X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=vid.h;h=3ede535d9238c7c179a87b12ea27024e4ab377b5;hb=1c5e917527c135ba00c06a49800d57870020f7c2;hp=25b5168f7a744bffeb0b66778a175bb6d6686d08;hpb=73a2ac0097c0ac6235b351626a0710e673a05a64;p=xonotic%2Fdarkplaces.git diff --git a/vid.h b/vid.h index 25b5168f..3ede535d 100644 --- a/vid.h +++ b/vid.h @@ -22,6 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VID_H #define VID_H +#include +#include "qtypes.h" +struct cmd_state_s; + #define ENGINE_ICON ( (gamemode == GAME_NEXUIZ) ? nexuiz_xpm : darkplaces_xpm ) extern int cl_available; @@ -37,26 +41,14 @@ renderpath_t; typedef struct viddef_support_s { - qboolean gl20shaders130; // indicates glBindFragDataLocation is available - int glshaderversion; // typical values: 100 110 120 130 140 ... - qboolean amd_texture_texture4; - qboolean arb_draw_buffers; - qboolean arb_occlusion_query; - qboolean arb_query_buffer_object; - qboolean arb_texture_compression; - qboolean arb_texture_gather; - qboolean ext_blend_minmax; - qboolean ext_blend_subtract; - qboolean ext_blend_func_separate; - qboolean ext_packed_depth_stencil; - qboolean ext_texture_compression_s3tc; - qboolean ext_texture_filter_anisotropic; - qboolean ext_texture_srgb; - qboolean arb_texture_float; - qboolean arb_half_float_pixel; - qboolean arb_half_float_vertex; - qboolean arb_multisample; - qboolean arb_debug_output; + int glversion; // this is at least 32 + int glshaderversion; // this is at least 150 (GL 3.2) + qbool amd_texture_texture4; + qbool arb_texture_gather; + qbool ext_texture_compression_s3tc; + qbool ext_texture_filter_anisotropic; + qbool ext_texture_srgb; + qbool arb_debug_output; } viddef_support_t; @@ -65,10 +57,10 @@ typedef struct viddef_mode_s int width; int height; int bitsperpixel; - qboolean fullscreen; + qbool fullscreen; float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; + qbool userefreshrate; + qbool stereobuffer; int samples; } viddef_mode_t; @@ -81,19 +73,19 @@ typedef struct viddef_s int width; int height; int bitsperpixel; - qboolean fullscreen; + qbool fullscreen; float refreshrate; - qboolean userefreshrate; - qboolean stereobuffer; + qbool userefreshrate; + qbool stereobuffer; int samples; - qboolean stencil; - qboolean sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) - qboolean sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) - qboolean sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) - qboolean sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) + qbool stencil; + qbool sRGB2D; // whether 2D rendering is sRGB corrected (based on sRGBcapable2D) + qbool sRGB3D; // whether 3D rendering is sRGB corrected (based on sRGBcapable3D) + qbool sRGBcapable2D; // whether 2D rendering can be sRGB corrected (renderpath) + qbool sRGBcapable3D; // whether 3D rendering can be sRGB corrected (renderpath) renderpath_t renderpath; - qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer + qbool allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer unsigned int maxtexturesize_2d; unsigned int maxtexturesize_3d; @@ -104,6 +96,9 @@ typedef struct viddef_s viddef_support_t support; int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc + + int xPos, yPos; // current virtual position of the top left corner of the SDL window + unsigned char displayindex; // the monitor it's on currently } viddef_t; // global video state @@ -118,7 +113,7 @@ typedef struct vid_joystate_s { float axis[MAXJOYAXIS]; // -1 to +1 unsigned char button[MAXJOYBUTTON]; // 0 or 1 - qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows + qbool is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows } vid_joystate_t; @@ -135,14 +130,18 @@ void VID_BuildJoyState(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate); void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate); int VID_Shared_SetJoystick(int index); -qboolean VID_JoyBlockEmulatedKeys(int keycode); -void VID_EnableJoystick(qboolean enable); +qbool VID_JoyBlockEmulatedKeys(int keycode); +void VID_EnableJoystick(qbool enable); + +extern cvar_t cl_demo_mousegrab; +extern qbool scr_loading; -extern qboolean vid_hidden; -extern qboolean vid_activewindow; -extern qboolean vid_supportrefreshrate; +extern