X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.ent;h=638c2c01d8a55feb0e506a8154939140b61efddf;hb=07a18a6d360f1e9b4e34bba1989da5ad8a55444a;hp=36c164c89b375ee3f258e21f19eb8b645843ef20;hpb=82d7822174abd90c2f5352da8f68a8cd37702c6e;p=xonotic%2Fxonotic-maps.pk3dir.git
diff --git a/scripts/entities.ent b/scripts/entities.ent
index 36c164c8..638c2c01 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -1141,7 +1141,6 @@ The sound name may also be of the form *soundname, and in that case the respecti
-------- SPAWNFLAGS --------
the sound is looped and initially plays (the sound file MUST have the LOOP_START vorbis comment then!). It can be toggled by a trigger.
the sound is looped and initially does not play (the sound file MUST have the LOOP_START vorbis comment then!). It can be toggled by a trigger.
-the sound plays with no attenuation (same as setting atten to -1)
the sound is played to the activator only when triggered (cannot be combined with LOOPED_ON and LOOPED_OFF)
@@ -1156,7 +1155,7 @@ Monster spawnpoint for Invasion
Acts as an intermediary for an action that takes multiple inputs.
-After the counter has been triggered "count" times, it will fire all of its targets and remove itself.
+After the counter has been triggered "count" times, it will fire all of its targets.
-------- KEYS --------
how many times this needs to be triggered to activate its targets
trigger all entities with this targetname when triggered
@@ -1166,6 +1165,7 @@ After the counter has been triggered "count" times, it will fire all o
remove all entities with this targetname when triggered
-------- SPAWNFLAGS --------
don't print a "2 more to go..."-like message when triggered
+fire at every count (behaves like trigger_multiple with limited shots)
@@ -2349,18 +2349,19 @@ When triggered, its effect is turned off until triggered again.
An area where gravity differs from the rest of the map.
This acts as a modifier over the normal gravity (sv_gravity). e.g.: 0.5 is half the normal gravity, 2 is twice the normal gravity.
-------- KEYS --------
-gravity offset in this area, defaults to 0 if not set
+gravity multiplier in this area, defaults to 0 if not set
sound to play when an entity enters the gravity zone, leave empty to disable
-you can use this to target the gravity zone with a trigger, which will toggle it when activated
+you can use this to target the gravity zone with a relay to (de)activate the gravity multiplier
-------- SPAWNFLAGS --------
entities keep their gravity after leaving the gravity zone
-when targeted, the gravity zone starts off and is enabled upon triggering
+when targeted, the gravity zone starts disabled
Activates all targets
List of currently supported target ents:
trigger_conveyor
+trigger_gravity
trigger_hurt
trigger_heal
trigger_impulse
@@ -2383,6 +2384,7 @@ misc_laser
Deactivates all targets
List of currently supported target ents:
trigger_conveyor
+trigger_gravity
trigger_hurt
trigger_heal
trigger_impulse
@@ -2405,6 +2407,7 @@ misc_laser
Toggles all targets de/active
List of currently supported target ents:
trigger_conveyor
+trigger_gravity
trigger_hurt
trigger_heal
trigger_impulse