X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=server%2Fserver.cfg;h=c3f60ad637620846f1408d625c26e1849019c929;hb=5c85d81e949435dcd8f683bfbcedb765d00c95d0;hp=94ce4fbc6f849f484b90a41f2049978ed83954c8;hpb=cfb4d69ee0c4bb4a5697bfd421c6e799dffa6b88;p=xonotic%2Fxonotic.git diff --git a/server/server.cfg b/server/server.cfg index 94ce4fbc..c3f60ad6 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -14,7 +14,15 @@ //hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version) //sv_motd "" // this message (unless "") is displayed to players on connect //maxplayers 8 // number of players allowed on the server + //port 26000 // the port used by the server +//You are RECOMMENDED to change this value to a free port number on your server +//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and +//changing the port your server runs on may make your server available to these +//people. Changing the port breaks nothing, the default simply matches Quake as +//we use a Quake-derived protocol and didn't do our own IANA port assignment yet +//(if anyone wants to go through that process, we'd be glad). + //log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers //g_start_delay 15 // delay before the game starts to let players join the server first @@ -139,8 +147,6 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ ///////////////////////////////////////////////////////////////////// // Some more advanced settings. You probably are not interested in changing them at all. -//sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent - //sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button //sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown //sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed @@ -171,7 +177,7 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ ///////////////////////////////////////////////////////////////////// // "Obvious" mutators that are allowed on a "pure" server -//g_minstagib 0 // set to 1 for MinstaGib +//g_instagib 0 // set to 1 for InstaGib //g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay) //g_powerups -1 // set to 0 to turn off strength/quad and shield/invincible, and set to 1 to turn them on even in game modes that normally have them turned off @@ -183,14 +189,14 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ // enable some mutators you'd like //g_cloaked 0 // set to 1 for transparent hard to see players -//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in MinstaGib) -//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in MinstaGib) +//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in InstaGib) +//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in InstaGib) //g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL //g_midair 0 // set to 1 to make only midair damage count //g_vampire 0 // set to 1 to give players the damage they cause as health //sv_gravity 800 // for low gravity, set this somewhere between 50 and 400 -// select AT MOST one of these arena mutators (if you didn't select g_minstagib) +// select AT MOST one of these arena mutators (if you didn't select g_instagib) //g_nix is "0" ["0"] No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on //g_nix_with_healtharmor is "0" ["0"] when 1, health and armor still show up in NIX //g_nix_with_laser is "0" ["0"] always carry the laser as an additional weapon in NIX