X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=sv_main.c;h=1d87bb9d23f1c74a069e26394d489a708e3353b7;hb=987777618ad4de550ec9b6d79570cf282eb31590;hp=6b802a0b6acddb588a8b1a8cd8b5795931a7f116;hpb=cecffffdd5310e387e8b910735ff77aa329cdb43;p=xonotic%2Fdarkplaces.git diff --git a/sv_main.c b/sv_main.c index 6b802a0b..1d87bb9d 100644 --- a/sv_main.c +++ b/sv_main.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -21,13 +21,43 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -server_t sv; -server_static_t svs; +void SV_VM_Init(); +void SV_VM_Setup(); -char localmodels[MAX_MODELS][5]; // inline model names for precache +// select which protocol to host, this is fed to Protocol_EnumForName +cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"}; +cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"}; +cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"}; + +static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose +static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden +static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"}; +static cvar_t sv_entpatch = {0, "sv_entpatch", "1"}; + +extern cvar_t sys_ticrate; + +cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"}; +cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"}; +cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"}; +cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"}; +cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"}; +cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"}; +cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"}; +cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"}; + +cvar_t sv_progs = {0, "sv_progs", "progs.dat" }; + +server_t sv; +server_static_t svs; + +mempool_t *sv_mempool = NULL; //============================================================================ +extern void SV_Phys_Init (void); +extern void SV_World_Init (void); +static void SV_SaveEntFile_f(void); + /* =============== SV_Init @@ -35,18 +65,7 @@ SV_Init */ void SV_Init (void) { - int i; - extern cvar_t sv_maxvelocity; - extern cvar_t sv_gravity; - extern cvar_t sv_nostep; - extern cvar_t sv_friction; - extern cvar_t sv_edgefriction; - extern cvar_t sv_stopspeed; - extern cvar_t sv_maxspeed; - extern cvar_t sv_accelerate; - extern cvar_t sv_idealpitchscale; - extern cvar_t sv_aim; - + Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f); Cvar_RegisterVariable (&sv_maxvelocity); Cvar_RegisterVariable (&sv_gravity); Cvar_RegisterVariable (&sv_friction); @@ -57,11 +76,44 @@ void SV_Init (void) Cvar_RegisterVariable (&sv_idealpitchscale); Cvar_RegisterVariable (&sv_aim); Cvar_RegisterVariable (&sv_nostep); + Cvar_RegisterVariable (&sv_deltacompress); + Cvar_RegisterVariable (&sv_cullentities_pvs); + Cvar_RegisterVariable (&sv_cullentities_trace); + Cvar_RegisterVariable (&sv_cullentities_stats); + Cvar_RegisterVariable (&sv_entpatch); + Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes); + Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse); + Cvar_RegisterVariable (&sv_gameplayfix_stepdown); + Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping); + Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels); + Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox); + Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies); + Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox); + Cvar_RegisterVariable (&sv_protocolname); + Cvar_RegisterVariable (&sv_ratelimitlocalplayer); + Cvar_RegisterVariable (&sv_maxrate); + Cvar_RegisterVariable (&sv_progs); + + SV_VM_Init(); + SV_Phys_Init(); + SV_World_Init(); + + sv_mempool = Mem_AllocPool("server", 0, NULL); +} - for (i=0 ; iname, basename, sizeof(basename)); + FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities)); } + /* ============================================================================= @@ -70,7 +122,7 @@ EVENT MESSAGES ============================================================================= */ -/* +/* ================== SV_StartParticle @@ -81,12 +133,12 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) { int i, v; - if (sv.datagram.cursize > MAX_DATAGRAM-16) - return; + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18) + return; MSG_WriteByte (&sv.datagram, svc_particle); - MSG_WriteCoord (&sv.datagram, org[0]); - MSG_WriteCoord (&sv.datagram, org[1]); - MSG_WriteCoord (&sv.datagram, org[2]); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); for (i=0 ; i<3 ; i++) { v = dir[i]*16; @@ -98,9 +150,46 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) } MSG_WriteByte (&sv.datagram, count); MSG_WriteByte (&sv.datagram, color); -} +} -/* +/* +================== +SV_StartEffect + +Make sure the event gets sent to all clients +================== +*/ +void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate) +{ + if (modelindex >= 256 || startframe >= 256) + { + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19) + return; + MSG_WriteByte (&sv.datagram, svc_effect2); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); + MSG_WriteShort (&sv.datagram, modelindex); + MSG_WriteShort (&sv.datagram, startframe); + MSG_WriteByte (&sv.datagram, framecount); + MSG_WriteByte (&sv.datagram, framerate); + } + else + { + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17) + return; + MSG_WriteByte (&sv.datagram, svc_effect); + MSG_WriteCoord (&sv.datagram, org[0], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[1], sv.protocol); + MSG_WriteCoord (&sv.datagram, org[2], sv.protocol); + MSG_WriteByte (&sv.datagram, modelindex); + MSG_WriteByte (&sv.datagram, startframe); + MSG_WriteByte (&sv.datagram, framecount); + MSG_WriteByte (&sv.datagram, framerate); + } +} + +/* ================== SV_StartSound @@ -108,21 +197,17 @@ Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything -allready running on that entity/channel pair. +already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. (max 4 attenuation) ================== -*/ -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, - float attenuation) -{ - int sound_num; - int field_mask; - int i; - int ent; - +*/ +void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation) +{ + int sound_num, field_mask, i, ent; + if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); @@ -132,43 +217,47 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, if (channel < 0 || channel > 7) Host_Error ("SV_StartSound: channel = %i", channel); - if (sv.datagram.cursize > MAX_DATAGRAM-16) - return; + if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21) + return; // find precache number for sound - for (sound_num=1 ; sound_num= 8192) + field_mask |= SND_LARGEENTITY; + if (sound_num >= 256 || channel >= 8) + field_mask |= SND_LARGESOUND; -// directed messages go only to the entity the are targeted on +// directed messages go only to the entity they are targeted on MSG_WriteByte (&sv.datagram, svc_sound); MSG_WriteByte (&sv.datagram, field_mask); if (field_mask & SND_VOLUME) MSG_WriteByte (&sv.datagram, volume); if (field_mask & SND_ATTENUATION) MSG_WriteByte (&sv.datagram, attenuation*64); - MSG_WriteShort (&sv.datagram, channel); - MSG_WriteByte (&sv.datagram, sound_num); - for (i=0 ; i<3 ; i++) - MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i])); -} + if (field_mask & SND_LARGEENTITY) + { + MSG_WriteShort (&sv.datagram, ent); + MSG_WriteByte (&sv.datagram, channel); + } + else + MSG_WriteShort (&sv.datagram, (ent<<3) | channel); + if (field_mask & SND_LARGESOUND) + MSG_WriteShort (&sv.datagram, sound_num); + else + MSG_WriteByte (&sv.datagram, sound_num); + for (i = 0;i < 3;i++) + MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol); +} /* ============================================================================== @@ -188,46 +277,85 @@ This will be sent on the initial connection and upon each server load. */ void SV_SendServerinfo (client_t *client) { - char **s; - char message[2048]; + int i; + char message[128]; + + // edicts get reallocated on level changes, so we need to update it here + client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1); + + // if client is a botclient coming from a level change, we need to set up + // client info that normally requires networking + if (!client->netconnection) + { + // set up the edict + PRVM_ED_ClearEdict(client->edict); + + // copy spawn parms out of the client_t + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i]; + + // call the spawn function + host_client->clientconnectcalled = true; + prog->globals.server->time = sv.time; + prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict); + PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing"); + PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing"); + host_client->spawned = true; + return; + } + + // LordHavoc: clear entityframe tracking + client->latestframenum = 0; + if (client->entitydatabase) + EntityFrame_FreeDatabase(client->entitydatabase); + if (client->entitydatabase4) + EntityFrame4_FreeDatabase(client->entitydatabase4); + if (client->entitydatabase5) + EntityFrame5_FreeDatabase(client->entitydatabase5); + + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE) + { + if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3) + client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool); + else if (sv.protocol == PROTOCOL_DARKPLACES4) + client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool); + else + client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool); + } + + SZ_Clear (&client->message); MSG_WriteByte (&client->message, svc_print); -#ifdef NEHAHRA - sprintf (message, "%c\nDPNEHAHRA VERSION %4.2f SERVER (%i CRC)", 2, VERSION, pr_crc); -#else - sprintf (message, "%c\nDARKPLACES VERSION %4.2f SERVER (%i CRC)", 2, VERSION, pr_crc); -#endif + dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc); MSG_WriteString (&client->message,message); MSG_WriteByte (&client->message, svc_serverinfo); - MSG_WriteLong (&client->message, PROTOCOL_VERSION); + MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol)); MSG_WriteByte (&client->message, svs.maxclients); - if (!coop.value && deathmatch.value) + if (!coop.integer && deathmatch.integer) MSG_WriteByte (&client->message, GAME_DEATHMATCH); else MSG_WriteByte (&client->message, GAME_COOP); - sprintf (message, pr_strings+sv.edicts->v.message); - - MSG_WriteString (&client->message,message); + MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message)); - for (s = sv.model_precache+1 ; *s ; s++) - MSG_WriteString (&client->message, *s); + for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++) + MSG_WriteString (&client->message, sv.model_precache[i]); MSG_WriteByte (&client->message, 0); - for (s = sv.sound_precache+1 ; *s ; s++) - MSG_WriteString (&client->message, *s); + for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++) + MSG_WriteString (&client->message, sv.sound_precache[i]); MSG_WriteByte (&client->message, 0); // send music MSG_WriteByte (&client->message, svc_cdtrack); - MSG_WriteByte (&client->message, sv.edicts->v.sounds); - MSG_WriteByte (&client->message, sv.edicts->v.sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); + MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds); -// set view +// set view MSG_WriteByte (&client->message, svc_setview); - MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict)); + MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict)); MSG_WriteByte (&client->message, svc_signonnum); MSG_WriteByte (&client->message, 1); @@ -244,91 +372,56 @@ Initializes a client_t for a new net connection. This will only be called once for a player each game, not once for each level change. ================ */ -void SV_ConnectClient (int clientnum) +void SV_ConnectClient (int clientnum, netconn_t *netconnection) { - edict_t *ent; client_t *client; - int edictnum; - struct qsocket_s *netconnection; int i; float spawn_parms[NUM_SPAWN_PARMS]; client = svs.clients + clientnum; - Con_DPrintf ("Client %s connected\n", client->netconnection->address); - - edictnum = clientnum+1; - - ent = EDICT_NUM(edictnum); - // set up the client_t - netconnection = client->netconnection; - if (sv.loadgame) memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms)); memset (client, 0, sizeof(*client)); + client->active = true; client->netconnection = netconnection; - strcpy (client->name, "unconnected"); - client->active = true; + Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient"); + + strcpy(client->name, "unconnected"); + strcpy(client->old_name, "unconnected"); client->spawned = false; - client->edict = ent; + client->edict = PRVM_EDICT_NUM(clientnum+1); client->message.data = client->msgbuf; client->message.maxsize = sizeof(client->msgbuf); client->message.allowoverflow = true; // we can catch it + // updated by receiving "rate" command from client + client->rate = NET_MINRATE; + // no limits for local player + if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP) + client->rate = 1000000000; + client->connecttime = realtime; if (sv.loadgame) memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms)); else { - // call the progs to get default spawn parms for the new client - PR_ExecuteProgram (pr_global_struct->SetNewParms); + // call the progs to get default spawn parms for the new client + PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing"); for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; + client->spawn_parms[i] = (&prog->globals.server->parm1)[i]; } - SV_SendServerinfo (client); -} - - -/* -=================== -SV_CheckForNewClients - -=================== -*/ -void SV_CheckForNewClients (void) -{ - struct qsocket_s *ret; - int i; - -// -// check for new connections -// - while (1) - { - ret = NET_CheckNewConnections (); - if (!ret) - break; - - // - // init a new client structure - // - for (i=0 ; inetconnection) + SV_SendServerinfo (client); + else + client->spawned = true; } - /* =============================================================================== @@ -359,336 +452,379 @@ crosses a waterline. ============================================================================= */ -int fatbytes; -byte fatpvs[MAX_MAP_LEAFS/8]; +int sv_writeentitiestoclient_pvsbytes; +qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8]; -void SV_AddToFatPVS (vec3_t org, mnode_t *node) -{ - int i; - byte *pvs; - mplane_t *plane; - float d; +static int numsendentities; +static entity_state_t sendentities[MAX_EDICTS]; +static entity_state_t *sendentitiesindex[MAX_EDICTS]; - while (1) +void SV_PrepareEntitiesForSending(void) +{ + int e, i; + float f; + prvm_edict_t *ent; + prvm_eval_t *val; + entity_state_t cs; + // send all entities that touch the pvs + numsendentities = 0; + sendentitiesindex[0] = NULL; + for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent)) { - // if this is a leaf, accumulate the pvs bits - if (node->contents < 0) + sendentitiesindex[e] = NULL; + if (ent->priv.server->free) + continue; + + cs = defaultstate; + cs.active = true; + cs.number = e; + VectorCopy(ent->fields.server->origin, cs.origin); + VectorCopy(ent->fields.server->angles, cs.angles); + cs.flags = 0; + cs.effects = (unsigned)ent->fields.server->effects; + cs.colormap = (unsigned)ent->fields.server->colormap; + cs.skin = (unsigned)ent->fields.server->skin; + cs.frame = (unsigned)ent->fields.server->frame; + cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict; + cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict; + cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict; + cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict; + cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict; + cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float; + i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f); + cs.glowsize = (qbyte)bound(0, i, 255); + if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float) + cs.flags |= RENDER_GLOWTRAIL; + + // don't need to init cs.colormod because the defaultstate did that for us + //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32; + val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod); + if (val->vector[0] || val->vector[1] || val->vector[2]) { - if (node->contents != CONTENTS_SOLID) - { - pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel); - for (i=0 ; iplane; - d = DotProduct (org, plane->normal) - plane->dist; - if (d > 8) - node = node->children[0]; - else if (d < -8) - node = node->children[1]; - else - { // go down both - SV_AddToFatPVS (org, node->children[0]); - node = node->children[1]; + i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255); + i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255); + i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255); } - } -} -/* -============= -SV_FatPVS - -Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the -given point. -============= -*/ -byte *SV_FatPVS (vec3_t org) -{ - fatbytes = (sv.worldmodel->numleafs+31)>>3; - memset (fatpvs, 0, fatbytes); - SV_AddToFatPVS (org, sv.worldmodel->nodes); - return fatpvs; -} + cs.modelindex = 0; + i = (int)ent->fields.server->modelindex; + if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) + cs.modelindex = i; -//============================================================================= - - -/* -============= -SV_WriteEntitiesToClient - -============= -*/ -void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg) -{ - int e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, modred, modgreen, modblue, dodelta, effects; - byte *pvs; - vec3_t org, origin, angles; - float movelerp, moveilerp; - edict_t *ent; - eval_t *val; - entity_state_t *baseline; // LordHavoc: delta or startup baseline - -// find the client's PVS - VectorAdd (clent->v.origin, clent->v.view_ofs, org); - pvs = SV_FatPVS (org); - - clentnum = NUM_FOR_EDICT(clent); // LordHavoc: for comparison purposes -// send over all entities (except the client) that touch the pvs - ent = NEXT_EDICT(sv.edicts); - for (e=1 ; e_float * 255.0f); + if (f) { - if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict) - { - if (val->edict != clentnum) - continue; // don't show to anyone else - else - bits |= U_VIEWMODEL; // show relative to the view - } - else - { - // LordHavoc: never draw something told not to display to this client - if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum) - continue; - if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum) - continue; - // ignore if not touching a PV leaf - for (i=0 ; i < ent->num_leafs ; i++) - if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) )) - break; - - if (i == ent->num_leafs) - continue; // not visible - } + i = (int)f; + cs.alpha = (qbyte)bound(0, i, 255); + } + // halflife + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float); + if (f) + { + i = (int)f; + cs.alpha = (qbyte)bound(0, i, 255); } - // don't send if flagged for NODRAW and there are no effects - alpha = 255; - scale = 16; - glowsize = 0; - glowcolor = 254; - colormod = 255; - effects = ent->v.effects; - - if ((val = GETEDICTFIELDVALUE(ent, eval_alpha))) - if ((alpha = (int) (val->_float * 255.0)) == 0) - alpha = 255; - if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)) && val->_float != 0) // HalfLife support - alpha = (int) val->_float; - if (alpha < 0) alpha = 0; - if (alpha > 255) alpha = 255; - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size))) - glowsize = (int) val->_float >> 3; - if (glowsize > 127) glowsize = 127; - if (glowsize < -128) glowsize = -128; - - if ((val = GETEDICTFIELDVALUE(ent, eval_scale))) - if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16; - if (scale < 0) scale = 0; - if (scale > 255) scale = 255; - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail))) - if (val->_float != 0) - bits |= U_GLOWTRAIL; - - if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color))) - if (val->_float != 0) - glowcolor = (int) val->_float; - - if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright))) - if (val->_float != 0) - effects |= EF_FULLBRIGHT; - - if ((val = GETEDICTFIELDVALUE(ent, eval_colormod))) - if (val->vector[0] != 0 || val->vector[1] != 