X-Git-Url: https://git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=d72bee10f904fa42cf8179fd55e61fa491f6cb46;hb=fa52203a89fe2b289fa7e1196dedf05329ff0728;hp=486b119f5271367b04278049bbbf47b97442cfb0;hpb=174b8bcffc1b69f555e9a978046240a4b072b1ab;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index 486b119f..d72bee10 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -35,7 +35,7 @@ extern cvar_t r_overheadsprites_scaley; #define SIDE_BOTTOM 3 #define SIDE_RIGHT 4 -void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_t up, int *edge, float *dir_angle) +static void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_t up, int *edge, float *dir_angle) { float distance; vec3_t bCoord; // body coordinates of object @@ -141,7 +141,7 @@ void R_TrackSprite(const entity_render_t *ent, vec3_t origin, vec3_t left, vec3_ } } -void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec3_t up, int edge, float dir_angle) +static void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec3_t up, int edge, float dir_angle) { if(!(r_track_sprites_flags.integer & TSF_ROTATE)) { @@ -205,7 +205,7 @@ void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec static float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1}; -void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) +static void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int i; dp_model_t *model = ent->model; @@ -258,7 +258,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r // honors scale // honors a global label scaling cvar - if(r_waterstate.renderingscene) // labels are considered HUD items, and don't appear in reflections + if(r_fb.water.renderingscene) // labels are considered HUD items, and don't appear in reflections return; // See the R_TrackSprite definition for a reason for this copying @@ -281,7 +281,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r // honors a global label scaling cvar before the rounding // FIXME assumes that 1qu is 1 pixel in the sprite like in SPR32 format. Should not do that, but instead query the source image! This bug only applies to the roundtopixels case, though. - if(r_waterstate.renderingscene) // labels are considered HUD items, and don't appear in reflections + if(r_fb.water.renderingscene) // labels are considered HUD items, and don't appear in reflections return; // See the R_TrackSprite definition for a reason for this copying @@ -392,9 +392,15 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe; texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe); - // lit sprite by lightgrid if it is not fullbright, lit only ambient + // sprites are fullbright by default, but if this one is not fullbright we + // need to combine the lighting into ambient as sprite lighting is not + // directional if (!(texture->currentmaterialflags & MATERIALFLAG_FULLBRIGHT)) - VectorAdd(ent->modellight_ambient, ent->modellight_diffuse, rsurface.modellight_ambient); // sprites dont use lightdirection + { + VectorMAM(1.0f, texture->render_modellight_ambient, 0.25f, texture->render_modellight_diffuse, texture->render_modellight_ambient); + VectorClear(texture->render_modellight_diffuse); + VectorClear(texture->render_modellight_specular); + } // SPR_LABEL should not use depth test AT ALL if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE) @@ -424,6 +430,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) return; Matrix4x4_OriginFromMatrix(&ent->matrix, org); - R_MeshQueue_AddTransparent(ent->flags & RENDER_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); + R_MeshQueue_AddTransparent((ent->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : (ent->flags & RENDER_NODEPTHTEST) ? TRANSPARENTSORT_HUD : TRANSPARENTSORT_DISTANCE, org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); }