X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=sbar.c;h=d2e37eba1a7f1ae5a64cf1fcb8d6dd1c0772a1c5;hb=a7ccb32375baa96e9483077759002f8c6fa07341;hp=77fd4586b532171963f8a9f74ef8d9088ac2ebcd;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93;p=xonotic%2Fdarkplaces.git diff --git a/sbar.c b/sbar.c index 77fd4586..d2e37eba 100644 --- a/sbar.c +++ b/sbar.c @@ -47,8 +47,11 @@ sbarpic_t *sb_colon, *sb_slash; sbarpic_t *sb_ibar; sbarpic_t *sb_sbar; sbarpic_t *sb_scorebar; +// AK only used by NEX(and only if everybody agrees) +sbarpic_t *sb_sbar_overlay; -sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes +// AK changed the bound to 9 +sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes sbarpic_t *sb_ammo[4]; sbarpic_t *sb_sigil[4]; sbarpic_t *sb_armor[3]; @@ -81,6 +84,7 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI sbarpic_t *hsb_items[2]; cvar_t showfps = {CVAR_SAVE, "showfps", "0"}; +cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"}; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); @@ -134,6 +138,28 @@ void sbar_start(void) sb_colon = Sbar_NewPic ("gfx/num_colon"); sb_slash = Sbar_NewPic ("gfx/num_slash"); + //AK NX uses its own hud + if(gamemode == GAME_NEXUIZ) + { + sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells"); + sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets"); + sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket"); + sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells"); + + sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo"); + sb_items[3] = Sbar_NewPic ("gfx/sb_invinc"); + sb_items[4] = Sbar_NewPic ("gfx/sb_energy"); + sb_items[5] = Sbar_NewPic ("gfx/sb_str"); + + sb_sbar = Sbar_NewPic("gfx/sbar"); + sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay"); + + for(i = 0; i < 9;i++) + sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i)); + + return; + } + sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun"); sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun"); sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun"); @@ -266,6 +292,7 @@ void Sbar_Init (void) Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); Cvar_RegisterVariable (&showfps); + Cvar_RegisterVariable (&sbar_alpha); R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap); } @@ -284,12 +311,12 @@ Sbar_DrawPic */ void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic) { - DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0); } void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha) { - DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0); + DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0); } /* @@ -301,7 +328,7 @@ Draws one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { - DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } /* @@ -311,7 +338,7 @@ Sbar_DrawString */ void Sbar_DrawString (int x, int y, char *str) { - DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0); + DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0); } /* @@ -340,25 +367,53 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color) Sbar_DrawPic (x, y, sb_nums[color][frame]); x += 24; + ptr++; } } -//============================================================================= +/* +============= +Sbar_DrawXNum +============= +*/ + +void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags) +{ + char str[32], *ptr; + int l, frame; + + l = sprintf(str, "%i", num); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l) * lettersize; + + while (*ptr) + { + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags); + x += lettersize; + + ptr++; + } +} -int fragsort[MAX_SCOREBOARD]; +//============================================================================= -char scoreboardtext[MAX_SCOREBOARD][20]; -int scoreboardtop[MAX_SCOREBOARD]; -int scoreboardbottom[MAX_SCOREBOARD]; -int scoreboardcount[MAX_SCOREBOARD]; -int scoreboardlines; /* =============== Sbar_SortFrags =============== */ +static int fragsort[MAX_SCOREBOARD]; +static int scoreboardlines; void Sbar_SortFrags (void) { int i, j, k; @@ -384,36 +439,6 @@ void Sbar_SortFrags (void) } } -/* -=============== -Sbar_UpdateScoreboard -=============== -*/ -void Sbar_UpdateScoreboard (void) -{ - int i, k; - int top, bottom; - scoreboard_t *s; - - Sbar_SortFrags (); - -// draw the text - memset (scoreboardtext, 0, sizeof(scoreboardtext)); - - for (i=0 ; ifrags, s->name); - - top = s->colors & 0xf0; - bottom = (s->colors & 15) <<4; - scoreboardtop[i] = top + 8; - scoreboardbottom[i] = bottom + 8; - } -} - - /* =============== Sbar_SoloScoreboard @@ -458,6 +483,20 @@ void Sbar_DrawScoreboard (void) //============================================================================= +// AK to make DrawInventory smaller +static void Sbar_DrawWeapon(int nr, float fade, int active) +{ + // width = 300, height = 100 + const int w_width = 300, w_height = 100, w_space = 10, font_size = 10; + const float w_scale = 0.4; + + DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); + DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0); + + if (active) + DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE); +} + /* =============== Sbar_DrawInventory @@ -465,10 +504,34 @@ Sbar_DrawInventory */ void Sbar_DrawInventory (void) { - int i; - char num[6]; - float time; - int flashon; + int i; + char num[6]; + float time; + int flashon; + // AK 2003 + float fade; + + if(gamemode == GAME_NEXUIZ) + { + num[0] = cl.stats[STAT_ACTIVEWEAPON]; + // we have a max time 2s (min time = 0) + if ((time = cl.time - cl.weapontime) > 2) + return; + + fade = (1.0 - 0.5 * time); + fade *= fade; + for (i = 0; i < 8;i++) + { + if (!(cl.items & (1 << i))) + continue; + Sbar_DrawWeapon(i + 1, fade, (i == num[0])); + } + + if(!(cl.items & (1<<12))) + return; + Sbar_DrawWeapon(0, fade, (num[0] == 12)); + return; + } if (gamemode == GAME_ROGUE) { @@ -635,9 +698,9 @@ void Sbar_DrawFrags (void) // draw background c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // draw number f = s->frags; @@ -670,7 +733,7 @@ void Sbar_DrawFace (void) // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes - if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7)) + if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7)) { char num[12]; scoreboard_t *s; @@ -680,9 +743,9 @@ void Sbar_DrawFace (void) // draw background Sbar_DrawPic (112, 0, rsb_teambord); c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); // draw number f = s->frags; @@ -779,8 +842,8 @@ void Sbar_ShowFPS(void) fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar if (fps_y > vid.conheight - fps_scaley) fps_y = vid.conheight - fps_scaley; - DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0); - DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0); + DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0); + DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0); } } @@ -805,104 +868,174 @@ void Sbar_Draw (void) return; } - sbar_y = vid.conheight - SBAR_HEIGHT; - if (cl.gametype == GAME_DEATHMATCH) - sbar_x = 0; - else - sbar_x = (vid.conwidth - 320)/2; - - if (sb_lines > 24) + if (gamemode == GAME_NEXUIZ) { - Sbar_DrawInventory (); - if (cl.maxclients != 1) - Sbar_DrawFrags (); - } + sbar_y = vid.conheight - 47; + sbar_x = (vid.conwidth - 640)/2; - if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) - { - Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); - Sbar_DrawScoreboard (); - } - else if (sb_lines) - { - Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); - -// keys (hipnotic only) - //MED 01/04/97 moved keys here so they would not be overwritten - if (gamemode == GAME_HIPNOTIC) + if (sb_lines) { - if (cl.items & IT_KEY1) - Sbar_DrawPic (209, 3, sb_items[0]); - if (cl.items & IT_KEY2) - Sbar_DrawPic (209, 12, sb_items[1]); + Sbar_DrawInventory(); + if (!cl.islocalgame) + Sbar_DrawFrags (); } -// armor - if (cl.items & IT_INVULNERABILITY) + + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { - Sbar_DrawNum (24, 0, 666, 3, 1); - Sbar_DrawPic (0, 0, sb_disc); + Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawScoreboard (); } - else + else if (sb_lines) { - if (gamemode == GAME_ROGUE) + Sbar_DrawPic (0, 0, sb_sbar); + + // special items + if (cl.items & IT_INVULNERABILITY) { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & RIT_ARMOR3) - Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & RIT_ARMOR2) - Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & RIT_ARMOR1) - Sbar_DrawPic (0, 0, sb_armor[0]); + Sbar_DrawNum (36, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, sb_disc); } + + // armor + Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0); + + // health + if(cl.stats[STAT_HEALTH] > 100) + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0); + else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5) + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0); else + Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0); + + // AK dont draw ammo for the laser + if(cl.stats[STAT_ACTIVEWEAPON] != 12) { - Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); - if (cl.items & IT_ARMOR3) - Sbar_DrawPic (0, 0, sb_armor[2]); - else if (cl.items & IT_ARMOR2) - Sbar_DrawPic (0, 0, sb_armor[1]); - else if (cl.items & IT_ARMOR1) - Sbar_DrawPic (0, 0, sb_armor[0]); - } - } + if (cl.items & NEX_IT_SHELLS) + Sbar_DrawPic (519, 0, sb_ammo[0]); + else if (cl.items & NEX_IT_BULLETS) + Sbar_DrawPic (519, 0, sb_ammo[1]); + else if (cl.items & NEX_IT_ROCKETS) + Sbar_DrawPic (519, 0, sb_ammo[2]); + else if (cl.items & NEX_IT_CELLS) + Sbar_DrawPic (519, 0, sb_ammo[3]); + + if(cl.stats[STAT_AMMO] <= 10) + Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0); + else + Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0); - // face - Sbar_DrawFace (); + } - // health - Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); + } + } + else + { + sbar_y = vid.conheight - SBAR_HEIGHT; + if (cl.gametype == GAME_DEATHMATCH) + sbar_x = 0; + else + sbar_x = (vid.conwidth - 320)/2; - // ammo icon - if (gamemode == GAME_ROGUE) + if (sb_lines > 24) { - if (cl.items & RIT_SHELLS) - Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & RIT_NAILS) - Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & RIT_ROCKETS) - Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & RIT_CELLS) - Sbar_DrawPic (224, 0, sb_ammo[3]); - else if (cl.items & RIT_LAVA_NAILS) - Sbar_DrawPic (224, 0, rsb_ammo[0]); - else if (cl.items & RIT_PLASMA_AMMO) - Sbar_DrawPic (224, 0, rsb_ammo[1]); - else if (cl.items & RIT_MULTI_ROCKETS) - Sbar_DrawPic (224, 0, rsb_ammo[2]); + if (gamemode != GAME_GOODVSBAD2) + Sbar_DrawInventory (); + if (!cl.islocalgame) + Sbar_DrawFrags (); } - else + + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { - if (cl.items & IT_SHELLS) - Sbar_DrawPic (224, 0, sb_ammo[0]); - else if (cl.items & IT_NAILS) - Sbar_DrawPic (224, 0, sb_ammo[1]); - else if (cl.items & IT_ROCKETS) - Sbar_DrawPic (224, 0, sb_ammo[2]); - else if (cl.items & IT_CELLS) - Sbar_DrawPic (224, 0, sb_ammo[3]); + if (gamemode != GAME_GOODVSBAD2) + Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4); + Sbar_DrawScoreboard (); } + else if (sb_lines) + { + Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4); + + // keys (hipnotic only) + //MED 01/04/97 moved keys here so they would not be overwritten + if (gamemode == GAME_HIPNOTIC) + { + if (cl.items & IT_KEY1) + Sbar_DrawPic (209, 3, sb_items[0]); + if (cl.items & IT_KEY2) + Sbar_DrawPic (209, 12, sb_items[1]); + } + // armor + if (gamemode != GAME_GOODVSBAD2) + { + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawNum (24, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, sb_disc); + } + else + { + if (gamemode == GAME_ROGUE) + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); + if (cl.items & RIT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & RIT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & RIT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + else + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); + if (cl.items & IT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & IT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & IT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + } + } + + // face + Sbar_DrawFace (); - Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); + // health + Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); + + // ammo icon + if (gamemode == GAME_ROGUE) + { + if (cl.items & RIT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & RIT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & RIT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & RIT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + else if (cl.items & RIT_LAVA_NAILS) + Sbar_DrawPic (224, 0, rsb_ammo[0]); + else if (cl.items & RIT_PLASMA_AMMO) + Sbar_DrawPic (224, 0, rsb_ammo[1]); + else if (cl.items & RIT_MULTI_ROCKETS) + Sbar_DrawPic (224, 0, rsb_ammo[2]); + } + else + { + if (cl.items & IT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & IT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & IT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & IT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + } + + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); + + } } if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH) @@ -921,54 +1054,39 @@ Sbar_DeathmatchOverlay ================== */ -void Sbar_DeathmatchOverlay (void) +float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y) { - cachepic_t *pic; - int i, k, l, x, y, total, n, minutes, tens, units, fph; - char num[128]; - scoreboard_t *s; qbyte *c; - - pic = Draw_CachePic ("gfx/ranking.lmp"); - DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0); - -// scores - Sbar_SortFrags (); - -// draw the text - l = scoreboardlines; - - x = (vid.conwidth - 280)>>1; - y = 40; - for (i = 0;i < l;i++) + if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1) { - k = fragsort[i]; - s = &cl.scores[k]; - if (!s->name[0]) - continue; - - // draw background + // draw colors behind score c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); + DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - - total = cl.time - s->entertime; - minutes = (int)total/60; - n = total - minutes*60; - tens = '0' + n/10; - units = '0' + n%10; + DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0); + // print the text + DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0); + return 8; + } + else + return 0; +} - fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0; - if (fph < -999) fph = -999; - if (fph > 9999) fph = 9999; +void Sbar_DeathmatchOverlay (void) +{ + int i, x, y; + cachepic_t *pic; - // put it together - sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name); - DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0); + pic = Draw_CachePic ("gfx/ranking.lmp"); + DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); - y += 8; - } + // scores + Sbar_SortFrags (); + // draw the text + x = (vid.conwidth - (6 + 15) * 8) / 2; + y = 40; + for (i = 0;i < scoreboardlines && y < vid.conheight;i++) + y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* @@ -979,63 +1097,44 @@ Sbar_DeathmatchOverlay */ void Sbar_MiniDeathmatchOverlay (void) { - int i, l, k, x, y, fph, numlines; - char num[128]; - scoreboard_t *s; - qbyte *c; + int i, x, y, numlines; - if (vid.conwidth < 512 || !sb_lines) + // decide where to print + // AK Nex wants its scores on the upper left + if(gamemode == GAME_NEXUIZ) + { + x = 0; + y = 0; + } + else + { + x = 324; + y = vid.conheight - sb_lines; + } + + numlines = (vid.conheight - y) / 8; + // give up if there isn't room + if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1) return; // scores Sbar_SortFrags (); - // draw the text - l = scoreboardlines; - y = vid.conheight - sb_lines; - numlines = sb_lines/8; - if (numlines < 3) - return; - //find us for (i = 0; i < scoreboardlines; i++) - if (fragsort[i] == cl.viewentity - 1) + if (fragsort[i] == cl.playerentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start - i = i - numlines/2; - - if (i > scoreboardlines - numlines) - i = scoreboardlines - numlines; - if (i < 0) - i = 0; - - x = 324; - for (;i < scoreboardlines && y < vid.conheight - 8;i++) { - k = fragsort[i]; - s = &cl.scores[k]; - if (!s->name[0]) - continue; - - // draw background - c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8]; - DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8]; - DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0); - - fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0; - if (fph < -999) fph = -999; - if (fph > 9999) fph = 9999; - - // put it together - sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name); - DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0); - - y += 8; + i -= numlines/2; + i = bound(0, i, scoreboardlines - numlines); } + + for (;i < scoreboardlines && y < vid.conheight;i++) + y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y); } /* @@ -1058,8 +1157,8 @@ void Sbar_IntermissionOverlay (void) sbar_x = (vid.conwidth - 320) >> 1; sbar_y = (vid.conheight - 200) >> 1; - DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0); - DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); + DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); // time dig = cl.completed_time/60; @@ -1091,6 +1190,6 @@ void Sbar_FinaleOverlay (void) cachepic_t *pic; pic = Draw_CachePic ("gfx/finale.lmp"); - DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0); + DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0); }