X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_reaction.h;h=2474274e73fbb9bf5a56d82637818e8a67b1e381;hb=f33a8b6f26748e82bdda14d8f7bbcf2e1a005bea;hp=22e3e8ef284f6f6980a52e34e691c8edb340ad73;hpb=7dceb250fe6260ac692cc090e4dbf91ddc510ec4;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_reaction.h b/tools/quake3/q3map2/game_reaction.h index 22e3e8ef..2474274e 100644 --- a/tools/quake3/q3map2/game_reaction.h +++ b/tools/quake3/q3map2/game_reaction.h @@ -1,30 +1,30 @@ /* ------------------------------------------------------------------------------- -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2007 id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ----------------------------------------------------------------------------------- + ---------------------------------------------------------------------------------- -This code has been altered significantly from its original form, to support -several games based on the Quake III Arena engine, in the form of "Q3Map2." + This code has been altered significantly from its original form, to support + several games based on the Quake III Arena engine, in the form of "Q3Map2." -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ @@ -36,137 +36,156 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2." /* ------------------------------------------------------------------------------- -inherit content and surface flags from game_quake3.h -(this file must be included AFTER game_quake3.h) + inherit content and surface flags from game_quake3.h + (this file must be included AFTER game_quake3.h) -Additional surface flags follow. These were given to me (Rambetter) by TTI from the Reaction team. -Note that some of these values have more than one bit set. I'm not sure how Reaction is using these -bits, but this is what I got from TTI. + Additional surface flags follow. These were given to me (Rambetter) by TTI from the Reaction team. + Note that some of these values have more than one bit set. I'm not sure how Reaction is using these + bits, but this is what I got from TTI. -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ -#define REACTION_SURF_GRAVEL 0x80000 -#define REACTION_SURF_WOOD 0x81000 -#define REACTION_SURF_CARPET 0x100000 -#define REACTION_SURF_METAL2 0x101000 -#define REACTION_SURF_GLASS 0x180000 -#define REACTION_SURF_GRASS 0x181000 -#define REACTION_SURF_SNOW 0x200000 -#define REACTION_SURF_MUD 0x201000 -#define REACTION_SURF_WOOD2 0x280000 -#define REACTION_SURF_HARDMETAL 0x281000 -#define REACTION_SURF_LEAVES 0x300000 -#define REACTION_SURF_CEMENT 0x301000 -#define REACTION_SURF_MARBLE 0x380000 -#define REACTION_SURF_SNOW2 0x381000 -#define REACTION_SURF_HARDSTEPS 0x400000 -#define REACTION_SURF_SAND 0x401000 +#define REACTION_SURF_GRAVEL 0x80000 +#define REACTION_SURF_WOOD 0x81000 +#define REACTION_SURF_CARPET 0x100000 +#define REACTION_SURF_METAL2 0x101000 +#define REACTION_SURF_GLASS 0x180000 +#define REACTION_SURF_GRASS 0x181000 +#define REACTION_SURF_SNOW 0x200000 +#define REACTION_SURF_MUD 0x201000 +#define REACTION_SURF_WOOD2 0x280000 +#define REACTION_SURF_HARDMETAL 0x281000 +#define REACTION_SURF_LEAVES 0x300000 +#define REACTION_SURF_CEMENT 0x301000 +#define REACTION_SURF_MARBLE 0x380000 +#define REACTION_SURF_SNOW2 0x381000 +#define REACTION_SURF_HARDSTEPS 0x400000 +#define REACTION_SURF_SAND 0x401000 /* ------------------------------------------------------------------------------- -game_t struct + game_t struct -------------------------------------------------------------------------------- */ + ------------------------------------------------------------------------------- */ { - "reaction", /* -game x */ - "Boomstick", /* default base game data dir */ - ".Reaction", /* unix home sub-dir */ - "reaction", /* magic path word */ - "scripts", /* shader directory */ - 64, /* max lightmapped surface verts */ - 999, /* max surface verts */ - 6000, /* max surface indexes */ - qfalse, /* flares */ - "flareshader", /* default flare shader */ - qfalse, /* wolf lighting model? */ - 128, /* lightmap width/height */ - 1.0f, /* lightmap gamma */ - 1.0f, /* lightmap compensate */ - "IBSP", /* bsp file prefix */ - 46, /* bsp file version */ - qfalse, /* cod-style lump len/ofs order */ - LoadIBSPFile, /* bsp load function */ - WriteIBSPFile, /* bsp write function */ + "reaction", /* -game x */ + "Boomstick", /* default base game data dir */ + ".Reaction", /* unix home sub-dir */ + "reaction", /* magic path word */ + "scripts", /* shader directory */ + 64, /* max lightmapped surface verts */ + 999, /* max surface verts */ + 6000, /* max surface indexes */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 128, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + qfalse, /* lightmap sRGB */ + qfalse, /* texture sRGB */ + qfalse, /* color sRGB */ + 0.