X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=render.h;h=9ef7403cd46832aac733e3d6fdb414f18199ab98;hb=8b0fbc64175362acf3ea872029a423012b76a4f8;hp=7f85446b448c885f9dc57cf52b92daf8be1c3dec;hpb=cb9437e103e973ba5833636ba973833945a2a148;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 7f85446b..9ef7403c 100644 --- a/render.h +++ b/render.h @@ -54,6 +54,8 @@ extern cvar_t gl_flashblend; // vis stuff extern cvar_t r_novis; +extern cvar_t r_trippy; + extern cvar_t r_lerpsprites; extern cvar_t r_lerpmodels; extern cvar_t r_lerplightstyles; @@ -101,6 +103,7 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane extern cvar_t r_nearclip; // forces all rendering to draw triangle outlines +extern cvar_t r_showoverdraw; extern cvar_t r_showtris; extern cvar_t r_shownormals; extern cvar_t r_showlighting; @@ -143,7 +146,7 @@ void R_SkinFrame_Purge(void); skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); skinframe_t *R_SkinFrame_Find(const char *name, int textureflags, int comparewidth, int compareheight, int comparecrc, qboolean add); skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboolean complain); -skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height); +skinframe_t *R_SkinFrame_LoadInternalBGRA(const char *name, int textureflags, const unsigned char *skindata, int width, int height, qboolean sRGB); skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height); skinframe_t *R_SkinFrame_LoadInternal8bit(const char *name, int textureflags, const unsigned char *skindata, int width, int height, const unsigned int *palette, const unsigned int *alphapalette); skinframe_t *R_SkinFrame_LoadMissing(void); @@ -165,11 +168,12 @@ int R_CullBoxCustomPlanes(const vec3_t mins, const vec3_t maxs, int numplanes, c #include "meshqueue.h" -extern qboolean r_framedata_failed; void R_FrameData_Reset(void); void R_FrameData_NewFrame(void); void *R_FrameData_Alloc(size_t size); void *R_FrameData_Store(size_t size, void *data); +void R_FrameData_SetMark(void); +void R_FrameData_ReturnToMark(void); void R_AnimCache_Free(void); void R_AnimCache_ClearCache(void); @@ -198,12 +202,6 @@ extern cvar_t r_smoothnormals_areaweighting; extern cvar_t r_test; -extern cvar_t r_texture_convertsRGB_2d; -extern cvar_t r_texture_convertsRGB_skin; -extern cvar_t r_texture_convertsRGB_cubemap; -extern cvar_t r_texture_convertsRGB_skybox; -extern cvar_t r_texture_convertsRGB_particles; - #include "gl_backend.h" extern rtexture_t *r_texture_blanknormalmap; @@ -220,7 +218,7 @@ extern unsigned int r_queries[MAX_OCCLUSION_QUERIES]; extern unsigned int r_numqueries; extern unsigned int r_maxqueries; -void R_TimeReport(char *name); +void R_TimeReport(const char *name); // r_stain void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); @@ -232,28 +230,6 @@ extern mempool_t *r_main_mempool; typedef struct rsurfacestate_s { - // software processing buffers - int array_size; - unsigned char *array_base; - r_vertexmesh_t *array_modelvertexmesh; - r_vertexmesh_t *array_batchvertexmesh; - r_vertexposition_t *array_modelvertexposition; - r_vertexposition_t *array_batchvertexposition; - float *array_modelvertex3f; - float *array_modelsvector3f; - float *array_modeltvector3f; - float *array_modelnormal3f; - float *array_batchvertex3f; - float *array_batchsvector3f; - float *array_batchtvector3f; - float *array_batchnormal3f; - float *array_batchlightmapcolor4f; - float *array_batchtexcoordtexture2f; - float *array_batchtexcoordlightmap2f; - float *array_passcolor4f; - int *array_batchelement3i; - unsigned short *array_batchelement3s; - // current model array pointers // these may point to processing buffers if model is animated, // otherwise they point to static data. @@ -269,38 +245,37 @@ typedef struct rsurfacestate_s // this indicates the model* arrays are pointed at array_model* buffers // (in other words, the model has been animated in software) qboolean