qbool vid_hidden; +extern qbool vid_activewindow; +extern qbool vid_supportrefreshrate; extern cvar_t vid_fullscreen; +extern cvar_t vid_borderless; extern cvar_t vid_width; extern cvar_t vid_height; extern cvar_t vid_bitsperpixel; @@ -154,6 +153,8 @@ extern cvar_t vid_touchscreen_xdpi; extern cvar_t vid_touchscreen_ydpi; extern cvar_t vid_vsync; extern cvar_t vid_mouse; +extern cvar_t vid_mouse_clickthrough; +extern cvar_t vid_minimize_on_focus_loss; extern cvar_t vid_grabkeyboard; extern cvar_t vid_touchscreen; extern cvar_t vid_touchscreen_showkeyboard; @@ -161,6 +162,11 @@ extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_display; +extern cvar_t vid_info_displaycount; +#ifdef WIN32 +extern cvar_t vid_ignore_taskbar; +#endif extern cvar_t vid_minwidth; extern cvar_t vid_minheight; extern cvar_t vid_sRGB; @@ -182,31 +188,30 @@ extern cvar_t v_color_white_r; extern cvar_t v_color_white_g; extern cvar_t v_color_white_b; +extern cvar_t gl_info_vendor; +extern cvar_t gl_info_renderer; +extern cvar_t gl_info_version; +extern cvar_t gl_info_extensions; +extern cvar_t gl_info_driver; + // brand of graphics chip extern const char *gl_vendor; // graphics chip model and other information extern const char *gl_renderer; // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0 extern const char *gl_version; -// extensions list, space separated -extern const char *gl_extensions; -// WGL, GLX, or AGL -extern const char *gl_platform; -// another extensions list, containing platform-specific extensions that are -// not in the main list -extern const char *gl_platformextensions; -// name of driver library (opengl32.dll, libGL.so.1, or whatever) -extern char gl_driver[256]; + void *GL_GetProcAddress(const char *name); -qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent); +qbool GL_CheckExtension(const char *name, const char *disableparm, int silent); +qbool GL_ExtensionSupported(const char *name); void VID_Shared_Init(void); -void GL_Init (void); +void GL_InitFunctions(void); +void GL_Setup(void); void VID_ClearExtensions(void); -void VID_CheckExtensions(void); void VID_Init (void); // Called at startup @@ -218,7 +223,7 @@ int VID_SetMode (int modenum); // sets the mode; only used by the Quake engine for resetting to mode 0 (the // base mode) on memory allocation failures -qboolean VID_InitMode(viddef_mode_t *mode); +qbool VID_InitMode(viddef_mode_t *mode); // allocates and opens an appropriate OpenGL context (and its window) @@ -226,20 +231,19 @@ qboolean VID_InitMode(viddef_mode_t *mode); // (ONLY to be called from VID_Finish!) void VID_UpdateGamma(void); -qboolean VID_HasScreenKeyboardSupport(void); -void VID_ShowKeyboard(qboolean show); -qboolean VID_ShowingKeyboard(void); +qbool VID_HasScreenKeyboardSupport(void); +void VID_ShowKeyboard(qbool show); +qbool VID_ShowingKeyboard(void); -void VID_SetMouse (qboolean fullscreengrab, qboolean relative, qboolean hidecursor); void VID_Finish (void); -void VID_Restart_f(void); +void VID_Restart_f(struct cmd_state_s *cmd); void VID_Start(void); void VID_Stop(void); extern unsigned int vid_gammatables_serial; // so other subsystems can poll if gamma parameters have changed; this starts with 0 and gets increased by 1 each time the gamma parameters get changed and VID_BuildGammaTables should be called again -extern qboolean vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table +extern qbool vid_gammatables_trivial; // this is set to true if all color control values are at default setting, and it therefore would make no sense to use the gamma table void VID_BuildGammaTables(unsigned short *ramps, int rampsize); // builds the current gamma tables into an array (needs 3*rampsize items) void VID_ApplyGammaToColor(const float *rgb, float *out); // applies current gamma settings to a color (0-1 range) @@ -249,9 +253,9 @@ typedef struct int pixelheight_num, pixelheight_denom; } vid_mode_t; -vid_mode_t *VID_GetDesktopMode(void); +vid_mode_t VID_GetDesktopMode(void); size_t VID_ListModes(vid_mode_t *modes, size_t maxcount); -size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect); +size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect); void VID_Soft_SharedSetup(void); #endif