X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=snd_null.c;h=f487874a40c35b1505a016eb8038623f39b5443d;hb=415f1e0e46791994cfa2f6dd3a29f793e3bb9cd9;hp=bc71a4f30835082a6164a480c8c333bcccdd7817;hpb=32510c922fbcaad22056befd2018ea9066c1f138;p=xonotic%2Fdarkplaces.git diff --git a/snd_null.c b/snd_null.c index bc71a4f3..f487874a 100755 --- a/snd_null.c +++ b/snd_null.c @@ -22,12 +22,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; -cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"}; -cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"}; -cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; -cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; -cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; +cvar_t bgmvolume = {CF_ARCHIVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"}; +cvar_t mastervolume = {CF_ARCHIVE, "mastervolume", "1", "master volume"}; +cvar_t volume = {CF_ARCHIVE, "volume", "0.7", "volume of sound effects"}; +cvar_t snd_staticvolume = {CF_ARCHIVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"}; +cvar_t snd_initialized = { CF_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"}; +cvar_t snd_mutewhenidle = {CF_ARCHIVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; void S_Init (void) { @@ -69,16 +69,16 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f return -1; } -int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition) +int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed) { return -1; } -void S_StopChannel (unsigned int channel_ind, qboolean lockmutex) +void S_StopChannel (unsigned int channel_ind, qbool lockmutex, qbool freesfx) { } -qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value) +qbool S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qbool value) { return false; } @@ -87,7 +87,7 @@ void S_StopSound (int entnum, int entchannel) { } -void S_PauseGameSounds (qboolean toggle) +void S_PauseGameSounds (qbool toggle) { } @@ -95,7 +95,7 @@ void S_SetChannelVolume (unsigned int ch_ind, float fvol) { } -sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean serversound) +sfx_t *S_PrecacheSound (const char *sample, qbool complain, qbool levelsound) { return NULL; } @@ -105,12 +105,12 @@ float S_SoundLength(const char *name) return -1; } -qboolean S_IsSoundPrecached (const sfx_t *sfx) +qbool S_IsSoundPrecached (const sfx_t *sfx) { return false; } -void S_UnloadAllSounds_f (void) +void S_UnloadAllSounds_f (cmd_state_t *cmd) { } @@ -131,7 +131,7 @@ void S_ExtraUpdate (void) { } -qboolean S_LocalSound (const char *s) +qbool S_LocalSound (const char *s) { return false; }