0 || val->vector[2] != 0) + cs.scale = 16; + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f); + if (f) { - modred = val->vector[0] * 8.0;if (modred < 0) modred = 0;if (modred > 7) modred = 7; - modgreen = val->vector[1] * 8.0;if (modgreen < 0) modgreen = 0;if (modgreen > 7) modgreen = 7; - modblue = val->vector[2] * 4.0;if (modblue < 0) modblue = 0;if (modblue > 3) modblue = 3; - colormod = (modred << 5) | (modgreen << 2) | modblue; + i = (int)f; + cs.scale = (qbyte)bound(0, i, 255); } - if (ent != clent) + cs.glowcolor = 254; + f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float); + if (f) + cs.glowcolor = (int)f; + + if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float) + cs.effects |= EF_FULLBRIGHT; + + if (ent->fields.server->movetype == MOVETYPE_STEP) + cs.flags |= RENDER_STEP; + if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767) + cs.flags |= RENDER_LOWPRECISION; + if (ent->fields.server->colormap >= 1024) + cs.flags |= RENDER_COLORMAPPED; + if (cs.viewmodelforclient) + cs.flags |= RENDER_VIEWMODEL; // show relative to the view + + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256; + cs.light[0] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256; + cs.light[1] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256; + cs.light[2] = (unsigned short)bound(0, f, 65535); + f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float; + cs.light[3] = (unsigned short)bound(0, f, 65535); + cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float; + cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float; + + if (gamemode == GAME_TENEBRAE) { - if (glowsize == 0 && bits == 0) // no effects + // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW + if (cs.effects & 16) { - if (ent->v.modelindex && pr_strings[ent->v.model]) // model - { - if (sv.models[ (int)ent->v.modelindex ]->flags == 0 && (ent->v.effects == EF_NODRAW || scale <= 0 || alpha <= 0)) - continue; - } - else // no model and no effects - continue; + cs.effects &= ~16; + cs.lightpflags |= PFLAGS_FULLDYNAMIC; + } + // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE + if (cs.effects & 32) + { + cs.effects &= ~32; + cs.light[0] = 0.2; + cs.light[1] = 1; + cs.light[2] = 0.2; + cs.light[3] = 200; + cs.lightpflags |= PFLAGS_FULLDYNAMIC; } } - if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32 + cs.specialvisibilityradius = 0; + if (cs.lightpflags & PFLAGS_FULLDYNAMIC) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]); + if (cs.glowsize) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4); + if (cs.flags & RENDER_GLOWTRAIL) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST)) { - Con_Printf ("packet overflow\n"); - return; + if (cs.effects & EF_BRIGHTFIELD) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80); + if (cs.effects & EF_MUZZLEFLASH) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); + if (cs.effects & EF_BRIGHTLIGHT) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400); + if (cs.effects & EF_DIMLIGHT) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_RED) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_BLUE) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200); + if (cs.effects & EF_FLAME) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250); + if (cs.effects & EF_STARDUST) + cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100); } -// send an update - bits = 0; - - dodelta = FALSE; - if ((int)ent->v.effects & EF_DELTA) - dodelta = cl.time < ent->nextfullupdate; // every half second a full update is forced + if (numsendentities >= MAX_EDICTS) + continue; + // we can omit invisible entities with no effects that are not clients + // LordHavoc: this could kill tags attached to an invisible entity, I + // just hope we never have to support that case + if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius))) + continue; + sendentitiesindex[e] = sendentities + numsendentities; + sendentities[numsendentities++] = cs; + } +} - if (dodelta) - { - bits |= U_DELTA; - baseline = &ent->deltabaseline; - } - else +static int sententitiesmark = 0; +static int sententities[MAX_EDICTS]; +static int sententitiesconsideration[MAX_EDICTS]; +static int sv_writeentitiestoclient_culled_pvs; +static int sv_writeentitiestoclient_culled_trace; +static int sv_writeentitiestoclient_visibleentities; +static int sv_writeentitiestoclient_totalentities; +//static entity_frame_t sv_writeentitiestoclient_entityframe; +static int sv_writeentitiestoclient_clentnum; +static vec3_t sv_writeentitiestoclient_testeye; +static client_t *sv_writeentitiestoclient_client; + +void SV_MarkWriteEntityStateToClient(entity_state_t *s) +{ + int isbmodel; + vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin; + model_t *model; + trace_t trace; + if (sententitiesconsideration[s->number] == sententitiesmark) + return; + sententitiesconsideration[s->number] = sententitiesmark; + // viewmodels don't have visibility checking + if (s->viewmodelforclient) + { + if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum) + return; + } + // never reject player + else if (s->number != sv_writeentitiestoclient_clentnum) + { + // check various rejection conditions + if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum) + return; + if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum) + return; + if (s->effects & EF_NODRAW) + return; + // LordHavoc: only send entities with a model or important effects + if (!s->modelindex && s->specialvisibilityradius == 0) + return; + if (s->tagentity) { - ent->nextfullupdate = cl.time + 0.5; - baseline = &ent->baseline; + // tag attached entities simply check their parent + if (!sendentitiesindex[s->tagentity]) + return; + SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]); + if (sententities[s->tagentity] != sententitiesmark) + return; } - - if (e >= 256) - bits |= U_LONGENTITY; - if (ent->v.movetype == MOVETYPE_STEP) - bits |= U_STEP; - - if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement + // skip invalid modelindexes to avoid crashes + else if (s->modelindex >= MAX_MODELS) + return; + // always send world submodels, they don't generate much traffic + // except in PROTOCOL_QUAKE where they hog bandwidth like crazy + else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))) { - if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started... + Mod_CheckLoaded(model); + // entity has survived every check so far, check if visible + // enlarged box to account for prediction (not that there is + // any currently, but still helps the 'run into a room and + // watch items pop up' problem) + entmins[0] = s->origin[0] - 32.0f; + entmins[1] = s->origin[1] - 32.0f; + entmins[2] = s->origin[2] - 32.0f; + entmaxs[0] = s->origin[0] + 32.0f; + entmaxs[1] = s->origin[1] + 32.0f; + entmaxs[2] = s->origin[2] + 32.0f; + // using the model's bounding box to ensure things are visible regardless of their physics box + if (model) { - ent->steplerptime = sv.time; - VectorCopy(ent->v.origin, ent->stepoldorigin); - VectorCopy(ent->v.angles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); + if (s->angles[0] || s->angles[2]) // pitch and roll + { + VectorAdd(entmins, model->rotatedmins, entmins); + VectorAdd(entmaxs, model->rotatedmaxs, entmaxs); + } + else if (s->angles[1]) + { + VectorAdd(entmins, model->yawmins, entmins); + VectorAdd(entmaxs, model->yawmaxs, entmaxs); + } + else + { + VectorAdd(entmins, model->normalmins, entmins); + VectorAdd(entmaxs, model->normalmaxs, entmaxs); + } } - VectorSubtract(ent->v.origin, ent->steporigin, origin); - VectorSubtract(ent->v.angles, ent->stepangles, angles); - if (DotProduct(origin, origin) >= 0.125 || DotProduct(angles, angles) >= 1.4) + lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius); + lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius); + lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius); + lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius); + lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius); + lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius); + sv_writeentitiestoclient_totalentities++; + // if not touching a visible leaf + if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs)) { - // update lerp positions - ent->steplerptime = sv.time; - VectorCopy(ent->steporigin, ent->stepoldorigin); - VectorCopy(ent->stepangles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); + sv_writeentitiestoclient_culled_pvs++; + return; } - movelerp = (sv.time - ent->steplerptime) * 10.0; - if (movelerp > 1) movelerp = 1; - moveilerp = 1 - movelerp; - origin[0] = ent->stepoldorigin[0] * moveilerp + ent->steporigin[0] * movelerp; - origin[1] = ent->stepoldorigin[1] * moveilerp + ent->steporigin[1] * movelerp; - origin[2] = ent->stepoldorigin[2] * moveilerp + ent->steporigin[2] * movelerp; - // choose shortest rotate (to avoid 'spin around' situations) - VectorSubtract(ent->stepangles, ent->stepoldangles, angles); - if (angles[0] < -180) angles[0] += 360;if (angles[0] >= 180) angles[0] -= 360; - if (angles[1] < -180) angles[1] += 360;if (angles[1] >= 180) angles[1] -= 360; - if (angles[2] < -180) angles[2] += 360;if (angles[2] >= 180) angles[2] -= 360; - angles[0] = angles[0] * movelerp + ent->stepoldangles[0]; - angles[1] = angles[1] * movelerp + ent->stepoldangles[1]; - angles[2] = angles[2] * movelerp + ent->stepoldangles[2]; - } - else // copy as they are - { - VectorCopy(ent->v.origin, origin); - VectorCopy(ent->v.angles, angles); - if (ent->v.movetype == MOVETYPE_STEP) // monster, but airborn, update lerp info + // or not seen by random tracelines + if (sv_cullentities_trace.integer && !isbmodel) { - // update lerp positions - ent->steplerptime = sv.time; - VectorCopy(ent->v.origin, ent->stepoldorigin); - VectorCopy(ent->v.angles, ent->stepoldangles); - VectorCopy(ent->v.origin, ent->steporigin); - VectorCopy(ent->v.angles, ent->stepangles); + // LordHavoc: test center first + testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f; + testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f; + testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f; + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; + else + { + // LordHavoc: test random offsets, to maximize chance of detection + testorigin[0] = lhrandom(entmins[0], entmaxs[0]); + testorigin[1] = lhrandom(entmins[1], entmaxs[1]); + testorigin[2] = lhrandom(entmins[2], entmaxs[2]); + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; + else + { + if (s->specialvisibilityradius) + { + // LordHavoc: test random offsets, to maximize chance of detection + testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]); + testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]); + testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]); + sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID); + if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs)) + sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1; + } + } + } + if (realtime > sv_writeentitiestoclient_client->visibletime[s->number]) + { + sv_writeentitiestoclient_culled_trace++; + return; + } } + sv_writeentitiestoclient_visibleentities++; } + } + // this just marks it for sending + // FIXME: it would be more efficient to send here, but the entity + // compressor isn't that flexible + sententities[s->number] = sententitiesmark; +} - // LordHavoc: old stuff, but rewritten to have more exact tolerances - if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1; - if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2; - if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3; - if ((int)(angles[0]*(256.0/360.0)) != (int)(baseline->angles[0]*(256.0/360.0))) bits |= U_ANGLE1; - if ((int)(angles[1]*(256.0/360.0)) != (int)(baseline->angles[1]*(256.0/360.0))) bits |= U_ANGLE2; - if ((int)(angles[2]*(256.0/360.0)) != (int)(baseline->angles[2]*(256.0/360.0))) bits |= U_ANGLE3; - if (baseline->colormap != (int) ent->v.colormap) bits |= U_COLORMAP; - if (baseline->skin != (int) ent->v.skin) bits |= U_SKIN; - if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME; - if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS; - if (baseline->modelindex != (int) ent->v.modelindex) bits |= U_MODEL; - - // LordHavoc: new stuff - if (baseline->alpha != alpha) bits |= U_ALPHA; - if (baseline->scale != scale) bits |= U_SCALE; - if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2; - if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE; - if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR; - if (baseline->colormod != colormod) bits |= U_COLORMOD; - if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2; - - // update delta baseline - VectorCopy(ent->v.origin, ent->deltabaseline.origin); - VectorCopy(ent->v.angles, ent->deltabaseline.angles); - ent->deltabaseline.colormap = ent->v.colormap; - ent->deltabaseline.skin = ent->v.skin; - ent->deltabaseline.frame = ent->v.frame; - ent->deltabaseline.effects = ent->v.effects; - ent->deltabaseline.modelindex = ent->v.modelindex; - ent->deltabaseline.alpha = alpha; - ent->deltabaseline.scale = scale; - ent->deltabaseline.glowsize = glowsize; - ent->deltabaseline.glowcolor = glowcolor; - ent->deltabaseline.colormod = colormod; - - // write the message - if (bits >= 16777216) - bits |= U_EXTEND2; - if (bits >= 65536) - bits |= U_EXTEND1; - if (bits >= 256) - bits |= U_MOREBITS; - bits |= U_SIGNAL; - - MSG_WriteByte (msg, bits); - if (bits & U_MOREBITS) - MSG_WriteByte (msg, bits>>8); - // LordHavoc: extend bytes have to be written here due to delta compression - if (bits & U_EXTEND1) - MSG_WriteByte (msg, bits>>16); - if (bits & U_EXTEND2) - MSG_WriteByte (msg, bits>>24); - - // LordHavoc: old stuff - if (bits & U_LONGENTITY) - MSG_WriteShort (msg,e); - else - MSG_WriteByte (msg,e); - if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex); - if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame); - if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap); - if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin); - if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects); - if (bits & U_ORIGIN1) MSG_WriteCoord (msg, origin[0]); - if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]); - if (bits & U_ORIGIN2) MSG_WriteCoord (msg, origin[1]); - if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]); - if (bits & U_ORIGIN3) MSG_WriteCoord (msg, origin[2]); - if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]); - - // LordHavoc: new stuff - if (bits & U_ALPHA) MSG_WriteByte(msg, alpha); - if (bits & U_SCALE) MSG_WriteByte(msg, scale); - if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8); - if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize); - if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor); - if (bits & U_COLORMOD) MSG_WriteByte(msg, colormod); - if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8); +entity_state_t sendstates[MAX_EDICTS]; + +void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats) +{ + int i, numsendstates; + entity_state_t *s; + + // if there isn't enough space to accomplish anything, skip it + if (msg->cursize + 25 > msg->maxsize) + return; + + sv_writeentitiestoclient_client = client; + + sv_writeentitiestoclient_culled_pvs = 0; + sv_writeentitiestoclient_culled_trace = 0; + sv_writeentitiestoclient_visibleentities = 0; + sv_writeentitiestoclient_totalentities = 0; + + Mod_CheckLoaded(sv.worldmodel); + +// find the client's PVS + // the real place being tested from + VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye); + sv_writeentitiestoclient_pvsbytes = 0; + if (sv.worldmodel && sv.worldmodel->brush.FatPVS) + sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs)); + + sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes + + sententitiesmark++; + + for (i = 0;i < numsendentities;i++) + SV_MarkWriteEntityStateToClient(sendentities + i); + + numsendstates = 0; + for (i = 0;i < numsendentities;i++) + { + if (sententities[sendentities[i].number] == sententitiesmark) + { + s = &sendstates[numsendstates++]; + *s = sendentities[i]; + if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum) + s->flags |= RENDER_EXTERIORMODEL; + } } + + if (sv_cullentities_stats.integer) + Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace); + + if (client->entitydatabase5) + EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence); + else if (client->entitydatabase4) + EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates); + else if (client->entitydatabase) + EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1); + else + EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates); } /* @@ -700,14 +836,11 @@ SV_CleanupEnts void SV_CleanupEnts (void) { int e; - edict_t *ent; - - ent = NEXT_EDICT(sv.edicts); - for (e=1 ; ev.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH; - } + prvm_edict_t *ent; + ent = PRVM_NEXT_EDICT(prog->edicts); + for (e=1 ; enum_edicts ; e++, ent = PRVM_NEXT_EDICT(ent)) + ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH; } /* @@ -716,28 +849,31 @@ SV_WriteClientdataToMessage ================== */ -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) +void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats) { int bits; int i; - edict_t *other; + prvm_edict_t *other; int items; - eval_t *val; + prvm_eval_t *val; + vec3_t punchvector; + qbyte viewzoom; + int weaponmodelindex; // // send a damage message // - if (ent->v.dmg_take || ent->v.dmg_save) + if (ent->fields.server->dmg_take || ent->fields.server->dmg_save) { - other = PROG_TO_EDICT(ent->v.dmg_inflictor); + other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor); MSG_WriteByte (msg, svc_damage); - MSG_WriteByte (msg, ent->v.dmg_save); - MSG_WriteByte (msg, ent->v.dmg_take); + MSG_WriteByte (msg, ent->fields.server->dmg_save); + MSG_WriteByte (msg, ent->fields.server->dmg_take); for (i=0 ; i<3 ; i++) - MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i])); - - ent->v.dmg_take = 0; - ent->v.dmg_save = 0; + MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol); + + ent->fields.server->dmg_take = 0; + ent->fields.server->dmg_save = 0; } // @@ -746,105 +882,182 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg) SV_SetIdealPitch (); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. - if ( ent->v.fixangle ) + if ( ent->fields.server->fixangle ) { MSG_WriteByte (msg, svc_setangle); for (i=0 ; i < 3 ; i++) - MSG_WriteAngle (msg, ent->v.angles[i] ); - ent->v.fixangle = 0; + MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol); + ent->fields.server->fixangle = 0; } - bits = 0; - - if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT) - bits |= SU_VIEWHEIGHT; - - if (ent->v.idealpitch) - bits |= SU_IDEALPITCH; - -// stuff the sigil bits into the high bits of items for sbar, or else -// mix in items2 - val = GETEDICTFIELDVALUE(ent, eval_items2); - + // stuff the sigil bits into the high bits of items for sbar, or else + // mix in items2 + val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2); if (val) - items = (int)ent->v.items | ((int)val->_float << 23); + items = (int)ent->fields.server->items | ((int)val->_float << 23); else - items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28); + items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28); + + VectorClear(punchvector); + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector))) + VectorCopy(val->vector, punchvector); + + weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1); + + viewzoom = 255; + if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom))) + viewzoom = val->_float * 255.0f; + if (viewzoom == 0) + viewzoom = 255; - bits |= SU_ITEMS; - - if ( (int)ent->v.flags & FL_ONGROUND) + bits = 0; + + if ((int)ent->fields.server->flags & FL_ONGROUND) bits |= SU_ONGROUND; - - if ( ent->v.waterlevel >= 2) + if (ent->fields.server->waterlevel >= 2) bits |= SU_INWATER; - + if (ent->fields.server->idealpitch) + bits |= SU_IDEALPITCH; + for (i=0 ; i<3 ; i++) { - if (ent->v.punchangle[i]) + if (ent->fields.server->punchangle[i]) bits |= (SU_PUNCH1<v.velocity[i]) + if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE) + if (punchvector[i]) + bits |= (SU_PUNCHVEC1<fields.server->velocity[i]) bits |= (SU_VELOCITY1<v.weaponframe) - bits |= SU_WEAPONFRAME; - - if (ent->v.armorvalue) - bits |= SU_ARMOR; -// if (ent->v.weapon) + memset(stats, 0, sizeof(int[MAX_CL_STATS])); + stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2]; + stats[STAT_ITEMS] = items; + stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe; + stats[STAT_ARMOR] = ent->fields.server->armorvalue; + stats[STAT_WEAPON] = weaponmodelindex; + stats[STAT_HEALTH] = ent->fields.server->health; + stats[STAT_AMMO] = ent->fields.server->currentammo; + stats[STAT_SHELLS] = ent->fields.server->ammo_shells; + stats[STAT_NAILS] = ent->fields.server->ammo_nails; + stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets; + stats[STAT_CELLS] = ent->fields.server->ammo_cells; + stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon; + stats[STAT_VIEWZOOM] = viewzoom; + // the QC bumps these itself by sending svc_'s, so we have to keep them + // zero or they'll be corrected by the engine + //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets; + //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters; + //stats[STAT_SECRETS] = prog->globals.server->found_secrets; + //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters; + + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + { + if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT; + bits |= SU_ITEMS; + if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME; + if (stats[STAT_ARMOR]) bits |= SU_ARMOR; bits |= SU_WEAPON; + // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom? + if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5) + if (viewzoom != 255) + bits |= SU_VIEWZOOM; + } -// send the data + if (bits >= 65536) + bits |= SU_EXTEND1; + if (bits >= 16777216) + bits |= SU_EXTEND2; + // send the data MSG_WriteByte (msg, svc_clientdata); MSG_WriteShort (msg, bits); + if (bits & SU_EXTEND1) + MSG_WriteByte(msg, bits >> 16); + if (bits & SU_EXTEND2) + MSG_WriteByte(msg, bits >> 24); if (bits & SU_VIEWHEIGHT) - MSG_WriteChar (msg, ent->v.view_ofs[2]); + MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]); if (bits & SU_IDEALPITCH) - MSG_WriteChar (msg, ent->v.idealpitch); + MSG_WriteChar (msg, ent->fields.server->idealpitch); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<v.punchangle[i]); + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + MSG_WriteChar(msg, ent->fields.server->punchangle[i]); + else + MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]); + } + if (bits & (SU_PUNCHVEC1<v.velocity[i]/16); + { + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) + MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f)); + else + MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]); + } } -// [always sent] if (bits & SU_ITEMS) - MSG_WriteLong (msg, items); - - if (bits & SU_WEAPONFRAME) - MSG_WriteByte (msg, ent->v.weaponframe); - if (bits & SU_ARMOR) - MSG_WriteByte (msg, ent->v.armorvalue); - if (bits & SU_WEAPON) - MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel)); - - MSG_WriteShort (msg, ent->v.health); - MSG_WriteByte (msg, ent->v.currentammo); - MSG_WriteByte (msg, ent->v.ammo_shells); - MSG_WriteByte (msg, ent->v.ammo_nails); - MSG_WriteByte (msg, ent->v.ammo_rockets); - MSG_WriteByte (msg, ent->v.ammo_cells); - - if (standard_quake) + if (bits & SU_ITEMS) + MSG_WriteLong (msg, stats[STAT_ITEMS]); + + if (sv.protocol == PROTOCOL_DARKPLACES5) { - MSG_WriteByte (msg, ent->v.weapon); + if (bits & SU_WEAPONFRAME) + MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]); + if (bits & SU_ARMOR) + MSG_WriteShort (msg, stats[STAT_ARMOR]); + if (bits & SU_WEAPON) + MSG_WriteShort (msg, stats[STAT_WEAPON]); + MSG_WriteShort (msg, stats[STAT_HEALTH]); + MSG_WriteShort (msg, stats[STAT_AMMO]); + MSG_WriteShort (msg, stats[STAT_SHELLS]); + MSG_WriteShort (msg, stats[STAT_NAILS]); + MSG_WriteShort (msg, stats[STAT_ROCKETS]); + MSG_WriteShort (msg, stats[STAT_CELLS]); + MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]); + if (bits & SU_VIEWZOOM) + MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535)); } - else + else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) { - for(i=0;i<32;i++) + if (bits & SU_WEAPONFRAME) + MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]); + if (bits & SU_ARMOR) + MSG_WriteByte (msg, stats[STAT_ARMOR]); + if (bits & SU_WEAPON) + MSG_WriteByte (msg, stats[STAT_WEAPON]); + MSG_WriteShort (msg, stats[STAT_HEALTH]); + MSG_WriteByte (msg, stats[STAT_AMMO]); + MSG_WriteByte (msg, stats[STAT_SHELLS]); + MSG_WriteByte (msg, stats[STAT_NAILS]); + MSG_WriteByte (msg, stats[STAT_ROCKETS]); + MSG_WriteByte (msg, stats[STAT_CELLS]); + if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ) { - if ( ((int)ent->v.weapon) & (1<netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer) + { + // for good singleplayer, send huge packets + maxsize = sizeof(sv_sendclientdatagram_buf); + maxsize2 = sizeof(sv_sendclientdatagram_buf); + } + else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) + { + // no rate limiting support on older protocols because dp protocols + // 1-4 kick the client off if they overflow, and quake protocol shows + // less than the full entity set if rate limited + maxsize = 1400; + maxsize2 = 1400; + } + else + { + // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates + maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE); + if (sv_maxrate.integer != maxrate) + Cvar_SetValueQuick(&sv_maxrate, maxrate); + + rate = bound(NET_MINRATE, client->rate, maxrate); + rate = (int)(client->rate * sys_ticrate.value); + maxsize = bound(100, rate, 1400); + maxsize2 = 1400; + } + + msg.data = sv_sendclientdatagram_buf; + msg.maxsize = maxsize; msg.cursize = 0; MSG_WriteByte (&msg, svc_time); MSG_WriteFloat (&msg, sv.time); -// add the client specific data to the datagram - SV_WriteClientdataToMessage (client->edict, &msg); + // add the client specific data to the datagram + SV_WriteClientdataToMessage (client, client->edict, &msg, stats); + SV_WriteEntitiesToClient (client, client->edict, &msg, stats); - SV_WriteEntitiesToClient (client->edict, &msg); + // expand packet size to allow effects to go over the rate limit + // (dropping them is FAR too ugly) + msg.maxsize = maxsize2; -// copy the server datagram if there is space - if (msg.cursize + sv.datagram.cursize < msg.maxsize) + // copy the server datagram if there is space + // FIXME: put in delayed queue of effects to send + if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize) SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize); // send the datagram - if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) + if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1) { SV_DropClient (true);// if the message couldn't send, kick off return false; } - + return true; } @@ -892,33 +1138,85 @@ SV_UpdateToReliableMessages */ void SV_UpdateToReliableMessages (void) { - int i, j; + int i, j; client_t *client; + prvm_eval_t *val; + const char *name; + const char *model; + const char *skin; // check for changes to be sent over the reliable streams - for (i=0, host_client = svs.clients ; iold_frags != host_client->edict->v.frags) + // update the host_client fields we care about according to the entity fields + host_client->edict = PRVM_EDICT_NUM(i+1); + + // DP_SV_CLIENTNAME + name = PRVM_GetString(host_client->edict->fields.server->netname); + if (name == NULL) + name = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->name, name, sizeof (host_client->name)); + host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name); + if (strcmp(host_client->old_name, host_client->name)) { - for (j=0, client = svs.clients ; jactive) - continue; - MSG_WriteByte (&client->message, svc_updatefrags); - MSG_WriteByte (&client->message, i); - MSG_WriteShort (&client->message, host_client->edict->v.frags); - } + if (host_client->spawned) + SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name); + strcpy(host_client->old_name, host_client->name); + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteString (&sv.reliable_datagram, host_client->name); + } - host_client->old_frags = host_client->edict->v.frags; + // DP_SV_CLIENTCOLORS + // this is always found (since it's added by the progs loader) + if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) + host_client->colors = (int)val->_float; + if (host_client->old_colors != host_client->colors) + { + host_client->old_colors = host_client->colors; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); + } + + // NEXUIZ_PLAYERMODEL + if( eval_playermodel ) { + model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string); + if (model == NULL) + model = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel); + } + + // NEXUIZ_PLAYERSKIN + if( eval_playerskin ) { + skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string); + if (skin == NULL) + skin = ""; + // always point the string back at host_client->name to keep it safe + strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin)); + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin); + } + + // frags + host_client->frags = (int)host_client->edict->fields.server->frags; + if (host_client->old_frags != host_client->frags) + { + host_client->old_frags = host_client->frags; + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags); + MSG_WriteByte (&sv.reliable_datagram, i); + MSG_WriteShort (&sv.reliable_datagram, host_client->frags); } } - - for (j=0, client = svs.clients ; jactive) - continue; - SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); - } + + for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++) + if (client->netconnection) + SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize); SZ_Clear (&sv.reliable_datagram); } @@ -935,15 +1233,15 @@ message buffer void SV_SendNop (client_t *client) { sizebuf_t msg; - byte buf[4]; - + qbyte buf[4]; + msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; MSG_WriteChar (&msg, svc_nop); - if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1) + if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1) SV_DropClient (true); // if the message couldn't send, kick off client->last_message = realtime; } @@ -955,19 +1253,36 @@ SV_SendClientMessages */ void SV_SendClientMessages (void) { - int i; - + int i, prepared = false; + // update frags, names, etc - SV_UpdateToReliableMessages (); + SV_UpdateToReliableMessages(); // build individual updates - for (i=0, host_client = svs.clients ; iactive) continue; + if (!host_client->netconnection) + { + SZ_Clear(&host_client->message); + continue; + } + + if (host_client->message.overflowed) + { + SV_DropClient (true); // if the message couldn't send, kick off + continue; + } if (host_client->spawned) { + if (!prepared) + { + prepared = true; + // only prepare entities once per frame + SV_PrepareEntitiesForSending(); + } if (!SV_SendClientDatagram (host_client)) continue; } @@ -976,7 +1291,7 @@ void SV_SendClientMessages (void) // the player isn't totally in the game yet // send small keepalive messages if too much time has passed // send a full message when the next signon stage has been requested - // some other message data (name changes, etc) may accumulate + // some other message data (name changes, etc) may accumulate // between signon stages if (!host_client->sendsignon) { @@ -986,30 +1301,16 @@ void SV_SendClientMessages (void) } } - // check for an overflowed message. Should only happen - // on a very fucked up connection that backs up a lot, then - // changes level - if (host_client->message.overflowed) - { - SV_DropClient (true); - host_client->message.overflowed = false; - continue; - } - if (host_client->message.cursize || host_client->dropasap) { - if (!NET_CanSendMessage (host_client->netconnection)) - { -// I_Printf ("can't write\n"); + if (!NetConn_CanSendMessage (host_client->netconnection)) continue; - } if (host_client->dropasap) SV_DropClient (false); // went to another level else { - if (NET_SendMessage (host_client->netconnection - , &host_client->message) == -1) + if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1) SV_DropClient (true); // if the message couldn't send, kick off SZ_Clear (&host_client->message); host_client->last_message = realtime; @@ -1017,10 +1318,9 @@ void SV_SendClientMessages (void) } } } - - + // clear muzzle flashes - SV_CleanupEnts (); + SV_CleanupEnts(); } @@ -1038,19 +1338,95 @@ SV_ModelIndex ================ */ -int SV_ModelIndex (char *name) +int SV_ModelIndex(const char *s, int precachemode) { - int i; - - if (!name || !name[0]) + int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS); + char filename[MAX_QPATH]; + if (!s || !*s) return 0; + // testing + //if (precachemode == 2) + // return 0; + strlcpy(filename, s, sizeof(filename)); + for (i = 2;i < limit;i++) + { + if (!sv.model_precache[i][0]) + { + if (precachemode) + { + if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)) + { + Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename); + return 0; + } + if (precachemode == 1) + Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename); + strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i])); + sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false); + if (sv.state != ss_loading) + { + MSG_WriteByte(&sv.reliable_datagram, svc_precache); + MSG_WriteShort(&sv.reliable_datagram, i); + MSG_WriteString(&sv.reliable_datagram, filename); + } + return i; + } + Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename); + return 0; + } + if (!strcmp(sv.model_precache[i], filename)) + return i; + } + Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS); + return 0; +} - for (i=0 ; imax_edicts;entnum++) { - // get the current server version - svent = EDICT_NUM(entnum); - if (svent->free) + // get the current server version + svent = PRVM_EDICT_NUM(entnum); + + // LordHavoc: always clear state values, whether the entity is in use or not + svent->priv.server->baseline = defaultstate; + + if (svent->priv.server->free) continue; - if (entnum > svs.maxclients && !svent->v.modelindex) + if (entnum > svs.maxclients && !svent->fields.server->modelindex) continue; - // - // create entity baseline - // - VectorCopy (svent->v.origin, svent->baseline.origin); - VectorCopy (svent->v.angles, svent->baseline.angles); - svent->baseline.frame = svent->v.frame; - svent->baseline.skin = svent->v.skin; + // create entity baseline + VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin); + VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles); + svent->priv.server->baseline.frame = svent->fields.server->frame; + svent->priv.server->baseline.skin = svent->fields.server->skin; if (entnum > 0 && entnum <= svs.maxclients) { - svent->baseline.colormap = entnum; - svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl"); + svent->priv.server->baseline.colormap = entnum; + svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1); + } + else + { + svent->priv.server->baseline.colormap = 0; + svent->priv.server->baseline.modelindex = svent->fields.server->modelindex; + } + + large = false; + if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00) + large = true; + + // add to the message + if (large) + MSG_WriteByte (&sv.signon, svc_spawnbaseline2); + else + MSG_WriteByte (&sv.signon, svc_spawnbaseline); + MSG_WriteShort (&sv.signon, entnum); + + if (large) + { + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame); } else { - svent->baseline.colormap = 0; - svent->baseline.modelindex = - SV_ModelIndex(pr_strings + svent->v.model); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame); } - svent->baseline.alpha = 255; - svent->baseline.scale = 16; - svent->baseline.glowsize = 0; - svent->baseline.glowcolor = 254; - svent->baseline.colormod = 255; - - // - // add to the message - // - MSG_WriteByte (&sv.signon,svc_spawnbaseline); - MSG_WriteShort (&sv.signon,entnum); - - MSG_WriteByte (&sv.signon, svent->baseline.modelindex); - MSG_WriteByte (&sv.signon, svent->baseline.frame); - MSG_WriteByte (&sv.signon, svent->baseline.colormap); - MSG_WriteByte (&sv.signon, svent->baseline.skin); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap); + MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin); for (i=0 ; i<3 ; i++) { - MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]); - MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]); + MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol); + MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol); } } } @@ -1135,8 +1520,8 @@ void SV_SendReconnect (void) MSG_WriteChar (&msg, svc_stufftext); MSG_WriteString (&msg, "reconnect\n"); - NET_SendToAll (&msg, 5); - + NetConn_SendToAll (&msg, 5); + if (cls.state != ca_dedicated) Cmd_ExecuteString ("reconnect\n", src_command); } @@ -1154,22 +1539,63 @@ void SV_SaveSpawnparms (void) { int i, j; - svs.serverflags = pr_global_struct->serverflags; + svs.serverflags = prog->globals.server->serverflags; - for (i=0, host_client = svs.clients ; iactive) continue; // call the progs to get default spawn parms for the new client - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram (pr_global_struct->SetChangeParms); + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing"); for (j=0 ; jspawn_parms[j] = (&pr_global_struct->parm1)[j]; + host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j]; } } +/* +void SV_IncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + int oldmax_edicts = prog->max_edicts; + void *oldedictsengineprivate = prog->edictprivate; + void *oldedictsfields = prog->edictsfields; + void *oldmoved_edicts = sv.moved_edicts; + + if (prog->max_edicts >= MAX_EDICTS) + return; + + // links don't survive the transition, so unlink everything + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); + } + SV_ClearWorld(); + + prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS); + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size); + sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + + memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t)); + memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size); + + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); + // link every entity except world + if (!ent->priv.server->free) + SV_LinkEdict(ent, false); + } -qboolean isworldmodel; + PR_Free(oldedictsengineprivate); + PR_Free(oldedictsfields); + PR_Free(oldmoved_edicts); +}*/ /* ================ @@ -1180,17 +1606,32 @@ This is called at the start of each level */ extern float scr_centertime_off; -void SV_SpawnServer (char *server) +void SV_SpawnServer (const char *server) { - edict_t *ent; - int i; + prvm_edict_t *ent; + int i; + qbyte *entities; + model_t *worldmodel; + char modelname[sizeof(sv.modelname)]; + + Con_DPrintf("SpawnServer: %s\n", server); + + if (cls.state != ca_dedicated) + SCR_BeginLoadingPlaque(); + + dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server); + worldmodel = Mod_ForName(modelname, false, true, true); + if (!worldmodel || !worldmodel->TraceBox) + { + Con_Printf("Couldn't load map %s\n", modelname); + return; + } // let's not have any servers with no name if (hostname.string[0] == 0) Cvar_Set ("hostname", "UNNAMED"); scr_centertime_off = 0; - Con_DPrintf ("SpawnServer: %s\n",server); svs.changelevel_issued = false; // now safe to issue another // @@ -1198,22 +1639,27 @@ void SV_SpawnServer (char *server) // if (sv.active) { - SV_SendReconnect (); + SV_VM_Begin(); + SV_SendReconnect(); + SV_VM_End(); + } + else + { + // make sure cvars have been checked before opening the ports + NetConn_ServerFrame(); + NetConn_OpenServerPorts(true); } // // make cvars consistant // - if (coop.value) + if (coop.integer) Cvar_SetValue ("deathmatch", 0); + // LordHavoc: it can be useful to have skills outside the range 0-3... + //current_skill = bound(0, (int)(skill.value + 0.5), 3); + //Cvar_SetValue ("skill", (float)current_skill); current_skill = (int)(skill.value + 0.5); - if (current_skill < 0) - current_skill = 0; - if (current_skill > 3) - current_skill = 