X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=ruleset-XDF.cfg;h=8f622bbcaa332efba9454986903397d625036e4c;hb=e236d0eb9a59972733935d4b9c933795f8ee1c51;hp=20740d9a86482beef2dfb4c14e375453ffc71ec0;hpb=45d8904a100765555e622598a39967963733df1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/ruleset-XDF.cfg b/ruleset-XDF.cfg index 20740d9a8..8f622bbca 100644 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@ -7,22 +7,24 @@ exec balance-xdf.cfg exec physicsXDF.cfg // general gameplay -// set g_jump_grunt 1 // just no -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 +// g_jump_grunt 1 // just no +g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) +g_balance_kill_antispam 0 +g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips -set g_powerups 0 // set to -1 or patch xonotic -set g_spawnpoints_auto_move_out_of_solid 1 -set g_start_delay 3 -set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" -set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set timelimit_override 20 -set g_buffs_cooldown_respawn 0.1 +// Powerups including speed enabled by default. +g_powerups_strength 0 +g_powerups_shield 0 +g_powerups_invisibility 0 +g_buffs 0 +g_start_delay 3 +g_use_ammunition 0 +g_weapon_stay 1 +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +timelimit_override 20 +sv_maxidle_playertospectator 0 // game mode settings -set g_cts_finish_kill_delay 2 -set g_cts_respawn_delay 0 -set g_cts_selfdamage 0 +g_cts_finish_kill_delay 2 +g_cts_selfdamage 0