X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.ent;h=638c2c01d8a55feb0e506a8154939140b61efddf;hb=07a18a6d360f1e9b4e34bba1989da5ad8a55444a;hp=36c164c89b375ee3f258e21f19eb8b645843ef20;hpb=82d7822174abd90c2f5352da8f68a8cd37702c6e;p=xonotic%2Fxonotic-maps.pk3dir.git diff --git a/scripts/entities.ent b/scripts/entities.ent index 36c164c8..638c2c01 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1141,7 +1141,6 @@ The sound name may also be of the form *soundname, and in that case the respecti -------- SPAWNFLAGS -------- the sound is looped and initially plays (the sound file MUST have the LOOP_START vorbis comment then!). It can be toggled by a trigger. the sound is looped and initially does not play (the sound file MUST have the LOOP_START vorbis comment then!). It can be toggled by a trigger. -the sound plays with no attenuation (same as setting atten to -1) the sound is played to the activator only when triggered (cannot be combined with LOOPED_ON and LOOPED_OFF) @@ -1156,7 +1155,7 @@ Monster spawnpoint for Invasion Acts as an intermediary for an action that takes multiple inputs. -After the counter has been triggered "count" times, it will fire all of its targets and remove itself. +After the counter has been triggered "count" times, it will fire all of its targets. -------- KEYS -------- how many times this needs to be triggered to activate its targets trigger all entities with this targetname when triggered @@ -1166,6 +1165,7 @@ After the counter has been triggered "count" times, it will fire all o remove all entities with this targetname when triggered -------- SPAWNFLAGS -------- don't print a "2 more to go..."-like message when triggered +fire at every count (behaves like trigger_multiple with limited shots) @@ -2349,18 +2349,19 @@ When triggered, its effect is turned off until triggered again. An area where gravity differs from the rest of the map. This acts as a modifier over the normal gravity (sv_gravity). e.g.: 0.5 is half the normal gravity, 2 is twice the normal gravity. -------- KEYS -------- -gravity offset in this area, defaults to 0 if not set +gravity multiplier in this area, defaults to 0 if not set sound to play when an entity enters the gravity zone, leave empty to disable -you can use this to target the gravity zone with a trigger, which will toggle it when activated +you can use this to target the gravity zone with a relay to (de)activate the gravity multiplier -------- SPAWNFLAGS -------- entities keep their gravity after leaving the gravity zone -when targeted, the gravity zone starts off and is enabled upon triggering +when targeted, the gravity zone starts disabled Activates all targets List of currently supported target ents: trigger_conveyor +trigger_gravity trigger_hurt trigger_heal trigger_impulse @@ -2383,6 +2384,7 @@ misc_laser Deactivates all targets List of currently supported target ents: trigger_conveyor +trigger_gravity trigger_hurt trigger_heal trigger_impulse @@ -2405,6 +2407,7 @@ misc_laser Toggles all targets de/active List of currently supported target ents: trigger_conveyor +trigger_gravity trigger_hurt trigger_heal trigger_impulse