X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=tools%2Fquake3%2Fq3map2%2Fgame_quake3.h;h=dbb4a4b3a8f1034b4ccea1ea389c2c2b5b2fe774;hb=cc4e44e31a89c8efed942ca26e2a341466f9a3b2;hp=d42219d0efbe39a2f91c0d12822ff55d7d856df5;hpb=2def0428da1f9148a4101d984a7f1b72bfde57d8;p=xonotic%2Fnetradiant.git diff --git a/tools/quake3/q3map2/game_quake3.h b/tools/quake3/q3map2/game_quake3.h index d42219d0..dbb4a4b3 100644 --- a/tools/quake3/q3map2/game_quake3.h +++ b/tools/quake3/q3map2/game_quake3.h @@ -1,4 +1,5 @@ -/* +/* ------------------------------------------------------------------------------- + Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. @@ -103,11 +104,18 @@ game_t struct ".q3a", /* unix home sub-dir */ "quake", /* magic path word */ "scripts", /* shader directory */ - qfalse, /* wolf lighting model? */ + 64, /* max lightmapped surface verts */ + 999, /* max surface verts */ + 6000, /* max surface indexes */ qfalse, /* flares */ "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 128, /* lightmap width/height */ + 1.0f, /* lightmap gamma */ + 1.0f, /* lightmap compensate */ "IBSP", /* bsp file prefix */ 47, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ LoadIBSPFile, /* bsp load function */ WriteIBSPFile, /* bsp write function */