientation is locked, extract the origin and create just a translate matrix to start with if (v_isometric_locked_orientation.integer)