modelgeneratedvertex; - const float *modelvertex3f; + float *modelvertex3f; const r_meshbuffer_t *modelvertex3f_vertexbuffer; size_t modelvertex3f_bufferoffset; - const float *modelsvector3f; + float *modelsvector3f; const r_meshbuffer_t *modelsvector3f_vertexbuffer; size_t modelsvector3f_bufferoffset; - const float *modeltvector3f; + float *modeltvector3f; const r_meshbuffer_t *modeltvector3f_vertexbuffer; size_t modeltvector3f_bufferoffset; - const float *modelnormal3f; + float *modelnormal3f; const r_meshbuffer_t *modelnormal3f_vertexbuffer; size_t modelnormal3f_bufferoffset; - const float *modellightmapcolor4f; + float *modellightmapcolor4f; const r_meshbuffer_t *modellightmapcolor4f_vertexbuffer; size_t modellightmapcolor4f_bufferoffset; - const float *modeltexcoordtexture2f; + float *modeltexcoordtexture2f; const r_meshbuffer_t *modeltexcoordtexture2f_vertexbuffer; size_t modeltexcoordtexture2f_bufferoffset; - const float *modeltexcoordlightmap2f; + float *modeltexcoordlightmap2f; const r_meshbuffer_t *modeltexcoordlightmap2f_vertexbuffer; size_t modeltexcoordlightmap2f_bufferoffset; - const r_vertexmesh_t *modelvertexmesh; + r_vertexmesh_t *modelvertexmesh; const r_meshbuffer_t *modelvertexmeshbuffer; - const r_vertexposition_t *modelvertexposition; - const r_meshbuffer_t *modelvertexpositionbuffer; - const int *modelelement3i; + const r_meshbuffer_t *modelvertex3fbuffer; + int *modelelement3i; const r_meshbuffer_t *modelelement3i_indexbuffer; size_t modelelement3i_bufferoffset; - const unsigned short *modelelement3s; + unsigned short *modelelement3s; const r_meshbuffer_t *modelelement3s_indexbuffer; size_t modelelement3s_bufferoffset; - const int *modellightmapoffsets; + int *modellightmapoffsets; int modelnumvertices; int modelnumtriangles; const msurface_t *modelsurfaces; @@ -315,39 +290,38 @@ typedef struct rsurfacestate_s int batchnumvertices; int batchfirsttriangle; int batchnumtriangles; - const r_vertexmesh_t *batchvertexmesh; + r_vertexmesh_t *batchvertexmesh; const r_meshbuffer_t *batchvertexmeshbuffer; - const r_vertexposition_t *batchvertexposition; - const r_meshbuffer_t *batchvertexpositionbuffer; - const float *batchvertex3f; + const r_meshbuffer_t *batchvertex3fbuffer; + float *batchvertex3f; const r_meshbuffer_t *batchvertex3f_vertexbuffer; size_t batchvertex3f_bufferoffset; - const float *batchsvector3f; + float *batchsvector3f; const r_meshbuffer_t *batchsvector3f_vertexbuffer; size_t batchsvector3f_bufferoffset; - const float *batchtvector3f; + float *batchtvector3f; const r_meshbuffer_t *batchtvector3f_vertexbuffer; size_t batchtvector3f_bufferoffset; - const float *batchnormal3f; + float *batchnormal3f; const r_meshbuffer_t *batchnormal3f_vertexbuffer; size_t batchnormal3f_bufferoffset; - const float *batchlightmapcolor4f; + float *batchlightmapcolor4f; const r_meshbuffer_t *batchlightmapcolor4f_vertexbuffer; size_t batchlightmapcolor4f_bufferoffset; - const float *batchtexcoordtexture2f; + float *batchtexcoordtexture2f; const r_meshbuffer_t *batchtexcoordtexture2f_vertexbuffer; size_t batchtexcoordtexture2f_bufferoffset; - const float *batchtexcoordlightmap2f; + float *batchtexcoordlightmap2f; const r_meshbuffer_t *batchtexcoordlightmap2f_vertexbuffer; size_t batchtexcoordlightmap2f_bufferoffset; - const int *batchelement3i; + int *batchelement3i; const r_meshbuffer_t *batchelement3i_indexbuffer; size_t batchelement3i_bufferoffset; - const unsigned short *batchelement3s; + unsigned short *batchelement3s; const r_meshbuffer_t *batchelement3s_indexbuffer; size_t batchelement3s_bufferoffset; // rendering pass processing arrays in GL11 and GL13 paths - const float *passcolor4f; + float *passcolor4f; const r_meshbuffer_t *passcolor4f_vertexbuffer; size_t passcolor4f_bufferoffset; @@ -355,8 +329,8 @@ typedef struct rsurfacestate_s int ent_skinnum; int ent_qwskin; int ent_flags; - float ent_shadertime; int ent_alttextures; // used