X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=todo;h=1c7b3d55456797257acc7ce0043160e393ec5fb1;hb=89b8278762db0ca3e7de1b9f9ac70bb93f1ac6c7;hp=117dc9aa2bd89caa4de1b1cc8abebfb246efb4ff;hpb=5a611a803fb72fd69252db4e5d5cf9ecdc45950d;p=xonotic%2Fdarkplaces.git diff --git a/todo b/todo index 117dc9aa..1c7b3d55 100644 --- a/todo +++ b/todo @@ -1,7 +1,7 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX) -d bug darkplaces d3d9: overbright particles get weird colors (VorteX) -0 bug darl[;aces remderer: r_showbboxes breaks updates of the bloom texture (Supa) +0 bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc) 0 bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be android:theme="@android:style/Theme.Translucent" or maybe some other value?) (banshee21) 0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox) 0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike) @@ -343,6 +343,7 @@ 1 feature lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com) 1 feature lhfire: post lhfire_gui build 1 feature lhfire: prepare example scripts for release +2 bug darkplaces renderer: tcmod rotate breaks svector/tvector, causing weird normalmapping effects on lighting (kristus) 2 bug darkplaces collision: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime) 2 bug darkplaces collision: modify Collision_ClipTrace_Line_Sphere to have a slight backoff on impact, like all other collision functions (tell TheBurningRed) 2 bug darkplaces collision: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre) @@ -660,6 +661,7 @@ d bug darkplaces renderer: q3bsp alpha shaders are not being lit? (Cheapy) d bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen) d bug darkplaces renderer: r_drawcollisionbrushes 2 is broken (LordHavoc) d bug darkplaces renderer: r_glsl 1 mode has black grapple beam in nexuiz (SavageX) +d bug darkplaces renderer: r_showbboxes breaks updates of the bloom texture (Supa) d bug darkplaces renderer: r_wateralpha 0.9 is invisible on r_glsl 0;gl_combine 0 path (Lardarse] d bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane) d bug darkplaces renderer: r_wateralpha on maps that are not watervised shows sky, this is a known glquake bug but it is fixable in darkplaces at load time by marking opposite-content (water-empty, empty-water) leafs as visible in their pvs sets, this involves checking the portal flow... (knghtbrd)