X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=snd_sdl.c;h=d5cca85668d0c39bb61d7c73a6df2a334aaba34b;hb=1d7fd4d72503aa1c8b6473cba0505373c15ac80e;hp=88dfade64486e4826f44f9f2f0c1ba6e5d91043f;hpb=65f6c04779aa58c69929e0d22967bf152dac17c1;p=xonotic%2Fdarkplaces.git diff --git a/snd_sdl.c b/snd_sdl.c index 88dfade6..d5cca856 100644 --- a/snd_sdl.c +++ b/snd_sdl.c @@ -16,15 +16,16 @@ You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#include "quakedef.h" - #include #include +#include "quakedef.h" + #include "snd_main.h" static unsigned int sdlaudiotime = 0; +static int audio_device = 0; // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here @@ -67,14 +68,24 @@ static void Buffer_Callback (void *userdata, Uint8 *stream, int len) PartialLength2 = FrameCount * factor - PartialLength1; memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2); + + // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence + // FIXME this is another place that assumes 8bit is always unsigned and others always signed + memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2)); } else + { memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor); + // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence + // FIXME this is another place that assumes 8bit is always unsigned and others always signed + memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor)); + } + snd_renderbuffer->startframe += FrameCount; - if (FrameCount < RequestedFrames && developer.integer >= 1000 && vid_activewindow) - Con_Printf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount); + if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow) + Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount); sdlaudiotime += RequestedFrames; @@ -124,7 +135,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) "\tSamples : %i\n", wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples); - if( SDL_OpenAudio( &wantspec, &obtainspec ) ) + if ((audio_device = SDL_OpenAudioDevice(NULL, 0, &wantspec, &obtainspec, 0)) == 0) { Con_Printf( "Failed to open the audio device! (%s)\n", SDL_GetError() ); return false; @@ -142,7 +153,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) wantspec.format != obtainspec.format || wantspec.channels != obtainspec.channels) { - SDL_CloseAudio(); + SDL_CloseAudioDevice(audio_device); // Pass the obtained format as a suggested format if (suggested != NULL) @@ -160,19 +171,10 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL); if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO) - { - int newlayout; - -#ifdef __linux__ - newlayout = SND_CHANNELLAYOUT_ALSA; -#else - newlayout = SND_CHANNELLAYOUT_STANDARD; -#endif - Cvar_SetValueQuick (&snd_channellayout, newlayout); - } + Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD); sdlaudiotime = 0; - SDL_PauseAudio( false ); + SDL_PauseAudioDevice(audio_device, 0); return true; } @@ -187,8 +189,10 @@ Stop the sound card, delete "snd_renderbuffer" and free its other resources */ void SndSys_Shutdown(void) { - SDL_CloseAudio(); - + if (audio_device > 0) { + SDL_CloseAudioDevice(audio_device); + audio_device = 0; + } if (snd_renderbuffer != NULL) { Mem_Free(snd_renderbuffer->ring); @@ -233,7 +237,7 @@ Get the exclusive lock on "snd_renderbuffer" */ qboolean SndSys_LockRenderBuffer (void) { - SDL_LockAudio(); + SDL_LockAudioDevice(audio_device); return true; } @@ -247,7 +251,7 @@ Release the exclusive lock on "snd_renderbuffer" */ void SndSys_UnlockRenderBuffer (void) { - SDL_UnlockAudio(); + SDL_UnlockAudioDevice(audio_device); } /*