3; - Cvar_SetValue ("skill", (float)current_skill); - // // set up the new server // @@ -1221,132 +1667,564 @@ void SV_SpawnServer (char *server) memset (&sv, 0, sizeof(sv)); - strcpy (sv.name, server); + strlcpy (sv.name, server, sizeof (sv.name)); + + sv.protocol = Protocol_EnumForName(sv_protocolname.string); + if (sv.protocol == PROTOCOL_UNKNOWN) + { + char buffer[1024]; + Protocol_Names(buffer, sizeof(buffer)); + Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer); + sv.protocol = PROTOCOL_QUAKE; + } + + SV_VM_Setup(); + + SV_VM_Begin(); // load progs to get entity field count - PR_LoadProgs (); + //PR_LoadProgs ( sv_progs.string ); + + // allocate server memory + /*// start out with just enough room for clients and a reasonable estimate of entities + prog->max_edicts = max(svs.maxclients + 1, 512); + prog->max_edicts = min(prog->max_edicts, MAX_EDICTS); + + // prvm_edict_t structures (hidden from progs) + prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t)); + // engine private structures (hidden from progs) + prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t)); + // progs fields, often accessed by server + prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/ + // used by PushMove to move back pushed entities + sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + /*for (i = 0;i < prog->max_edicts;i++) + { + ent = prog->edicts + i; + ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size; + ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size); + }*/ -// allocate server memory - sv.max_edicts = MAX_EDICTS; - - sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts"); + // fix up client->edict pointers for returning clients right away... + for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) + host_client->edict = PRVM_EDICT_NUM(i + 1); sv.datagram.maxsize = sizeof(sv.datagram_buf); sv.datagram.cursize = 0; sv.datagram.data = sv.datagram_buf; - + sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf); sv.reliable_datagram.cursize = 0; sv.reliable_datagram.data = sv.reliable_datagram_buf; - + sv.signon.maxsize = sizeof(sv.signon_buf); sv.signon.cursize = 0; sv.signon.data = sv.signon_buf; - + // leave slots at start for clients only - sv.num_edicts = svs.maxclients+1; - for (i=0 ; inum_edicts = svs.maxclients+1; + sv.state = ss_loading; sv.paused = false; - sv.time = 1.0; - - strcpy (sv.name, server); - sprintf (sv.modelname,"maps/%s.bsp", server); - isworldmodel = true; // LordHavoc: only load submodels on the world model - sv.worldmodel = Mod_ForName (sv.modelname, false); - isworldmodel = false; - if (!sv.worldmodel) - { - Con_Printf ("Couldn't spawn server %s\n", sv.modelname); - sv.active = false; - return; - } + *prog->time = sv.time = 1.0; + + Mod_ClearUsed(); + worldmodel->used = true; + + strlcpy (sv.name, server, sizeof (sv.name)); + strcpy(sv.modelname, modelname); + sv.worldmodel = worldmodel; sv.models[1] = sv.worldmodel; - + // // clear world interaction links // SV_ClearWorld (); - - sv.sound_precache[0] = pr_strings; - sv.model_precache[0] = pr_strings; - sv.model_precache[1] = sv.modelname; - for (i=1 ; inumsubmodels ; i++) + strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0])); + + strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0])); + strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1])); + for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++) { - sv.model_precache[1+i] = localmodels[i]; - sv.models[i+1] = Mod_ForName (localmodels[i], false); + dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i); + sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false); } // // load the rest of the entities -// - ent = EDICT_NUM(0); - memset (&ent->v, 0, progs->entityfields * 4); - ent->free = false; - ent->v.model = sv.worldmodel->name - pr_strings; - ent->v.modelindex = 1; // world model - ent->v.solid = SOLID_BSP; - ent->v.movetype = MOVETYPE_PUSH; - ent->v.angles[0] = ent->v.angles[1] = ent->v.angles[2] = 0; +// + // AK possible hack since num_edicts is still 0 + ent = PRVM_EDICT_NUM(0); + memset (ent->fields.server, 0, prog->progs->entityfields * 4); + ent->priv.server->free = false; + ent->fields.server->model = PRVM_SetEngineString(sv.modelname); + ent->fields.server->modelindex = 1; // world model + ent->fields.server->solid = SOLID_BSP; + ent->fields.server->movetype = MOVETYPE_PUSH; if (coop.value) - pr_global_struct->coop = coop.value; + prog->globals.server->coop = coop.integer; else - pr_global_struct->deathmatch = deathmatch.value; + prog->globals.server->deathmatch = deathmatch.integer; - pr_global_struct->mapname = sv.name - pr_strings; + prog->globals.server->mapname = PRVM_SetEngineString(sv.name); // serverflags are for cross level information (sigils) - pr_global_struct->serverflags = svs.serverflags; - - ED_LoadFromFile (sv.worldmodel->entities); + prog->globals.server->serverflags = svs.serverflags; + + // load replacement entity file if found + entities = NULL; + if (sv_entpatch.integer) + entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true); + if (entities) + { + Con_Printf("Loaded maps/%s.ent\n", sv.name); + PRVM_ED_LoadFromFile (entities); + Mem_Free(entities); + } + else + PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities); + + // LordHavoc: clear world angles (to fix e3m3.bsp) - sv.edicts->v.angles[0] = sv.edicts->v.angles[1] = sv.edicts->v.angles[2] = 0; + VectorClear(prog->edicts->fields.server->angles); sv.active = true; // all setup is completed, any further precache statements are errors sv.state = ss_active; - + // run two frames to allow everything to settle - host_frametime = 0.1; - SV_Physics (); - SV_Physics (); + for (i = 0;i < 2;i++) + { + sv.frametime = host_frametime = 0.1; + SV_Physics (); + } + + Mod_PurgeUnused(); // create a baseline for more efficient communications - SV_CreateBaseline (); + if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) + SV_CreateBaseline (); // send serverinfo to all connected clients - for (i=0,host_client = svs.clients ; iactive) - SV_SendServerinfo (host_client); - - Con_DPrintf ("Server spawned.\n"); + SV_SendServerinfo(host_client); + + Con_DPrint("Server spawned.\n"); + NetConn_Heartbeat (2); + + SV_VM_End(); } -// LordHavoc: added light checking to the server -int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end); -void SV_LightPoint (vec3_t color, vec3_t p) +///////////////////////////////////////////////////// +// SV VM stuff + +void SV_VM_CB_BeginIncreaseEdicts(void) { - vec3_t end; - - if (!sv.worldmodel->lightdata) + int i; + prvm_edict_t *ent; + + PRVM_Free( sv.moved_edicts ); + sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *)); + + // links don't survive the transition, so unlink everything + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) { - color[0] = color[1] = color[2] = 255; - return; + if (!ent->priv.server->free) + SV_UnlinkEdict(prog->edicts + i); + memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid)); + } + SV_ClearWorld(); +} + +void SV_VM_CB_EndIncreaseEdicts(void) +{ + int i; + prvm_edict_t *ent; + + for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++) + { + // link every entity except world + if (!ent->priv.server->free) + SV_LinkEdict(ent, false); + } +} + +void SV_VM_CB_InitEdict(prvm_edict_t *e) +{ + // LordHavoc: for consistency set these here + int num = PRVM_NUM_FOR_EDICT(e) - 1; + + if (num >= 0 && num < svs.maxclients) + { + prvm_eval_t *val; + // set colormap and team on newly created player entity + e->fields.server->colormap = num + 1; + e->fields.server->team = (svs.clients[num].colors & 15) + 1; + // set netname/clientcolors back to client values so that + // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately + // reset them + e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name); + if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors))) + val->_float = svs.clients[num].colors; + // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN + if( eval_playermodel ) + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel); + if( eval_playerskin ) + PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin); + } +} + +void SV_VM_CB_FreeEdict(prvm_edict_t *ed) +{ + SV_UnlinkEdict (ed); // unlink from world bsp + + ed->fields.server->model = 0; + ed->fields.server->takedamage = 0; + ed->fields.server->modelindex = 0; + ed->fields.server->colormap = 0; + ed->fields.server->skin = 0; + ed->fields.server->frame = 0; + VectorClear(ed->fields.server->origin); + VectorClear(ed->fields.server->angles); + ed->fields.server->nextthink = -1; + ed->fields.server->solid = 0; +} + +void SV_VM_CB_CountEdicts(void) +{ + int i; + prvm_edict_t *ent; + int active, models, solid, step; + + active = models = solid = step = 0; + for (i=0 ; inum_edicts ; i++) + { + ent = PRVM_EDICT_NUM(i); + if (ent->priv.server->free) + continue; + active++; + if (ent->fields.server->solid) + solid++; + if (ent->fields.server->model) + models++; + if (ent->fields.server->movetype == MOVETYPE_STEP) + step++; + } + + Con_Printf("num_edicts:%3i\n", prog->num_edicts); + Con_Printf("active :%3i\n", active); + Con_Printf("view :%3i\n", models); + Con_Printf("touch :%3i\n", solid); + Con_Printf("step :%3i\n", step); +} + +qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent) +{ + // remove things from different skill levels or deathmatch + if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC + { + if (deathmatch.integer) + { + if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) + { + return false; + } + } + else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY )) + || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM)) + || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD ))) + { + return false; + } } - - end[0] = p[0]; - end[1] = p[1]; - end[2] = p[2] - 2048; + return true; +} + +cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"}; +cvar_t nomonsters = {0, "nomonsters", "0"}; +cvar_t gamecfg = {0, "gamecfg", "0"}; +cvar_t scratch1 = {0, "scratch1", "0"}; +cvar_t scratch2 = {0,"scratch2", "0"}; +cvar_t