X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=snd_main.c;h=ea880aaa0ea2cf0b215cc64f8e87aba9e798c5db;hb=007638686ae47cba7696a37758ef92374afd09a4;hp=d3f16b1193666404f169ed6f1220186df4e3e396;hpb=bf01d51f8f77e37c098899e10abc4f51dff59baa;p=xonotic%2Fdarkplaces.git diff --git a/snd_main.c b/snd_main.c index d3f16b11..ea880aaa 100644 --- a/snd_main.c +++ b/snd_main.c @@ -173,7 +173,9 @@ cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"}; cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"}; cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; +extern cvar_t v_flipped; cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"}; +cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"}; // Local cvars static cvar_t nosound = {0, "nosound", "0", "disables sound"}; @@ -268,7 +270,7 @@ static void S_SoundList_f (void) size = sfx->memsize; format = sfx->fetcher->getfmt(sfx); Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n", - (sfx->loopstart >= 0) ? 'L' : ' ', + (sfx->loopstart < sfx->total_length) ? 'L' : ' ', (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ', (sfx->locks > 0) ? 'K' : ' ', (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ', @@ -400,7 +402,7 @@ static void S_SetChannelLayout (void) listeners = snd_speakerlayout.listeners; // Swap the left and right channels if snd_swapstereo is set - if (snd_swapstereo.integer) + if (boolxor(snd_swapstereo.integer, v_flipped.integer)) { switch (snd_speakerlayout.channels) { @@ -454,7 +456,7 @@ static void S_SetChannelLayout (void) (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard"); } - current_swapstereo = snd_swapstereo.integer; + current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer); current_channellayout = snd_channellayout.integer; current_channellayout_used = layout; } @@ -686,6 +688,14 @@ void S_Shutdown(void) void S_Restart_f(void) { + // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches) + // So, refuse to do this if we are connected. + if(cls.state == ca_connected) + { + Con_Printf("snd_restart would wreak havoc if you do that while connected!\n"); + return; + } + S_Shutdown(); S_Startup(); } @@ -706,6 +716,7 @@ void S_Init(void) Cvar_RegisterVariable(&snd_speed); Cvar_RegisterVariable(&snd_width); Cvar_RegisterVariable(&snd_channels); + Cvar_RegisterVariable(&snd_mutewhenidle); // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio) if (COM_CheckParm("-nosound")) @@ -724,7 +735,7 @@ void S_Init(void) Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds"); Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)"); Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system"); - Cmd_AddCommand("snd_reload", S_Reload_f, "reload all sound files"); + Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files"); Cvar_RegisterVariable(&nosound); Cvar_RegisterVariable(&snd_precache); @@ -773,13 +784,21 @@ void S_Terminate (void) /* ================== -S_Reload_f +S_UnloadAllSounds_f ================== */ -void S_Reload_f (void) +void S_UnloadAllSounds_f (void) { int i; + // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches) + // So, refuse to do this if we are connected. + if(cls.state == ca_connected) + { + Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n"); + return; + } + // stop any active sounds S_StopAllSounds(); @@ -871,7 +890,7 @@ void S_FreeSfx (sfx_t *sfx, qboolean force) // Free it if (sfx->fetcher != NULL && sfx->fetcher->free != NULL) - sfx->fetcher->free (sfx); + sfx->fetcher->free (sfx->fetcher_data); Mem_Free (sfx); } @@ -1043,41 +1062,42 @@ channel_t *SND_PickChannel(int entnum, int entchannel) // Check for replacement sound, or find the best one to replace first_to_die = -1; first_life_left = 0x7fffffff; - for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) + + // entity channels try to replace the existing sound on the channel + if (entchannel != 0) { - ch = &channels[ch_idx]; - if (entchannel != 0) + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) { - // try to override an existing channel + ch = &channels[ch_idx]; if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) ) { // always override sound from same entity - first_to_die = ch_idx; - break; + S_StopChannel (ch_idx); + return &channels[ch_idx]; } } - else + } + + // there was no channel to override, so look for the first empty one + for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++) + { + ch = &channels[ch_idx]; + if (!ch->sfx) { - if (!ch->sfx) - { - // no sound on this channel - first_to_die = ch_idx; - break; - } + // no sound on this channel + first_to_die = ch_idx; + break; } - if (ch->sfx) - { - // don't let monster sounds override player sounds - if (ch->entnum == cl.viewentity && entnum != cl.viewentity) - continue; + // don't let monster sounds override player sounds + if (ch->entnum == cl.viewentity && entnum != cl.viewentity) + continue; - // don't override looped sounds - if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0) - continue; - } + // don't override looped sounds + if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length) + continue; + life_left = ch->sfx->total_length - ch->pos; - life_left = (int)(ch->end - snd_renderbuffer->endframe); if (life_left < first_life_left) { first_life_left = life_left; @@ -1088,8 +1108,6 @@ channel_t *SND_PickChannel(int entnum, int entchannel) if (first_to_die == -1) return NULL; - S_StopChannel (first_to_die); - return &channels[first_to_die]; } @@ -1100,6 +1118,7 @@ SND_Spatialize Spatializes a channel ================= */ +extern cvar_t cl_gameplayfix_soundsmovewithentities; void SND_Spatialize(channel_t *ch, qboolean isstatic) { int i; @@ -1107,12 +1126,19 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic) vec3_t source_vec; // update