X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=vid_shared.c;h=4cac85d809a12edb4eca4ab38c671365630107d2;hb=f6731f724cf445af58130d4d586ba87d85c9f411;hp=873d43285c39bf3cca2bb5c64e7f0a2f3dd5274a;hpb=57d7496c097df506f385c4a301173e7576c987c7;p=xonotic%2Fdarkplaces.git diff --git a/vid_shared.c b/vid_shared.c index 873d4328..4cac85d8 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -1,6 +1,7 @@ #include "quakedef.h" #include "cdaudio.h" +#include "image.h" #ifdef SUPPORTD3D #include @@ -71,10 +72,6 @@ int vid_xinputindex = -1; // global video state viddef_t vid; -// LordHavoc: these are only set in wgl -qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh... -qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200. - // AK FIXME -> input_dest qboolean in_client_mouse = true; @@ -138,7 +135,7 @@ cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement // cvars for DPSOFTRAST cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"}; -cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; +cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"}; cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"}; // we don't know until we try it! @@ -177,6 +174,7 @@ cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1. cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"}; cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"}; cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"}; +cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"}; cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"}; cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; @@ -198,6 +196,7 @@ cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of w cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"}; cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"}; cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"}; +cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"}; cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"}; // brand of graphics chip @@ -216,6 +215,7 @@ const char *gl_platformextensions; // name of driver library (opengl32.dll, libGL.so.1, or whatever) char gl_driver[256]; +#ifndef USE_GLES2 // GL_ARB_multitexture void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat); void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); @@ -257,6 +257,7 @@ void (GLAPIENTRY *qglClearDepth)(GLclampd depth); void (GLAPIENTRY *qglDepthFunc)(GLenum func); void (GLAPIENTRY *qglDepthMask)(GLboolean flag); void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val); +void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val); void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); @@ -464,24 +465,27 @@ GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target); void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -//GL_EXT_framebuffer_object -GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer); -void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); -void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); -void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); -void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); -GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer); -void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); -void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); -void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); -GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); -//void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target); +//GL_ARB_framebuffer_object +GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer); +GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer); +GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); +GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers); +GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); +GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer); +GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer); +GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); +GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers); +GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target); +GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target); void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); @@ -504,6 +508,18 @@ void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *par void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert); +void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName); +void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size); +void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer); +void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data); +void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + #if _MSC_VER >= 1400 #define sscanf sscanf_s #endif @@ -583,6 +599,7 @@ qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *fun return true; } +#ifndef USE_GLES2 static dllfunction_t opengl110funcs[] = { {"glClearColor", (void **) &qglClearColor}, @@ -859,25 +876,65 @@ static dllfunction_t vbofuncs[] = {NULL, NULL} }; -static dllfunction_t fbofuncs[] = +static dllfunction_t ubofuncs[] = { - {"glIsRenderbufferEXT" , (void **) &qglIsRenderbufferEXT}, - {"glBindRenderbufferEXT" , (void **) &qglBindRenderbufferEXT}, - {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffersEXT}, - {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffersEXT}, - {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorageEXT}, - {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameterivEXT}, - {"glIsFramebufferEXT" , (void **) &qglIsFramebufferEXT}, - {"glBindFramebufferEXT" , (void **) &qglBindFramebufferEXT}, - {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffersEXT}, - {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffersEXT}, - {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatusEXT}, -// {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1DEXT}, - {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2DEXT}, - {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3DEXT}, - {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbufferEXT}, - {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameterivEXT}, - {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmapEXT}, + {"glGetUniformIndices" , (void **) &qglGetUniformIndices}, + {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv}, + {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName}, + {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex}, + {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv}, + {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName}, + {"glBindBufferRange" , (void **) &qglBindBufferRange}, + {"glBindBufferBase" , (void **) &qglBindBufferBase}, + {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v}, + {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding}, + {NULL, NULL} +}; + +static dllfunction_t arbfbofuncs[] = +{ + {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer}, + {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer}, + {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers}, + {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers}, + {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage}, + {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object + {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv}, + {"glIsFramebuffer" , (void **) &qglIsFramebuffer}, + {"glBindFramebuffer" , (void **) &qglBindFramebuffer}, + {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers}, + {"glGenFramebuffers" , (void **) &qglGenFramebuffers}, + {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus}, + {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D}, + {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D}, + {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D}, + {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object + {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer}, + {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv}, + {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object + {"glGenerateMipmap" , (void **) &qglGenerateMipmap}, + {NULL, NULL} +}; + +static dllfunction_t extfbofuncs[] = +{ + {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer}, + {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer}, + {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers}, + {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers}, + {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage}, + {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv}, + {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer}, + {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer}, + {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers}, + {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers}, + {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus}, + {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D}, + {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D}, + {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D}, + {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer}, + {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv}, + {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap}, {NULL, NULL} }; @@ -917,6 +974,7 @@ static dllfunction_t multisamplefuncs[] = {"glSampleCoverageARB", (void **) &qglSampleCoverageARB}, {NULL, NULL} }; +#endif void VID_ClearExtensions(void) { @@ -939,6 +997,7 @@ void VID_ClearExtensions(void) vid.max_anisotropy = 1; vid.maxdrawbuffers = 1; +#ifndef USE_GLES2 // this is a complete list of all functions that are directly checked in the renderer qglDrawRangeElements = NULL; qglDrawBuffer = NULL; @@ -946,10 +1005,12 @@ void VID_ClearExtensions(void) qglFlush = NULL; qglActiveTexture = NULL; qglGetCompressedTexImageARB = NULL; - qglFramebufferTexture2DEXT = NULL; + qglFramebufferTexture2D = NULL; qglDrawBuffersARB = NULL; +#endif } +#ifndef USE_GLES2 void VID_CheckExtensions(void) { if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false)) @@ -962,18 +1023,18 @@ void VID_CheckExtensions(void) if (vid.support.gl20shaders) { - // this one is purely optional, needed for GLSL 1.3 support (#version 130), so we don't even check the return value of GL_CheckExtension - vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true); - if(vid.support.gl20shaders130) - { - char *s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION); - if(!s || atof(s) < 1.30 - 0.00001) - vid.support.gl20shaders130 = 0; - } - if(vid.support.gl20shaders130) - Con_DPrintf("Using GLSL 1.30\n"); - else - Con_DPrintf("Using GLSL 1.00\n"); + char *s; + // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping + vid.support.glshaderversion = 100; + s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION); + if (s) + vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f); + if (vid.support.glshaderversion < 100) + vid.support.glshaderversion = 100; + Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion); + // get the glBindFragDataLocation function + if (vid.support.glshaderversion >= 130) + vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true); } // GL drivers generally prefer GL_BGRA @@ -994,11 +1055,18 @@ void VID_CheckExtensions(void) vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); #endif vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false); + vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false); vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false); vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false); vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false); vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false); - vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false); + vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false); + if (vid.support.arb_framebuffer_object) + vid.support.ext_framebuffer_object = true; + else + vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false); + + vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false); vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false); vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false); vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false); @@ -1055,7 +1123,7 @@ void VID_CheckExtensions(void) if (vid.support.ext_texture_filter_anisotropic) qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy); if (vid.support.arb_texture_cube_map) - qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap); + qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap); if (vid.support.ext_texture_3d) qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d); @@ -1068,10 +1136,10 @@ void VID_CheckExtensions(void) vid.texunits = vid.teximageunits = vid.texarrayunits = 1; if (vid.support.arb_multitexture) - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); if (vid_gl20.integer && vid.support.gl20shaders) { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS); @@ -1083,13 +1151,12 @@ void VID_CheckExtensions(void) vid.sRGBcapable3D = true; vid.useinterleavedarrays = false; Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample); - Con_Printf("vid.mode.samples %i\n", vid.mode.samples); Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders); - vid.allowalphatocoverage = vid.support.arb_multisample && vid_samples.integer > 1 && vid.support.gl20shaders; + vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1 } else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer) { - qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits); + qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits); vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS); vid.teximageunits = vid.texunits; vid.texarrayunits = vid.texunits; @@ -1110,9 +1177,23 @@ void VID_CheckExtensions(void) vid.sRGBcapable3D = false; vid.useinterleavedarrays = false; } + // enable multisample antialiasing if possible - if (vid_samples.integer > 1 && vid.support.arb_multisample) - qglEnable(GL_MULTISAMPLE_ARB); + if(vid.support.arb_multisample) + { + int samples = 0; + qglGetIntegerv(GL_SAMPLES_ARB, &samples); + vid.samples = samples; + if (samples > 1) + qglEnable(GL_MULTISAMPLE_ARB); + else + vid.allowalphatocoverage = false; + } + else + { + vid.allowalphatocoverage = false; + vid.samples = 1; + } // VorteX: set other info (maybe place them in VID_InitMode?) Cvar_SetQuick(&gl_info_vendor, gl_vendor); @@ -1121,6 +1202,7 @@ void VID_CheckExtensions(void) Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : ""); Cvar_SetQuick(&gl_info_driver, gl_driver); } +#endif float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone) { @@ -1214,7 +1296,7 @@ void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate) joystate->button[35] = r < 0.0f; } -void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer) +static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer) { if (oldbutton) { @@ -1359,7 +1441,7 @@ int VID_Shared_SetJoystick(int index) } -void Force_CenterView_f (void) +static void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } @@ -1372,18 +1454,24 @@ unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamm qboolean vid_gammatables_trivial = true; void VID_BuildGammaTables(unsigned short *ramps, int rampsize) { - float srgbmul = (vid.sRGB2D || vid.sRGB3D) ? 2.2f : 1.0f; if (cachecolorenable) { - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]) * srgbmul, cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]) * srgbmul, cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize); - BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]) * srgbmul, cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize); + BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize); } else { - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize); - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize); - BuildGammaTable16(1.0f, cachegamma * srgbmul, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize); + BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize); + } + + if(vid.sRGB2D || vid.sRGB3D) + { + int i; + for(i = 0; i < 3*rampsize; ++i) + ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f); } // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have @@ -1458,8 +1546,8 @@ void VID_UpdateGamma(qboolean force, int rampsize) wantgamma = 0; #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f); BOUNDCVAR(v_gamma, 0.1, 5); - BOUNDCVAR(v_contrast, 1, 5); - BOUNDCVAR(v_brightness, 0, 0.8); + BOUNDCVAR(v_contrast, 0.2, 5); + BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8); //BOUNDCVAR(v_contrastboost, 0.0625, 16); BOUNDCVAR(v_color_black_r, 0, 0.8); BOUNDCVAR(v_color_black_g, 0, 0.8); @@ -1639,6 +1727,7 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&v_hwgamma); Cvar_RegisterVariable(&v_glslgamma); + Cvar_RegisterVariable(&v_glslgamma_2d); Cvar_RegisterVariable(&v_psycho); @@ -1662,6 +1751,7 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_gl20); Cvar_RegisterVariable(&gl_finish); Cvar_RegisterVariable(&vid_sRGB); + Cvar_RegisterVariable(&vid_sRGB_fallback); Cvar_RegisterVariable(&joy_active); #ifdef WIN32 @@ -1717,9 +1807,10 @@ void VID_Shared_Init(void) Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)"); } -int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples) +static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples) { viddef_mode_t mode; + char vabuf[1024]; memset(&mode, 0, sizeof(mode)); mode.fullscreen = fullscreen != 0; @@ -1732,6 +1823,8 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, mode.samples = samples; cl_ignoremousemoves = 2; VID_ClearExtensions(); + + vid.samples = vid.mode.samples; if (VID_InitMode(&mode)) { // accept the (possibly modified) mode @@ -1743,12 +1836,22 @@ int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, vid.refreshrate = vid.mode.refreshrate; vid.userefreshrate = vid.mode.userefreshrate; vid.stereobuffer = vid.mode.stereobuffer; - vid.samples = vid.mode.samples; vid.stencil = vid.mode.bitsperpixel > 16; vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D; vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D; - Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(" (%ix AA)", mode.samples) : ""); + if( + (vid_sRGB_fallback.integer >= 3) // force fallback + || + (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit + !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2)) + ) + vid.sRGB2D = vid.sRGB3D = false; + + if(vid.samples != vid.mode.samples) + Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples); + + Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : ""); Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen); Cvar_SetValueQuick(&vid_width, vid.mode.width); @@ -1782,19 +1885,21 @@ extern qboolean vid_opened; void VID_Restart_f(void) { + char vabuf[1024]; + char vabuf2[1024]; // don't crash if video hasn't started yet if (vid_commandlinecheck) return; if (!vid_opened) { - SCR_BeginLoadingPlaque(); + SCR_BeginLoadingPlaque(false); return; } Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n", - vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va("x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(" (%ix AA)", vid.mode.samples) : "", - vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : ""); + vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "", + vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : ""); VID_CloseSystems(); VID_Shutdown(); if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer)) @@ -1873,7 +1978,7 @@ void VID_Stop(void) VID_Shutdown(); } -int VID_SortModes_Compare(const void *a_, const void *b_) +static int VID_SortModes_Compare(const void *a_, const void *b_) { vid_mode_t *a = (vid_mode_t *) a_; vid_mode_t *b = (vid_mode_t *) b_; @@ -1965,6 +2070,7 @@ void VID_Soft_SharedSetup(void) vid.support.ext_blend_subtract = true; vid.support.ext_draw_range_elements = true; vid.support.ext_framebuffer_object = true; + vid.support.ext_texture_3d = true; //vid.support.ext_texture_compression_s3tc = true; vid.support.ext_texture_filter_anisotropic = true;