scratch3 = {0, "scratch3", "0"}; +cvar_t scratch4 = {0, "scratch4", "0"}; +cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"}; +cvar_t saved1 = {CVAR_SAVE, "saved1", "0"}; +cvar_t saved2 = {CVAR_SAVE, "saved2", "0"}; +cvar_t saved3 = {CVAR_SAVE, "saved3", "0"}; +cvar_t saved4 = {CVAR_SAVE, "saved4", "0"}; +cvar_t decors = {0, "decors", "0"}; +cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"}; +cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"}; +cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"}; +cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"}; +cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"}; +cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"}; +cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"}; +cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"}; +cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"}; +cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"}; +cvar_t cutscene = {0, "cutscene", "1"}; + +void SV_VM_Init(void) +{ + Cvar_RegisterVariable (&pr_checkextension); + Cvar_RegisterVariable (&nomonsters); + Cvar_RegisterVariable (&gamecfg); + Cvar_RegisterVariable (&scratch1); + Cvar_RegisterVariable (&scratch2); + Cvar_RegisterVariable (&scratch3); + Cvar_RegisterVariable (&scratch4); + Cvar_RegisterVariable (&savedgamecfg); + Cvar_RegisterVariable (&saved1); + Cvar_RegisterVariable (&saved2); + Cvar_RegisterVariable (&saved3); + Cvar_RegisterVariable (&saved4); + // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc) + Cvar_RegisterVariable (&decors); + // LordHavoc: Nehahra uses these to pass data around cutscene demos + if (gamemode == GAME_NEHAHRA) + { + Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01); + Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03); + Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05); + Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07); + Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09); + Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11); + Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13); + Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15); + Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17); + Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19); + } + Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well +} - color[0] = color[1] = color[2] = 0; - RecursiveLightPoint (color, sv.worldmodel->nodes, p, end); +// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h +int eval_gravity; +int eval_button3; +int eval_button4; +int eval_button5; +int eval_button6; +int eval_button7; +int eval_button8; +int eval_buttonuse; +int eval_buttonchat; +int eval_glow_size; +int eval_glow_trail; +int eval_glow_color; +int eval_items2; +int eval_scale; +int eval_alpha; +int eval_renderamt; // HalfLife support +int eval_rendermode; // HalfLife support +int eval_fullbright; +int eval_ammo_shells1; +int eval_ammo_nails1; +int eval_ammo_lava_nails; +int eval_ammo_rockets1; +int eval_ammo_multi_rockets; +int eval_ammo_cells1; +int eval_ammo_plasma; +int eval_idealpitch; +int eval_pitch_speed; +int eval_viewmodelforclient; +int eval_nodrawtoclient; +int eval_exteriormodeltoclient; +int eval_drawonlytoclient; +int eval_ping; +int eval_movement; +int eval_pmodel; +int eval_punchvector; +int eval_viewzoom; +int eval_clientcolors; +int eval_tag_entity; +int eval_tag_index; +int eval_light_lev; +int eval_color; +int eval_style; +int eval_pflags; +int eval_cursor_active; +int eval_cursor_screen; +int eval_cursor_trace_start; +int eval_cursor_trace_endpos; +int eval_cursor_trace_ent; +int eval_colormod; +int eval_playermodel; +int eval_playerskin; + +mfunction_t *SV_PlayerPhysicsQC; +mfunction_t *EndFrameQC; +//KrimZon - SERVER COMMANDS IN QUAKEC +mfunction_t *SV_ParseClientCommandQC; + +void SV_VM_FindEdictFieldOffsets(void) +{ + eval_gravity = PRVM_ED_FindFieldOffset("gravity"); + eval_button3 = PRVM_ED_FindFieldOffset("button3"); + eval_button4 = PRVM_ED_FindFieldOffset("button4"); + eval_button5 = PRVM_ED_FindFieldOffset("button5"); + eval_button6 = PRVM_ED_FindFieldOffset("button6"); + eval_button7 = PRVM_ED_FindFieldOffset("button7"); + eval_button8 = PRVM_ED_FindFieldOffset("button8"); + eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse"); + eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat"); + eval_glow_size = PRVM_ED_FindFieldOffset("glow_size"); + eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail"); + eval_glow_color = PRVM_ED_FindFieldOffset("glow_color"); + eval_items2 = PRVM_ED_FindFieldOffset("items2"); + eval_scale = PRVM_ED_FindFieldOffset("scale"); + eval_alpha = PRVM_ED_FindFieldOffset("alpha"); + eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support + eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support + eval_fullbright = PRVM_ED_FindFieldOffset("fullbright"); + eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1"); + eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1"); + eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails"); + eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1"); + eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets"); + eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1"); + eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma"); + eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch"); + eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed"); + eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient"); + eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient"); + eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient"); + eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient"); + eval_ping = PRVM_ED_FindFieldOffset("ping"); + eval_movement = PRVM_ED_FindFieldOffset("movement"); + eval_pmodel = PRVM_ED_FindFieldOffset("pmodel"); + eval_punchvector = PRVM_ED_FindFieldOffset("punchvector"); + eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom"); + eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors"); + eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity"); + eval_tag_index = PRVM_ED_FindFieldOffset("tag_index"); + eval_light_lev = PRVM_ED_FindFieldOffset("light_lev"); + eval_color = PRVM_ED_FindFieldOffset("color"); + eval_style = PRVM_ED_FindFieldOffset("style"); + eval_pflags = PRVM_ED_FindFieldOffset("pflags"); + eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active"); + eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen"); + eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start"); + eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos"); + eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent"); + eval_colormod = PRVM_ED_FindFieldOffset("colormod"); + eval_playermodel = PRVM_ED_FindFieldOffset("playermodel"); + eval_playerskin = PRVM_ED_FindFieldOffset("playerskin"); + + // LordHavoc: allowing QuakeC to override the player movement code + SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics"); + // LordHavoc: support for endframe + EndFrameQC = PRVM_ED_FindFunction ("EndFrame"); + //KrimZon - SERVER COMMANDS IN QUAKEC + SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand"); +} + +#define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t)) + +prvm_required_field_t reqfields[] = +{ + {ev_entity, "cursor_trace_ent"}, + {ev_entity, "drawonlytoclient"}, + {ev_entity, "exteriormodeltoclient"}, + {ev_entity, "nodrawtoclient"}, + {ev_entity, "tag_entity"}, + {ev_entity, "viewmodelforclient"}, + {ev_float, "alpha"}, + {ev_float, "ammo_cells1"}, + {ev_float, "ammo_lava_nails"}, + {ev_float, "ammo_multi_rockets"}, + {ev_float, "ammo_nails1"}, + {ev_float, "ammo_plasma"}, + {ev_float, "ammo_rockets1"}, + {ev_float, "ammo_shells1"}, + {ev_float, "button3"}, + {ev_float, "button4"}, + {ev_float, "button5"}, + {ev_float, "button6"}, + {ev_float, "button7"}, + {ev_float, "button8"}, + {ev_float, "buttonchat"}, + {ev_float, "buttonuse"}, + {ev_float, "clientcolors"}, + {ev_float, "cursor_active"}, + {ev_float, "fullbright"}, + {ev_float, "glow_color"}, + {ev_float, "glow_size"}, + {ev_float, "glow_trail"}, + {ev_float, "gravity"}, + {ev_float, "idealpitch"}, + {ev_float, "items2"}, + {ev_float, "light_lev"}, + {ev_float, "pflags"}, + {ev_float, "ping"}, + {ev_float, "pitch_speed"}, + {ev_float, "pmodel"}, + {ev_float, "renderamt"}, // HalfLife support + {ev_float, "rendermode"}, // HalfLife support + {ev_float, "scale"}, + {ev_float, "style"}, + {ev_float, "tag_index"}, + {ev_float, "viewzoom"}, + {ev_vector, "color"}, + {ev_vector, "colormod"}, + {ev_vector, "cursor_screen"}, + {ev_vector, "cursor_trace_endpos"}, + {ev_vector, "cursor_trace_start"}, + {ev_vector, "movement"}, + {ev_vector, "punchvector"}, + {ev_string, "playermodel"}, + {ev_string, "playerskin"} +}; + +void SV_VM_Setup(void) +{ + PRVM_Begin; + PRVM_InitProg( PRVM_SERVERPROG ); + + // allocate the mempools + prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL); + prog->builtins = vm_sv_builtins; + prog->numbuiltins = vm_sv_numbuiltins; + prog->headercrc = PROGHEADER_CRC; + prog->max_edicts = 512; + prog->limit_edicts = MAX_EDICTS; + prog->reserved_edicts = svs.maxclients; + prog->edictprivate_size = sizeof(edict_engineprivate_t); + prog->name = "server"; + prog->extensionstring = vm_sv_extensions; + prog->loadintoworld = true; + + prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts; + prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts; + prog->init_edict = SV_VM_CB_InitEdict; + prog->free_edict = SV_VM_CB_FreeEdict; + prog->count_edicts = SV_VM_CB_CountEdicts; + prog->load_edict = SV_VM_CB_LoadEdict; + prog->init_cmd = VM_SV_Cmd_Init; + prog->reset_cmd = VM_SV_Cmd_Reset; + prog->error_cmd = NULL; // change this + + // TODO: add a requiredfuncs list (ask LH if this is necessary at all) + PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields ); + SV_VM_FindEdictFieldOffsets(); + + PRVM_End; +} + +void SV_VM_Begin(void) +{ + PRVM_Begin; + PRVM_SetProg( PRVM_SERVERPROG ); + + *prog->time = (float) sv.time; +} + +void SV_VM_End(void) +{ + PRVM_End; }