sound origin if we know about the entity - if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active) + if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer) { - //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); - VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin); - if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter) - VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin); + if (ch->entnum >= 32768) + { + // TODO: sounds that follow CSQC entities? + } + else if (cl.entities[ch->entnum].state_current.active) + { + //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]); + VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin); + if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter) + VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin); + } } mastervol = ch->master_vol; @@ -1162,16 +1188,14 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, // Initialize the channel memset (target_chan, 0, sizeof (*target_chan)); VectorCopy (origin, target_chan->origin); - target_chan->master_vol = (int)(fvol * 255); target_chan->sfx = sfx; - target_chan->end = snd_renderbuffer->endframe + sfx->total_length; - target_chan->lastptime = snd_renderbuffer->endframe; target_chan->flags = flags; + target_chan->pos = 0; // start of the sound // If it's a static sound if (isstatic) { - if (sfx->loopstart == -1) + if (sfx->loopstart >= sfx->total_length) Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name); target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value); } @@ -1180,6 +1204,9 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, // Lock the SFX during play S_LockSfx (sfx); + + // and finally, apply the volume + S_SetChannelVolume(target_chan - channels, fvol); } @@ -1187,7 +1214,6 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f { channel_t *target_chan, *check; int ch_idx; - int skip; if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer) return -1; @@ -1195,9 +1221,6 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f if (sfx->fetcher == NULL) return -1; - if (entnum && entnum >= cl.max_entities) - CL_ExpandEntities(entnum); - // Pick a channel to play on target_chan = SND_PickChannel(entnum, entchannel); if (!target_chan) @@ -1218,13 +1241,8 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f continue; if (check->sfx == sfx && !check->pos) { - skip = (int)(0.1 * snd_renderbuffer->format.speed); - if (skip > (int)sfx->total_length) - skip = (int)sfx->total_length; - if (skip > 0) - skip = rand() % skip; - target_chan->pos += skip; - target_chan->end -= skip; + // use negative pos offset to delay this sound effect + target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed); break; } } @@ -1248,15 +1266,15 @@ void S_StopChannel (unsigned int channel_ind) { snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb; if (fetcher_endsb != NULL) - fetcher_endsb (ch); + fetcher_endsb (ch->fetcher_data); } // Remove the lock it holds S_UnlockSfx (sfx); + ch->fetcher_data = NULL; ch->sfx = NULL; } - ch->end = 0; } @@ -1339,6 +1357,16 @@ void S_PauseGameSounds (qboolean toggle) void S_SetChannelVolume (unsigned int ch_ind, float fvol) { + sfx_t *sfx = channels[ch_ind].sfx; + if(sfx->volume_peak > 0) + { + // Replaygain support + // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol); + fvol *= sfx->volume_mult; + if(fvol * sfx->volume_peak > 1) + fvol = 1 / sfx->volume_peak; + // Con_DPrintf("%f\n", fvol); + } channels[ch_ind].master_vol = (int)(fvol * 255.0f); } @@ -1427,14 +1455,14 @@ void S_UpdateAmbientSounds (void) static void S_PaintAndSubmit (void) { unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes; + qboolean usesoundtimehack; + static qboolean soundtimehack = true; if (snd_renderbuffer == NULL || nosound.integer) return; - if (snd_blocked > 0 && !cls.timedemo && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime)) - return; - // Update sound time + usesoundtimehack = true; if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed); else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound @@ -1442,7 +1470,33 @@ static void S_PaintAndSubmit (void) else if (simsound) newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed); else + { newsoundtime = SndSys_GetSoundTime(); + usesoundtimehack = false; + } + // if the soundtimehack state changes we need to reset the soundtime + if (soundtimehack != usesoundtimehack) + { + snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime; + + // Mute the contents of the submission buffer + if (simsound || SndSys_LockRenderBuffer ()) + { + int clear; + size_t memsize; + + clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0; + memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels; + memset(snd_renderbuffer->ring, clear, memsize); + + if (!simsound) + SndSys_UnlockRenderBuffer (); + } + } + soundtimehack = usesoundtimehack; + + if (!soundtimehack && snd_blocked > 0) + return; newsoundtime += extrasoundtime; if (newsoundtime < soundtime) @@ -1464,7 +1518,7 @@ static void S_PaintAndSubmit (void) Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n", extrasoundtime); } - else + else if (!soundtimehack) Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n", newsoundtime, soundtime); } @@ -1506,11 +1560,8 @@ void S_Update(const matrix4x4_t *listenermatrix) if (snd_renderbuffer == NULL || nosound.integer) return; - if (snd_blocked > 0 && !cls.timedemo && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime)) - return; - // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout - if (current_swapstereo != snd_swapstereo.integer || + if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) || current_channellayout != snd_channellayout.integer) S_SetChannelLayout();