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "%s.tga", /* minimap name format */ + "IBSP", /* bsp file prefix */ + 46, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadIBSPFile, /* bsp load function */ + WriteIBSPFile, /* bsp write function */ { /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ - + /* default */ - { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, - - + { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + /* ydnar */ - { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, - { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, - { "skip", 0, 0, 0, 0, C_SKIP, 0 }, - - + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + /* compiler */ - { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, - { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, - { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, - { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, - { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, - { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 }, - { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 }, - - { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, - { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, - { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, - { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, - - + { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + /* game */ - { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID }, - - { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, - - { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, - { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, - - { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, - { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 }, - - { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 }, - - { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 }, - { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 }, - { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 }, - { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 }, - { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 }, - { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 }, - { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 }, - { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 }, - { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 }, - { "rq3_gravel", 0, 0, REACTION_SURF_GRAVEL, 0, 0, 0 }, - { "rq3_wood", 0, 0, REACTION_SURF_WOOD, 0, 0, 0 }, - { "rq3_carpet", 0, 0, REACTION_SURF_CARPET, 0, 0, 0 }, - { "rq3_metal2", 0, 0, REACTION_SURF_METAL2, 0, 0, 0 }, - { "rq3_glass", 0, 0, REACTION_SURF_GLASS, 0, 0, 0 }, - { "rq3_grass", 0, 0, REACTION_SURF_GRASS, 0, 0, 0 }, - { "rq3_snow", 0, 0, REACTION_SURF_SNOW, 0, 0, 0 }, - { "rq3_mud", 0, 0, REACTION_SURF_MUD, 0, 0, 0 }, - { "rq3_wood2", 0, 0, REACTION_SURF_WOOD2, 0, 0, 0 }, - { "rq3_hardmetal", 0, 0, REACTION_SURF_HARDMETAL, 0, 0, 0 }, - { "rq3_leaves", 0, 0, REACTION_SURF_LEAVES, 0, 0, 0 }, - { "rq3_cement", 0, 0, REACTION_SURF_CEMENT, 0, 0, 0 }, - { "rq3_marble", 0, 0, REACTION_SURF_MARBLE, 0, 0, 0 }, - { "rq3_snow2", 0, 0, REACTION_SURF_SNOW2, 0, 0, 0 }, - { "rq3_hardsteps", 0, 0, REACTION_SURF_HARDSTEPS, 0, 0, 0 }, - { "rq3_sand", 0, 0, REACTION_SURF_SAND, 0, 0, 0 }, - + { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 }, + { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 }, + { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 }, + { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 }, + { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 }, + { "rq3_gravel", 0, 0, REACTION_SURF_GRAVEL, 0, 0, 0 }, + { "rq3_wood", 0, 0, REACTION_SURF_WOOD, 0, 0, 0 }, + { "rq3_carpet", 0, 0, REACTION_SURF_CARPET, 0, 0, 0 }, + { "rq3_metal2", 0, 0, REACTION_SURF_METAL2, 0, 0, 0 }, + { "rq3_glass", 0, 0, REACTION_SURF_GLASS, 0, 0, 0 }, + { "rq3_grass", 0, 0, REACTION_SURF_GRASS, 0, 0, 0 }, + { "rq3_snow", 0, 0, REACTION_SURF_SNOW, 0, 0, 0 }, + { "rq3_mud", 0, 0, REACTION_SURF_MUD, 0, 0, 0 }, + { "rq3_wood2", 0, 0, REACTION_SURF_WOOD2, 0, 0, 0 }, + { "rq3_hardmetal", 0, 0, REACTION_SURF_HARDMETAL, 0, 0, 0 }, + { "rq3_leaves", 0, 0, REACTION_SURF_LEAVES, 0, 0, 0 }, + { "rq3_cement", 0, 0, REACTION_SURF_CEMENT, 0, 0, 0 }, + { "rq3_marble", 0, 0, REACTION_SURF_MARBLE, 0, 0, 0 }, + { "rq3_snow2", 0, 0, REACTION_SURF_SNOW2, 0, 0, 0 }, + { "rq3_hardsteps", 0, 0, REACTION_SURF_HARDSTEPS, 0, 0, 0 }, + { "rq3_sand", 0, 0, REACTION_SURF_SAND, 0, 0, 0 }, + /* null */ { NULL, 0, 0, 0, 0, 0, 0 } }