by q1bsp animated textures (pressed buttons) + double shadertime; // r_refdef.scene.time - ent->shadertime // transform matrices to render this entity and effects on this entity matrix4x4_t matrix; matrix4x4_t inversematrix; @@ -424,6 +398,8 @@ rsurfacestate_t; extern rsurfacestate_t rsurface; +void R_HDR_UpdateIrisAdaptation(const vec3_t point); + void RSurf_ActiveWorldEntity(void); void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qboolean prepass); void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents); @@ -438,7 +414,6 @@ void R_AddWaterPlanes(entity_render_t *ent); void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); void R_DrawCustomSurface_Texture(texture_t *texture, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth, qboolean prepass); -#define BATCHNEED_VERTEXPOSITION (1<< 0) // set up rsurface.batchvertexposition #define BATCHNEED_VERTEXMESH_VERTEX (1<< 1) // set up rsurface.batchvertexmesh #define BATCHNEED_VERTEXMESH_NORMAL (1<< 2) // set up normals in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchnormal3f if BATCHNEED_ARRAYS #define BATCHNEED_VERTEXMESH_VECTOR (1<< 3) // set up vectors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchsvector3f and rsurface.batchtvector3f if BATCHNEED_ARRAYS @@ -462,68 +437,14 @@ typedef enum rsurfacepass_e RSURFPASS_BASE, RSURFPASS_BACKGROUND, RSURFPASS_RTLIGHT, - RSURFPASS_DEFERREDGEOMETRY, + RSURFPASS_DEFERREDGEOMETRY } rsurfacepass_t; -typedef enum gl20_texunit_e -{ - // postprocess shaders, and generic shaders: - GL20TU_FIRST = 0, - GL20TU_SECOND = 1, - GL20TU_GAMMARAMPS = 2, - // standard material properties - GL20TU_NORMAL = 0, - GL20TU_COLOR = 1, - GL20TU_GLOSS = 2, - GL20TU_GLOW = 3, - // material properties for a second material - GL20TU_SECONDARY_NORMAL = 4, - GL20TU_SECONDARY_COLOR = 5, - GL20TU_SECONDARY_GLOSS = 6, - GL20TU_SECONDARY_GLOW = 7, - // material properties for a colormapped material - // conflicts with secondary material - GL20TU_PANTS = 4, - GL20TU_SHIRT = 7, - // fog fade in the distance - GL20TU_FOGMASK = 8, - // compiled ambient lightmap and deluxemap - GL20TU_LIGHTMAP = 9, - GL20TU_DELUXEMAP = 10, - // refraction, used by water shaders - GL20TU_REFRACTION = 3, - // reflection, used by water shaders, also with normal material rendering - // conflicts with secondary material - GL20TU_REFLECTION = 7, - // rtlight attenuation (distance fade) and cubemap filter (projection texturing) - // conflicts with lightmap/deluxemap - GL20TU_ATTENUATION = 9, - GL20TU_CUBE = 10, - GL20TU_SHADOWMAPRECT = 11, - GL20TU_SHADOWMAPCUBE = 11, - GL20TU_SHADOWMAP2D = 11, - GL20TU_CUBEPROJECTION = 12, - // orthographic-projection shadowmapping - GL20TU_SHADOWMAPORTHORECT = 15, - GL20TU_SHADOWMAPORTHO2D = 15, - // rtlight prepass data (screenspace depth and normalmap) - GL20TU_SCREENDEPTH = 13, - GL20TU_SCREENNORMALMAP = 14, - // lightmap prepass data (screenspace diffuse and specular from lights) - GL20TU_SCREENDIFFUSE = 11, - GL20TU_SCREENSPECULAR = 12, - // fake reflections - GL20TU_REFLECTMASK = 5, - GL20TU_REFLECTCUBE = 6, - GL20TU_FOGHEIGHTTEXTURE = 14 -} -gl20_texunit; - -void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale); -void R_SetupShader_DepthOrShadow(void); -void R_SetupShader_ShowDepth(void); -void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane); +void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale, qboolean notrippy); +void R_SetupShader_DepthOrShadow(qboolean notrippy); +void R_SetupShader_ShowDepth(qboolean notrippy); +void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qboolean notrippy); void R_SetupShader_DeferredLight(const rtlight_t *rtlight); typedef struct r_waterstate_waterplane_s @@ -536,6 +457,7 @@ typedef struct r_waterstate_waterplane_s unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps qboolean pvsvalid; int camera_entity; + vec3_t mins, maxs; } r_waterstate_waterplane_t;